Search found 45 matches

by AbandonedWolf
Sun Nov 09, 2014 9:19 pm
Forum: Community Members
Topic: [Suggestion] Shakedown management
Replies: 11
Views: 256

Re: [Suggestion] Shakedown management

Every shakedown I do it gets stuck, mine gets stuck on 1203 out of 1205 or 1204.
by AbandonedWolf
Sun Nov 09, 2014 9:16 pm
Forum: Community Members
Topic: [Bug] Hearse keep coming to prison
Replies: 3
Views: 68

Re: [Bug] Hearse keep coming to prison

Just happened to me, weird
by AbandonedWolf
Tue Oct 28, 2014 12:01 pm
Forum: Community Members
Topic: Advice From an Actual Correction Officer
Replies: 52
Views: 1141

Re: Advice From an Actual Correction Officer

Hey,

Just out of curiosity, where you work what do you do with informants or ' at risk ' prisoners? Because currently it's obvious that the game makes it easy for the protective custody people to get killed? Also what do you with ' ex-law enforcement prisoners?

Cheers
by AbandonedWolf
Tue Oct 28, 2014 11:31 am
Forum: Community Members
Topic: 100% coverage DOES NOT show digging!!!
Replies: 8
Views: 330

Re: 100% coverage DOES NOT show digging!!!

Do a shakedown around 1 or 2 in the night, prisoners will be digging at 1 or 2. Once you do a shakedown they will have a certain amount of time to get back but since it's 1 or 2 o'clock the will take around 1 hour or more! I even found 3 tile worth of tunnels in a shakedown and I found 5 tunnels by ...
by AbandonedWolf
Tue Oct 28, 2014 9:21 am
Forum: Community Members
Topic: Can we get an option to shut off the ambient siren?
Replies: 17
Views: 317

Re: Can we get an option to shut off the ambient siren?

Isn't the OP just asking for a way to disable background noises that are just "soundtrack"? Not sounds caused by actual stuff really happening in the game. I am sure if a dooor opens or siren sounds in the game he'd be happy to hear it. But there is a background soundtrack (which includes...
by AbandonedWolf
Tue Oct 28, 2014 9:16 am
Forum: Community Members
Topic: DLC?
Replies: 13
Views: 292

Re: DLC?

xander wrote:The game has been in alpha for 2+ years at this point. I wouldn't be surprised if the game were in beta for another year once the alpha ends. If I were a betting man, I would put money on late 2016 (say November or December) at the earliest.

xander


Agreed!
by AbandonedWolf
Mon Oct 27, 2014 12:59 pm
Forum: General
Topic: Please add counter digging
Replies: 5
Views: 634

Re: Please add counter digging

Hey, Some advice to find tunnels is to do a shakedown at 1 o'clock or 2 o'clock. It would be harder for the prisoner to get back when there at there prime digging. Another suggestion which o think would be cool is this: Since you cannot build electrical cars and water piping under perimeter walls th...
by AbandonedWolf
Sun Oct 26, 2014 8:02 pm
Forum: General
Topic: Why can i not assign prisoners to work in deploy screen?
Replies: 13
Views: 7377

Re: Why can i not assign prisoners to work in deploy screen?

I had to change the load order for some of my mods and then it worked perfectly, have you got any mods running?
by AbandonedWolf
Sun Oct 26, 2014 11:47 am
Forum: General
Topic: Has this happened to you?
Replies: 4
Views: 693

Has this happened to you?

Hey guys,

Quite recently i was building a prison and when i introduced prisoners one of them had a odd uniform, just look at this:

http://steamcommunity.com/sharedfiles/f ... =332057144

Look at the prisoner on the truck in the blue uniform...
by AbandonedWolf
Sun Oct 26, 2014 11:35 am
Forum: Community Members
Topic: DLC?
Replies: 13
Views: 292

Re: DLC?

Personally I can see both sides of what your saying.

But at this stage, it is unclear of what might happen
by AbandonedWolf
Tue Oct 21, 2014 7:30 am
Forum: Community Members
Topic: [Suggestion] Finding tunnels
Replies: 18
Views: 368

Re: [Suggestion] Finding tunnels

I got a question about this, I had 4 prisoners escape and it ONLY then shown the tunnel, the tunnel was connected to 8 - 9 cells! But the route which they took was being constantly patrolled by dogs, and each time they walked over the tunnel I got the small yellow flag and ALLOT of shovel icons. I d...
by AbandonedWolf
Tue Oct 14, 2014 6:02 pm
Forum: Community Members
Topic: Questions
Replies: 7
Views: 87

Re: Questions

knoest26 wrote:1. No
2. Yes, he dies like any other entity would
3. No
4. Perhaps if the game needs it while it's being balanced
5. Visitors don't bring in drugs so no
6. Visitors don't bring in metal so no
7. No
8. Yes
9. No


Thanks for the help :)
by AbandonedWolf
Tue Oct 14, 2014 6:01 pm
Forum: Community Members
Topic: [Suggestion] Observation
Replies: 4
Views: 94

Re: [Suggestion] Observation

This has way too many tiers, IMO. Simplifying it to tier 1 (protective, low risk, medium sec) and tier 2 (high and supermax) would be much better. Way too much of a mess otherwise. If it is to be lowered down then it should be 3 tiers. Tier 1: Low Risk Tier 2: Normal and High Risk Tier 3: Protectiv...
by AbandonedWolf
Tue Oct 14, 2014 4:55 pm
Forum: Community Members
Topic: [Suggestion] Observation
Replies: 4
Views: 94

Re: [Suggestion] Observation

It's a safer way of transporting supermax and protective prisoners. In this current alpha there are no actual Security measures which protects protective custody prisoners and with this it adds the ' safety ' element And as for the supermax, if you choose to have the supermax in handcuffs he has les...
by AbandonedWolf
Tue Oct 14, 2014 4:53 pm
Forum: Community Members
Topic: Questions
Replies: 7
Views: 87

Questions

Hey guys, I have several questions to ask and maybe a few suggestions, here we go: QS: Can prisoners make weapons out of canteen plates? QS: Can prisoners kill a teacher? If so what happens? QS: can tunnels collapse making the prisoner trapped or die? QS: will the game add more grants without using ...

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