Bridges or tunnels, either work.
Just need a secure-ish method of crossing the road.
Search found 25 matches
- Wed Feb 04, 2015 2:47 pm
- Forum: Community Members
- Topic: [Suggestion] Bridges
- Replies: 6
- Views: 771
- Fri Oct 17, 2014 10:37 am
- Forum: Modding
- Topic: [Mod Error] Wrong Door Facing
- Replies: 7
- Views: 1777
Re: [Mod Error] Wrong Door Facing
A very annoying issue with abandoned or woefully supported mods unfortunately
But as mod support improves hopefully the quality issues can be addressed.
But as mod support improves hopefully the quality issues can be addressed.
- Fri Oct 17, 2014 10:00 am
- Forum: Modding
- Topic: [Mod Error] Wrong Door Facing
- Replies: 7
- Views: 1777
Re: [Mod Error] Wrong Door Facing
You've posted the solution to the problem
Just get the author to make the changes.
Just get the author to make the changes.
- Fri Oct 17, 2014 8:45 am
- Forum: Modding
- Topic: [Mod Error] Wrong Door Facing
- Replies: 7
- Views: 1777
Re: [Mod Error] Wrong Door Facing
If the author is calling the original sprites, but with an overhauled objects.png, it's almost certainly a amended door that has been placed at the wrong position.
- Sat Oct 11, 2014 6:25 pm
- Forum: Community Members
- Topic: Bug Bash: Help us verify bugs
- Replies: 26
- Views: 5073
Re: Bug Bash: Help us verify bugs
That would definitively help.
- Sat Oct 11, 2014 6:24 pm
- Forum: Community Members
- Topic: Modding Prison Architect
- Replies: 126
- Views: 65800
Re: Modding Prison Architect
Same, amongst a few other ideas. I know the topic is a bit controversial on the forums so kind of wanted an indication one way or another. I may have to just go for it and leave it to people to decide.
Either way I believe any mods should be fairly ethical, within modding limitations I guess.
Either way I believe any mods should be fairly ethical, within modding limitations I guess.
- Fri Oct 10, 2014 5:26 pm
- Forum: Community Members
- Topic: (Suggestion) Add Kill zones - shoot on sight
- Replies: 14
- Views: 1168
Re: (Suggestion) Add Kill zones - shoot on sight
An out of perimeter killzone is possible...
I've been working on mod stuff this week but I kind of wanted to hear back from the IV guys whether they had any objection to "death mods" before I released something. I know the whole execution topic is a little controversial around here.
I've been working on mod stuff this week but I kind of wanted to hear back from the IV guys whether they had any objection to "death mods" before I released something. I know the whole execution topic is a little controversial around here.
- Fri Oct 10, 2014 9:56 am
- Forum: Modding
- Topic: Floor tile issues.
- Replies: 2
- Views: 1252
Re: Floor tile issues.
Could you provide the tileset.png (imgur.com it) and a copy of the materials.txt?
- Thu Oct 09, 2014 7:58 am
- Forum: Community Members
- Topic: Alpha 25: Dead Body Bug
- Replies: 1
- Views: 209
Re: Alpha 25: Dead Body Bug
Issue has been reported on BugTracker, you can view/support it at http://bugs.introversion.co.uk/view.php?id=5421
First login is forum login;
Second login is Mantis login (you'll need to create a separate account, use same name).
First login is forum login;
Second login is Mantis login (you'll need to create a separate account, use same name).
- Wed Oct 08, 2014 1:21 pm
- Forum: Community Members
- Topic: Modding Prison Architect
- Replies: 126
- Views: 65800
Re: Modding Prison Architect
I came across a mod today which effectively kills prisoners. I was wondering what the position is on "death mods"?
- Wed Oct 08, 2014 12:48 pm
- Forum: General
- Topic: Prison Architect on Regular Speed is Boring
- Replies: 3
- Views: 1366
Re: Prison Architect on Regular Speed is Boring
I always run 3x, and per above slow down to 1x if necessary.
- Tue Oct 07, 2014 11:39 pm
- Forum: Community Members
- Topic: [suggestion] Painted Lines
- Replies: 44
- Views: 3584
Re: [suggestion] Painted Lines
I believe that'd be one for the developers unfortunately.
+1, awesome.
+1, awesome.
- Tue Oct 07, 2014 11:07 pm
- Forum: Community Members
- Topic: Bug Bash: Help us verify bugs
- Replies: 26
- Views: 5073
Re: Bug Bash: Help us verify bugs
BB2 please
- Tue Oct 07, 2014 11:07 pm
- Forum: Community Members
- Topic: [suggestion] Painted Lines
- Replies: 44
- Views: 3584
Re: [suggestion] Painted Lines
Correct, just aesthetic.
That said, hypothetically even if they were functional... there'd be nothing to stop prisoners veering off track, etc.
That said, hypothetically even if they were functional... there'd be nothing to stop prisoners veering off track, etc.
- Tue Oct 07, 2014 10:30 pm
- Forum: Community Members
- Topic: [suggestion] Painted Lines
- Replies: 44
- Views: 3584
Re: [suggestion] Painted Lines
I've long wanted to see wayfinding lines in PA, I've brought 'Deployment Lines' out as a Mod which will allow you to achieve a painted line effect. http://steamcommunity.com/sharedfiles/filedetails/?id=322850092 Unfortunately due to the limitations imposed by spare tile availability in the tileset.p...