Search found 25 matches

by nekjjw
Wed Feb 04, 2015 2:47 pm
Forum: Community Members
Topic: [Suggestion] Bridges
Replies: 6
Views: 218

Re: [Suggestion] Bridges

Bridges or tunnels, either work.

Just need a secure-ish method of crossing the road.
by nekjjw
Fri Oct 17, 2014 10:37 am
Forum: Modding
Topic: [Mod Error] Wrong Door Facing
Replies: 7
Views: 1076

Re: [Mod Error] Wrong Door Facing

A very annoying issue with abandoned or woefully supported mods unfortunately :(

But as mod support improves hopefully the quality issues can be addressed.
by nekjjw
Fri Oct 17, 2014 10:00 am
Forum: Modding
Topic: [Mod Error] Wrong Door Facing
Replies: 7
Views: 1076

Re: [Mod Error] Wrong Door Facing

You've posted the solution to the problem ;)

Just get the author to make the changes.
by nekjjw
Fri Oct 17, 2014 8:45 am
Forum: Modding
Topic: [Mod Error] Wrong Door Facing
Replies: 7
Views: 1076

Re: [Mod Error] Wrong Door Facing

If the author is calling the original sprites, but with an overhauled objects.png, it's almost certainly a amended door that has been placed at the wrong position.
by nekjjw
Sat Oct 11, 2014 6:25 pm
Forum: Community Members
Topic: Bug Bash: Help us verify bugs
Replies: 26
Views: 2469

Re: Bug Bash: Help us verify bugs

That would definitively help.
by nekjjw
Sat Oct 11, 2014 6:24 pm
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 11448

Re: Modding Prison Architect

Same, amongst a few other ideas. I know the topic is a bit controversial on the forums so kind of wanted an indication one way or another. I may have to just go for it and leave it to people to decide.

Either way I believe any mods should be fairly ethical, within modding limitations I guess.
by nekjjw
Fri Oct 10, 2014 5:26 pm
Forum: Community Members
Topic: (Suggestion) Add Kill zones - shoot on sight
Replies: 14
Views: 335

Re: (Suggestion) Add Kill zones - shoot on sight

An out of perimeter killzone is possible...

I've been working on mod stuff this week but I kind of wanted to hear back from the IV guys whether they had any objection to "death mods" before I released something. I know the whole execution topic is a little controversial around here.
by nekjjw
Fri Oct 10, 2014 9:56 am
Forum: Modding
Topic: Floor tile issues.
Replies: 2
Views: 848

Re: Floor tile issues.

Could you provide the tileset.png (imgur.com it) and a copy of the materials.txt?
by nekjjw
Thu Oct 09, 2014 7:58 am
Forum: Community Members
Topic: Alpha 25: Dead Body Bug
Replies: 1
Views: 65

Re: Alpha 25: Dead Body Bug

Issue has been reported on BugTracker, you can view/support it at http://bugs.introversion.co.uk/view.php?id=5421

First login is forum login;
Second login is Mantis login (you'll need to create a separate account, use same name).
by nekjjw
Wed Oct 08, 2014 1:21 pm
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 11448

Re: Modding Prison Architect

I came across a mod today which effectively kills prisoners. I was wondering what the position is on "death mods"?
by nekjjw
Wed Oct 08, 2014 12:48 pm
Forum: General
Topic: Prison Architect on Regular Speed is Boring
Replies: 3
Views: 958

Re: Prison Architect on Regular Speed is Boring

I always run 3x, and per above slow down to 1x if necessary.
by nekjjw
Tue Oct 07, 2014 11:39 pm
Forum: Community Members
Topic: [suggestion] Painted Lines
Replies: 44
Views: 846

Re: [suggestion] Painted Lines

I believe that'd be one for the developers unfortunately.

+1, awesome.
by nekjjw
Tue Oct 07, 2014 11:07 pm
Forum: Community Members
Topic: Bug Bash: Help us verify bugs
Replies: 26
Views: 2469

Re: Bug Bash: Help us verify bugs

BB2 please ;)
by nekjjw
Tue Oct 07, 2014 11:07 pm
Forum: Community Members
Topic: [suggestion] Painted Lines
Replies: 44
Views: 846

Re: [suggestion] Painted Lines

Correct, just aesthetic.

That said, hypothetically even if they were functional... there'd be nothing to stop prisoners veering off track, etc.
by nekjjw
Tue Oct 07, 2014 10:30 pm
Forum: Community Members
Topic: [suggestion] Painted Lines
Replies: 44
Views: 846

Re: [suggestion] Painted Lines

I've long wanted to see wayfinding lines in PA, I've brought 'Deployment Lines' out as a Mod which will allow you to achieve a painted line effect. http://steamcommunity.com/sharedfiles/filedetails/?id=322850092 Unfortunately due to the limitations imposed by spare tile availability in the tileset.p...

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