Search found 44 matches

by Karrade
Fri Oct 09, 2015 10:46 am
Forum: Modding
Topic: Adding new Guard Types
Replies: 4
Views: 578

Re: Adding new Guard Types

Do you even need a custom entity for a turret guard? IMHO it would be better to do the following: * Create a new room type: Turret Foundation * Create a new object: Turret * Make Turret Foundation require a Turret * Script the turret so it only 'works' when there's a Guard nearby * User then deploy...
by Karrade
Wed Oct 07, 2015 4:28 pm
Forum: Modding
Topic: Adding new Guard Types
Replies: 4
Views: 578

Re: Adding new Guard Types

I took a software engineering degree and my favored language was C++, I never finished it as I bored easily :) but I would call myself a hobby programmer as far as poking around with mods, and as far as coding goes I am always able to pick things up relatively easily. So I am not afraid to dive in, ...
by Karrade
Wed Oct 07, 2015 3:21 pm
Forum: Modding
Topic: Adding new Guard Types
Replies: 4
Views: 578

Adding new Guard Types

With the release of V1.0 the main thing that is missing for me from this great game is a sniper and his tower. Has anyone had any luck adding new types of characters, any at all? I was doing a search on steam and only found replacers, I am looking to learn how and want to know where to start. Thanks.
by Karrade
Sun Dec 14, 2014 2:28 am
Forum: Community Members
Topic: A good way to implement gangs
Replies: 33
Views: 1128

Re: A good way to implement gangs

Dividing the gangs up in races is the best way, and most realistic way according to US prisons. Although if they were to do that in these political correct times they would get beheaded by media (even though thats how the reality looks).... I hope Introversion has the balls to keep some realism of ...
by Karrade
Sun Dec 14, 2014 2:16 am
Forum: Community Members
Topic: Prison Guards... Great New Mechanics.
Replies: 11
Views: 244

Re: Prison Guards... Great New Mechanics.

"The employees are the only way the player actively interacts with the prisoners, would you really want them to disobey you?" In short, YES. Why, that's like if a key was stuck on your keyboard! Hardly a fair or even relevant comparison. It'd (hopefully) be a balance issue with positive t...
by Karrade
Sat Dec 13, 2014 2:00 pm
Forum: Community Members
Topic: [suggestion] You are prisoner
Replies: 17
Views: 236

Re: [suggestion] You are prisoner

I've always thought it'd be great fun to design a prison and then see if a player can escape from it :D

This isn't multiplayer PA, this is making a prison, putting it up for download and then saying see if you can beat my prison in 'escape' mode.
by Karrade
Sat Dec 13, 2014 1:59 pm
Forum: Community Members
Topic: Add an option to send a vehicle along
Replies: 2
Views: 58

Re: Add an option to send a vehicle along

Warehouse employees whose sole task is unloading trucks and distriuting them to the different storage rooms and kitchens? And maybe load trash onto trucks. A nice idea :) That and technical staff or low level guards (defensive only) to open doors and work controls, that was someone else's idea but ...
by Karrade
Sat Dec 13, 2014 1:52 pm
Forum: Community Members
Topic: Prison Guards... Great New Mechanics.
Replies: 11
Views: 244

Re: Prison Guards... Great New Mechanics.

Yes to corrupt guards for me, with ways to correct the behavior. If we get positive traits on guards, they should sometimes get hidden negatives to, negatives like lazy etc. I want more variety from the guard myself with traits, and i'd be willing to take the rough with the smooth. I also would like...
by Karrade
Sun Dec 07, 2014 3:07 pm
Forum: Community Members
Topic: [HIDDEN SPRITES] Interigations?
Replies: 5
Views: 136

Re: [HIDDEN SPRITES] Interigations?

Thanks for the detail, and getting to see them all, excited about possible hostage taking and camera crews touring prisons! :), or arriving to a scene of a riot etc.
by Karrade
Sat Dec 06, 2014 8:04 pm
Forum: Community Members
Topic: Administrative Guards
Replies: 12
Views: 252

Re: Administrative Guards

I am of the opinion that technicians should be better and more expensive. It should be a meaningful choice if you opt for a higher quality or not. Settle for cheap or pay extra for quality? Generic staff or specialists? Those are meaningful choices with pros and cons. Exactly! Technical Staff would...
by Karrade
Fri Dec 05, 2014 9:51 am
Forum: Community Members
Topic: Compilation of Notes and Suggestions on Alpha 22(steam)
Replies: 10
Views: 394

Re: Compilation of Notes and Suggestions on Alpha 22(steam)

These suggestions are great, thanks for putting together a list :) I liked the majority, just a few thoughts. Maintenance and Guard Catwalks - YES PLEASE :), areas the prisoners can't go without climbing/breaking through a cage, but the guards can keep watch with weapons or just on patrol, it also k...
by Karrade
Fri Dec 05, 2014 9:24 am
Forum: Community Members
Topic: A good way to implement gangs
Replies: 33
Views: 1128

Re: A good way to implement gangs

This is a decent way to do it. The reason i so badly want them in, is two fold 1) Realism, because it's not just an issue in america, it's a universal issue in prisons across the globe. 2) Challenge! It's the biggest challenge in prisons :) Organised responses, organised gang structures to deal with...
by Karrade
Thu Dec 04, 2014 10:09 pm
Forum: Community Members
Topic: Administrative Guards
Replies: 12
Views: 252

Re: Administrative Guards

I don't like the idea of having a guard being incapable of defending himself, that makes no sense. A technician (or technical staff) would seem to be more ideal in that role, or a guard that can defend himself but not be proactive in subduing prisoners, so if there is trouble they will move to the s...
by Karrade
Wed Dec 03, 2014 4:37 pm
Forum: Community Members
Topic: [Suggestion] ACU Administrative Control Unit for Super Max
Replies: 0
Views: 66

[Suggestion] ACU Administrative Control Unit for Super Max

ACU Administrative Control Unit (use any name you like) So I did some research on supermax prisons, here is a super seg or ACU of the most violent supermax prisons. http://youtu.be/QBvsshtPhEE?t=12m38s (Warning graphic content) It shows how people use heavy restraints, segregation for the most viole...
by Karrade
Wed Dec 03, 2014 12:13 pm
Forum: Community Members
Topic: [suggestion] More prisoner control options
Replies: 37
Views: 690

Re: [suggestion] More prisoner control options

Yes, but also i'd like to be able to do it on a macro level through the interface. Must be fed in cell, should be something i can globally set for all supermax for example or individually tweak it. There should be big penalties for this though, prisoners often kick off or abuse guards through their ...

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