Search found 9 matches

by greavous
Sat Feb 01, 2014 7:18 pm
Forum: Community Members
Topic: Major problem with large forest area.
Replies: 12
Views: 450

Re: Major problem with large forest area.

things do need to be stackable such as the shower heads, cctv cameras and other small items into even 5 stacks would be good.
but make sure you have a decent storage room or even expand your delivery area to accomodate more items.

wouldnt it be saplings not seeds?
by greavous
Sat Feb 01, 2014 7:15 pm
Forum: Community Members
Topic: I don't mean to complain but...
Replies: 5
Views: 214

Re: I don't mean to complain but...

well the gate and fences will probably be added in with other updates as they are minor things not like a room or new staff. as far as i know they are going to expand on the architecture aspect eventually adding new walls, decoration(s) and other asthetic parts. but as others have said the main purp...
by greavous
Sat Feb 01, 2014 7:10 pm
Forum: Community Members
Topic: [Suggestion] Add Contraband like a magazine!
Replies: 5
Views: 133

Re: [Suggestion] Add Contraband like a magazine!

they will probably eventually add something to use/store contraband so no doubt they will expand it to include magazines and maybe other items that arnt in yet.

good idea though =P
by greavous
Sat Feb 01, 2014 6:47 pm
Forum: Community Members
Topic: some alpha 17 bugs
Replies: 7
Views: 321

Re: some alpha 17 bugs

dogs - the guard dogs rest in the doorway and wont move, firing the k9 handler makes the dog leave but new dogs do the same still. tried making a new kennel same problem also tried changing door, setting route through kennel and only in the kennel and get the same results.. cause by staff only kenn...
by greavous
Sat Feb 01, 2014 3:33 pm
Forum: Community Members
Topic: {Suggestion} Experience System for staffs
Replies: 14
Views: 167

Re: {Suggestion} Experience System for staffs

guards - gain extra health, beat prisoners faster/more effectivly, patrol better/faster. cooks - make high quality meals without the cost and reduce cost on feeding (as stated waste less). workmen - work faster and manage jobs better, save money on jobs, can recycle things (walls for bricks etc). ga...
by greavous
Sat Feb 01, 2014 3:14 pm
Forum: Community Members
Topic: Current Suggestions Compilation List
Replies: 331
Views: 19308

Re: Current Suggestions Compilation List

id like the workshop to better allow for more prisoners as currently i can have say 9 machines but only 5 prisoners there. blockades where like the riot they take over a section say the canteen but move the table to the door and guards have to break it to get in, then allow for tear gas to get rid o...
by greavous
Sat Feb 01, 2014 2:34 pm
Forum: Community Members
Topic: What should we focus on next?
Replies: 359
Views: 14356

Re: What should we focus on next?

when is the enxt vote for this? its says next few alphas is that 3 or more?

id like to see new content like everyone else but also a good amount of bug fixes to keep the game running smoothly =].
by greavous
Sat Feb 01, 2014 2:32 pm
Forum: Community Members
Topic: some alpha 17 bugs
Replies: 7
Views: 321

Re: some alpha 17 bugs

stumps - tree stumps not being removed or removable then sometimes randomly disappearing after no set time. *facepalm* Alpha 17 Full change list [...] You can no longer remove tree stumps. These will vanish over time after a tree has been felled. ah ty i havent read/ dont know where the change list...
by greavous
Fri Jan 31, 2014 10:02 pm
Forum: Community Members
Topic: some alpha 17 bugs
Replies: 7
Views: 321

some alpha 17 bugs

ive found some bugs that have either been in last patch or just appeared. pipes - worked fine before patch, now the refuse to place 1 peice of each curcuit ive tried removing the job and replacing but they continue to not place it, i have to add new jobs and eventually it will just appear, ive tried...

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