Thanks for the answers.
Too bad there exist only workarounds and no solution.
Search found 22 matches
- Wed Oct 14, 2015 11:05 pm
- Forum: General
- Topic: Any Way to get Around Cell Grading?
- Replies: 12
- Views: 2767
- Tue Oct 13, 2015 2:04 pm
- Forum: General
- Topic: Any Way to get Around Cell Grading?
- Replies: 12
- Views: 2767
Any Way to get Around Cell Grading?
I wanted to take a look at PA again after a long pause. I stopped playing a few updates ago because I really can't enjoy the game when it forces a specific play style on me with the cell grading, which I unfortunately don't particularly like. I saw that when starting anew prison in the menu there ar...
- Tue Oct 13, 2015 1:59 pm
- Forum: Introversion Lounge
- Topic: What Happened to Our (My?) Wiki Accounts?
- Replies: 0
- Views: 2318
What Happened to Our (My?) Wiki Accounts?
So I tried to log in to the PA Wiki using the same credentials as always, which I used for a few years now. But now suddenly I get a message "No account with this name exists".
Is this a known problem?
Is this a known problem?
- Sun Aug 30, 2015 12:14 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 36
- Replies: 20
- Views: 178923
Re: Prison Architect Alpha 36
Kinda disappointing that cell grading still is not opt-out like gangs or events.
- Thu Aug 06, 2015 11:01 am
- Forum: Community Members
- Topic: Prisoners and gardening
- Replies: 4
- Views: 598
Re: Prisoners and gardening
Trixi wrote:Somewhere in the steam workshop there is a mod for it.
If we have the same mod in mind, the mod actually adds vegetables and everything. I think OP is more taliing about normal gardener work, which they already do now, scrubbing the outsides and planting trees.
- Thu Jul 30, 2015 5:58 pm
- Forum: Community Members
- Topic: [Suggestion] Make Cell Grading Deactivatable by a Check Box
- Replies: 6
- Views: 794
[Suggestion] Make Cell Grading Deactivatable by a Check Box
I would love it if cell grading could be deactivated with a check box like gangs can be deactivated. Cell grading forces a certain play style upon players, if they like it or not. It minimises creative or alternative ways to play the game. I for example had a very different approach to supermax, pro...
- Thu Jul 30, 2015 5:23 pm
- Forum: Community Members
- Topic: [Suggestion] Real Doors
- Replies: 4
- Views: 503
Re: [Suggestion] Real Doors
Too detailed, I like the general idea of "too much force = broken". Keeps it simple.
But doors breaking faster when using tools sounds good, actually.
But doors breaking faster when using tools sounds good, actually.
- Thu Jul 30, 2015 5:20 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 35
- Replies: 22
- Views: 174548
Re: Prison Architect Alpha 35
Interesting update.
Now that we basically have "levelling" for prisoners, the same would be neat for staff.
Now that we basically have "levelling" for prisoners, the same would be neat for staff.
- Sun Jun 21, 2015 3:00 pm
- Forum: Community Members
- Topic: (Request) Designated Prisoner Intake Room
- Replies: 9
- Views: 580
Re: (Request) Designated Prisoner Intake Room
Even more intake/delivery zones? Meh... We just have gotten the intake room which basically does that. It takes a few minutes for the guards to move them there, but I don't see any benefits of a separate drop-off zone.
- Sun Jun 14, 2015 9:04 am
- Forum: Community Members
- Topic: Alpha 33 Cell relocating feedback.
- Replies: 24
- Views: 1811
Re: Alpha 33 Cell relocating feedback.
Deville, that is exactly what I was saying but I was being generous to those who may prefer to have a mixed population or who may not segregate their prison by security level. For those of us who do (I would assume this would be a high percentage) then we need the ability to pick for each area what...
- Tue Jun 09, 2015 12:07 pm
- Forum: Community Members
- Topic: Alpha 33 Cell relocating feedback.
- Replies: 24
- Views: 1811
Re: Alpha 33 Cell relocating feedback.
Cell reassignment should give prisoners the best possible cell within their own security ranking first then drop down to shared cells if and only if there is not a cell left within their own level then as soon as a cell opens, they should immediately be booted from shared and moved to their zone. ....
- Sun Jun 07, 2015 6:36 pm
- Forum: Community Members
- Topic: Alpha 33 Cell relocating feedback.
- Replies: 24
- Views: 1811
Re: Alpha 33 Cell relocating feedback.
Prisoners should just be located to the cell closest to their level in their designated security zone, no further "they are too high we have to do some weird maths and put all the rpisoners in the holding cell". Never should Maxsec be moved to general level cells if there are Maxsec cells....
- Fri May 29, 2015 12:03 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 33
- Replies: 24
- Views: 160904
Re: Prison Architect Alpha 33
Not a big fan of how the room grading system works, to be honest. Mostly (or only, actually) because it requires the prison to have different level cells. In what prison are there different types of cells on purpose ? And if no low grade cell is available, why not be kind and give a higher graded ce...
- Sun May 24, 2015 1:14 pm
- Forum: Community Members
- Topic: [Suggestion] Supermax improvements
- Replies: 1
- Views: 317
Re: [Suggestion] Supermax improvements
You can have a separate regime for super max. They don't necessarily need shower times, just put a shower in their cell. They can not get food delivered to their cell, only if it's a solitary cell. To allow them to use the yard individually, currently an idea might be to give each cell a small "...
- Sun May 24, 2015 1:08 pm
- Forum: Community Members
- Topic: Bug or feature: Perimeter walls cut off utilities ?
- Replies: 7
- Views: 743
Re: Bug or feature: Perimeter walls cut off utilities ?
I just had a prisoner escaping through a tunnel under a perimeter wall.