Search found 16 matches

by St0l3n_ID
Sun Mar 15, 2015 1:50 pm
Forum: Modding
Topic: [Tutorial] sprites.png sizing
Replies: 21
Views: 26252

Re: [Tutorial] sprites.png sizing

Good Thread, thanks for your efforts :)
by St0l3n_ID
Mon Sep 15, 2014 10:12 pm
Forum: Modding
Topic: Modding Stable?
Replies: 20
Views: 3975

Re: Modding Stable?

Every programmer should be aware that the hardware wont grow fast enough if the code is bad :P
by St0l3n_ID
Mon Sep 15, 2014 9:53 am
Forum: Modding
Topic: Modding Stable?
Replies: 20
Views: 3975

Re: Modding Stable?

I believe the developers intent was to optimize so that small and medium sized prisons would run decently and not spend that much time optimizing for larger scale before the game was more complete. I can't find the source of that at the moment though. Sound unreasonable though, the games only inted...
by St0l3n_ID
Mon Sep 15, 2014 9:41 am
Forum: Modding
Topic: Object.GetProperty()
Replies: 10
Views: 2582

Re: Object.GetProperty()

To add to this topic, you could ofc circuumvent some of the mechanics in the game fe. by simply adding properties to the prisoner that he might get from somewhere else, havent tested adding a property he already has, but i guess it will simply set to the given value. I actually gonna try this later ...
by St0l3n_ID
Thu Sep 04, 2014 8:31 pm
Forum: Modding
Topic: Faultly floor
Replies: 2
Views: 810

Re: Faultly floor

Interact? Remove?
What do you mean?

Ground textures arent interactable, you just paint new ground over them (fe. grass or whatever)

If you want to interact with something you have to make an object, not a material.
by St0l3n_ID
Thu Sep 04, 2014 2:42 pm
Forum: Modding
Topic: Post the mod you are working on here
Replies: 12
Views: 4008

Re: Post the mod you are working on here

Almost done with my Zen-Garden mod, still need to make the sprites better, then, suddenly, first alpha release. :shock:
by St0l3n_ID
Wed Sep 03, 2014 8:34 pm
Forum: Modding
Topic: Basic Modding Tutorial [Alpha 24]
Replies: 20
Views: 7827

Re: Basic Modding Tutorial [Alpha 24]

That being said, you can install it for the non-steam version as well if the mod developer uploads it somewhere else manually.
You can then unpack the mod into
C:\Users\YOURNAME\AppData\Local\Introversion\Prison Architect\mods
by St0l3n_ID
Wed Sep 03, 2014 2:47 pm
Forum: Modding
Topic: Basic Modding Tutorial [Alpha 24]
Replies: 20
Views: 7827

Re: Basic Modding Tutorial [Alpha 24]

Subscribing should do that, go check if the mod is already aviable ingame, if not try a steam restart.
Steam has to do this automaticly, i wouldnt know that u can force/invoke the download. (in downloads its often merely labled as "Workshop Content")
by St0l3n_ID
Tue Sep 02, 2014 9:51 pm
Forum: Modding
Topic: Loading Persistent Data
Replies: 6
Views: 1613

Re: Loading Persistent Data

Dunno if its just me, but i have to create a new save every time, overriding seems to not save at all (i guess its connected to modifications/scripts maybe, not tested at all though). Also my tooltip/jobs seem to stay, so it might really just be the properties (didnt have a need for them as of yet, ...
by St0l3n_ID
Tue Sep 02, 2014 9:47 pm
Forum: Modding
Topic: Basic Modding Tutorial [Alpha 24]
Replies: 20
Views: 7827

Re: Basic Modding Tutorial [Alpha 24]

Buddy of mine has the same freakin problem with his xbox mic and pc, seems to be a feature ;)

Btw, I'm currently creating a Prison Architect UDL (syntax-highlighting) for Notepad++ i can send it to you once im done, if you're interested.
by St0l3n_ID
Tue Sep 02, 2014 9:28 pm
Forum: Modding
Topic: Basic Modding Tutorial [Alpha 24]
Replies: 20
Views: 7827

Re: Basic Modding Tutorial [Alpha 24]

A couple of requests/suggestions for future tutorials: Ppl are scared if they see length 15min+, they proably not watching. If you do, have time codes in the description (or captions in the video) to allow ppl to jump to what they want to look at. (fe "8:00 Naked Lady" ) Fix your microphon...
by St0l3n_ID
Tue Sep 02, 2014 9:12 pm
Forum: Modding
Topic: Loading Persistent Data
Replies: 6
Views: 1613

Re: Loading Persistent Data

Good piece of information, strange though, as the example mod by IV isnt doing it either.

So i guess you are actually refering to the loading a savegame, and that properties arent saved proberly, but have to be recreated (thus explointing your storage...)
by St0l3n_ID
Tue Sep 02, 2014 8:17 pm
Forum: Modding
Topic: Spirituality mod (formerly chapel mod)
Replies: 13
Views: 17445

Re: Spirituality mod (formerly chapel mod)

Well its quite unfortunate that you added meditation after i told you that im making my zen garden compatible with your stuff...
Now it doesnt really make sense, would be two kinds meditation^^
by St0l3n_ID
Tue Sep 02, 2014 8:10 pm
Forum: Modding
Topic: Object contraband support
Replies: 12
Views: 1351

Re: Object contraband support

I think the parser is simply ignoring unkown tags, thats why it didnt crash.
Cant really help, but why dont u make the printer a required object?
by St0l3n_ID
Tue Sep 02, 2014 8:04 pm
Forum: Modding
Topic: Basic Modding Tutorial [Alpha 24]
Replies: 20
Views: 7827

Re: Basic Modding Tutorial [Alpha 24]

If you figure out how to do a working job lemme know :D Shameless plug here, to understand Lua better, go watch these tutorials, i originally created them to make HoN-AI more approachable, but its held very basic, so its 100% applicable to PA: https://www.youtube.com/watch?v=_J_Kd_E_T-g&list=PL-...

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