Search found 23 matches

by DoctorPelusa
Sun Jan 26, 2014 11:33 am
Forum: Community Members
Topic: [Mod] Many Small Tweaks
Replies: 28
Views: 2404

Re: [Mod] Many Small Tweaks

Any chance you can reduce the income generated from workshops? It's kind of a cashcow that makes the game way easy. Also, metal detectors place off-center in hallways that run horizontal. Yes, i think i can reduce it, but many people would complain as they did when i changed the price for fence, ma...
by DoctorPelusa
Sat Jan 11, 2014 10:30 pm
Forum: Community Members
Topic: [Mod] Many Small Tweaks
Replies: 28
Views: 2404

Re: [Mod] Many Small Tweaks

It helps me to track who many people follow each link every day, you also give me something like 0.001€ or so when you visit that link... Also i'm not telling adf.ly to stop users using AdBlock. i suggest you to skip the ads to avoid getting confused by the adverts.
by DoctorPelusa
Sat Jan 11, 2014 8:19 pm
Forum: Community Members
Topic: [Mod] Many Small Tweaks
Replies: 28
Views: 2404

Re: [Mod] Many Small Tweaks

As for everyone asking about the fence texture that's all i could do, i hope that decreases your frustrations with fences: http://q.gs/5885966/fence

Please note the image is photoshoped cuz i'm too lazy to take another one in horizontal position.
by DoctorPelusa
Fri Jan 10, 2014 11:42 pm
Forum: Community Members
Topic: [Mod] Many Small Tweaks
Replies: 28
Views: 2404

Re: [Mod] Many Small Tweaks

Love this! Esp the metal detectors... that was driving me nuts. I was even designing around placing them vertically lmao Thank you very much!!! I have a couple requests if you can find the time :P 1) Can you raise the metal detectors in the top position and lower them in the bottom position? To mak...
by DoctorPelusa
Wed Jan 08, 2014 10:17 pm
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 46243

Re: Upcoming feature : Mod support

I've been trying to fulfill a commonly requested feature and give transparency to the fences, but, for some reason the transparent part appears as black ingame, i'm confused since tunnels and stones have transparent parts, anyone has an insight on this?
by DoctorPelusa
Wed Jan 08, 2014 1:09 am
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 46243

Re: Upcoming feature : Mod support

One possible thought (I haven't experimented with it myself), but how are you using whitespace? I recall the the strings files for Darwinia required a blank line at the end of the file. If the last line was not blank, then it was ignored. Maybe the issue with your mod is as simple as that? Or perha...
by DoctorPelusa
Tue Jan 07, 2014 4:59 pm
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 46243

Re: Upcoming feature : Mod support

What program did you used to create the lenguage file? I think i'm having some problem about editing it with the notepad, as i'm following your layout and not reaching to get it translated, the game recognizes the mod as including a translation thought.

I will send you my folder by PM in a moment.
by DoctorPelusa
Tue Jan 07, 2014 2:17 pm
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 46243

Re: Upcoming feature : Mod support

Firstly, i modified the contraband from laundry: BEGIN Room Name Laundry Research PrisonLabour BEGIN Requirement Type Indoor END BEGIN Requirement Type Object Id LaundryMachine END BEGIN Requirement Type Object Id LaundryBasket END BEGIN Requirement Type Object Id IroningBoard END BEGIN LikelyObject...
by DoctorPelusa
Mon Jan 06, 2014 9:40 pm
Forum: Community Members
Topic: [Mod] Many Small Tweaks
Replies: 28
Views: 2404

Re: [Mod] Many Small Tweaks

V1.2 Is Out!!!

You can see the changelist and the download link on the first post!


Also, could i ask for a moderator to move this to the general forum?
by DoctorPelusa
Mon Jan 06, 2014 9:05 pm
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 46243

Re: Upcoming feature : Mod support

I've tried to add an string for equipment_Iron by creating a translation file with a value for that but it doesn't seem to work as the game continues displaying equipment_Iron, am i doing something wrong or the game is unable to take my string for that equipment?
by DoctorPelusa
Fri Jan 03, 2014 1:31 pm
Forum: Community Members
Topic: [Mod] Many Small Tweaks
Replies: 28
Views: 2404

Re: [Mod] Many Small Tweaks

I would say no. Focus on graphical fixes and balance. Most of the modded grants I've seen are pretty silly, plus money is already crazy easy to get. Difficulty and realism, that's what I want. With materials.txt almost every price, movement speed factor, construction time and toughness of most obje...
by DoctorPelusa
Thu Jan 02, 2014 10:43 pm
Forum: Community Members
Topic: [Mod] Many Small Tweaks
Replies: 28
Views: 2404

Re: [Mod] Many Small Tweaks

I've noticed that it's pretty easy to add custom grants, but i don't really know if you would like grants to be included in this mod.

Please let me know what do you think...
by DoctorPelusa
Thu Jan 02, 2014 7:20 pm
Forum: Community Members
Topic: [Mod] Many Small Tweaks
Replies: 28
Views: 2404

Re: [Mod] Many Small Tweaks

After starting a new prison i noticed that the cooker in the edge was not moved (see below :) ). http://imgur.com/Jn73G8Q If you could also move the food boxes on the fridge, that would be really nice :) That's some kind of glitch, try to deactivate and activate the mod, and if it doesn't solve it,...
by DoctorPelusa
Thu Jan 02, 2014 1:49 pm
Forum: Community Members
Topic: [Mod] Many Small Tweaks
Replies: 28
Views: 2404

Re: [Mod] Many Small Tweaks

That looks very nice! I'll try this mod this afternoon. Especially the change with the cooker & fridge is a good idea. Can you do the same with the tv, the table and the bench? I've tried to make some changes to benches and tables and i think it's not really worth it to change it. Anyways you c...
by DoctorPelusa
Thu Jan 02, 2014 12:58 am
Forum: Community Members
Topic: Rebuild the road?
Replies: 7
Views: 776

Re: Rebuild the road?

Just to point it out, if you demolish a tree over the road, you also demolish the road below, leaving a hole. :?

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