Search found 131 matches

by blacksythe
Thu Nov 06, 2014 12:48 pm
Forum: Community Members
Topic: Alpha 26b... *shakes head*
Replies: 43
Views: 3326

Re: Alpha 26b... *shakes head*

I personally have had quite a few hours of fun playing the alpha. Yes that workman wacking a cell door with a bed for 20 game minutes was annoying. Yes that legendary that i had to starve to death just to get him to stop kicking off was annoying but, at the end of the day steams policy basically say...
by blacksythe
Thu Nov 06, 2014 12:42 pm
Forum: Community Members
Topic: [Suggestion] how to fix all the problems....
Replies: 5
Views: 346

Re: [Suggestion] how to fix all the problems....

Thats fairly easy simple 1 line of code if shower room is greater than 3x3 then define as shower block
by blacksythe
Sun Nov 02, 2014 2:29 am
Forum: Community Members
Topic: Alpha 26 Video Response: Solution to the Kitchen Problem?
Replies: 23
Views: 2041

Re: Alpha 26 Video Response: Solution to the Kitchen Problem

Although quantum teleportation or quantum entanglement as i would call it does mean those pesky legendarys can be fed by means of placing a canteen and an empty serving table. STILL

MEALS ON WHEELS!!!! still needed.
by blacksythe
Wed Oct 29, 2014 10:37 pm
Forum: Community Members
Topic: Advice From an Actual Correction Officer
Replies: 52
Views: 3558

Re: Advice From an Actual Correction Officer

After reading through the posts Meals on wheels i think is in the works anyway so that should solve some problems with "special Management" prisoners intergrating with GP Name changing seems trivial and "guard" (for just one example) seems to represent what the wider community se...
by blacksythe
Wed Oct 29, 2014 9:41 pm
Forum: Community Members
Topic: Staff should be deployed by trucks
Replies: 22
Views: 1906

Re: Staff should be deployed by trucks

And yet STILL not implemented. Funny that, isn't it? *sigh* The main reason I believe why staff & truck / bus deployment isn't implemented is to allow us to test the game easily. The game is still in Alpha, and we're not just players; we're testing the game for major issues during this stage. H...
by blacksythe
Wed Oct 15, 2014 4:21 pm
Forum: Community Members
Topic: For all those begging for the electric chair
Replies: 3
Views: 524

For all those begging for the electric chair

I felt like this ought to be mentioned here as logging onto my steam account i found this mod Electric Chair Mod I figured as there is a clash between the moral high ground and playing the game how you want to play it. This modder has developed the tools in which to do so. If you do download this mo...
by blacksythe
Fri Oct 10, 2014 10:17 pm
Forum: Community Members
Topic: [suggestion] Legendary Prisoners and what to do next.
Replies: 31
Views: 3884

Re: [suggestion] Legendary Prisoners and what to do next.

Nice stort enjoyed reading it lol.

But yes I have to agree meals on wheel and guard escorts alpha 26 please.
by blacksythe
Sat Aug 16, 2014 2:58 am
Forum: Community Members
Topic: GUIDE: Add new Staff or add hidden staff!
Replies: 3
Views: 535

Re: GUIDE: Add new Staff or add hidden staff!

The entity property determines whether the member of staff is shown in the Staff menu. Example: Lawyers don't have the entity property and so don't appear ingame. Put the Property Entity and they will magically appear under staff! Thats because lawyers are already defined just currently removed as ...
by blacksythe
Sun Aug 03, 2014 7:02 am
Forum: Community Members
Topic: Slowdown with too much Cameras
Replies: 1
Views: 176

Re: Slowdown with too much Cameras

This is an alpha now you have 240 cameras. Every second or 2 the game checks how long the cctv cameras have been working. Then moves to the next camera It does this in your game 240 times. Plus renders and updates prisoners and staff. Having say 20 or 30 cameras to cover all your bases will mean tha...
by blacksythe
Sun Aug 03, 2014 6:57 am
Forum: Community Members
Topic: [Suggestion] Fascist Actions, Policies. Work Camp Option.
Replies: 16
Views: 3635

Re: [Suggestion] Fascist Actions, Policies. Work Camp Option

Interesting idea's but none of the will ever be added to prison architect, By the looks of it Chris is going for a more modern western style prison. I imagine the game you want is called Tropico. Or at least see if enough mod support is added for Gulag to add this in.
by blacksythe
Fri Aug 01, 2014 7:42 pm
Forum: Community Members
Topic: [Suggestion] Flooring
Replies: 4
Views: 297

Re: [Suggestion] Flooring

Much like on con air where cyrus the virus had hidden his aircraft plans in the wall?
by blacksythe
Fri Aug 01, 2014 7:39 pm
Forum: Community Members
Topic: [Suggestion] Contraband Rendering
Replies: 4
Views: 324

Re: [Suggestion] Contraband Rendering

Aye I know this was the reason for removing it in the first place but it seems like such a waste of all his hard work. Hence the add it as an option for players to decide.
by blacksythe
Fri Aug 01, 2014 8:28 am
Forum: Community Members
Topic: [Suggestion] Flooring
Replies: 4
Views: 297

Re: [Suggestion] Flooring

OK the electrical current idea actually makes some sense. However I'd probably say no to this idea. Prisoners already dig so anything relating to digging for me needs to be lumped in with the existing mechanics As for the cracks in the floor? Can you elaborate, am i going to see prisoners licking th...
by blacksythe
Fri Aug 01, 2014 8:22 am
Forum: Community Members
Topic: [Bug] Lockdown without cell
Replies: 1
Views: 163

Re: [Bug] Lockdown without cell

I'd recommend adding this to the mantis bug tracker, if its not already there.

Done a bit of leg work it doesn't appear to be.
by blacksythe
Fri Aug 01, 2014 8:19 am
Forum: Community Members
Topic: [Suggestion] Contraband Rendering
Replies: 4
Views: 324

[Suggestion] Contraband Rendering

Chris mentioned in the video that he spent time rendering the stuff being thrown over the wall. Simple suggestion re add this to the game but like the other options make it so the player can turn this feature on or off. Larger prisons will make it more difficult to catch this action anyway. I'd feel...

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