Search found 30 matches

by ApolloLV
Tue May 24, 2016 10:37 am
Forum: Modding
Topic: [question] Weather Scripting
Replies: 1
Views: 947

[question] Weather Scripting

Hi everyone,
Has anybody figured out how to access the new weather systems using the Lua APIs?
@Devs Do any APIs exist at all? If not, why not?
Sincerely,

ApolloLV
by ApolloLV
Tue Sep 01, 2015 12:02 pm
Forum: Modding
Topic: Holocaust architect?
Replies: 5
Views: 1910

Re: Holocaust architect?

Sorry, but I think this would be simply tasteless. I have nothing to add to that.
by ApolloLV
Mon Sep 01, 2014 4:43 am
Forum: Community Members
Topic: Perl Script for generating Sandbox Mod
Replies: 2
Views: 300

Perl Script for generating Sandbox Mod

Hello Guys, I am an author of one of the sandbox mode mods out there. Creating such a mod isn't so difficult: just give everything a BuildTime of 0.1 or 0 and change the MoveSpeedFactor of everything to 1. Oh, and a 10 Billion Dollar grant for having a delivery zone would be great! So why create suc...
by ApolloLV
Thu Jul 24, 2014 2:49 pm
Forum: Community Members
Topic: Can't fullscreen
Replies: 4
Views: 438

Re: Can't fullscreen

Welcome to the forums, mike! I hope that we will be able to help you. The only bug in any way similiar to yours is this one: http://bugs.introversion.co.uk/view.php?id=2137 and these forum posts http://forums.introversion.co.uk/viewtopic.php?f=43&t=48434 , http://forums.introversion.co.uk/viewto...
by ApolloLV
Fri Jul 04, 2014 1:41 pm
Forum: Community Members
Topic: [Suggestion] Set Different Regime Based on Security Level
Replies: 3
Views: 271

Re: [Suggestion] Set Different Regime Based on Security Leve

This feature is in the game since Alpha 21 (I think, but it might have been added during the Bugbash). You will see that if you pick an activity from the right part of the regime tab of the report, you can place it either in the middle or on the sides of the regime block you want to change (The part...
by ApolloLV
Thu Jul 03, 2014 2:07 pm
Forum: Community Members
Topic: [Suggestion] Clicking on "Intake" opens Prisoner Report
Replies: 3
Views: 253

[Suggestion] Clicking on "Intake" opens Prisoner Report

This is a really helpful UI Feature missing. There even is text in the ToDo item telling me that I should open the "Prisoners Report", and while there is no action associated with the intake ToDo, why not make it the "Prisoners" Tab of the noteboard coming up?! This might also re...
by ApolloLV
Fri May 23, 2014 1:39 am
Forum: Community Members
Topic: [Suggestion] Speed up the save process
Replies: 32
Views: 6901

Re: [Suggestion] Speed up the save process

Sorry I wasted some of your time, Xander, but English is just not my native language. I am happy I finally was able to make my point clear (I hope). All I care about is whether or not we can make PA a better game (from the technical point of view). I just hope some Dev finds this sometime... I filed...
by ApolloLV
Thu May 22, 2014 7:30 pm
Forum: Community Members
Topic: [Suggestion] Speed up the save process
Replies: 32
Views: 6901

Re: [Suggestion] Speed up the save process

Never timed it, but it's a good couple of seconds at least. And yeah I have about 4 other HDD, none of which are relevant. They aren't even spun up when I'm gaming. Could you time the difference between SSD and HDD? At least on Linux, you can Symlink the Save Folder location to another Drive, so yo...
by ApolloLV
Thu May 22, 2014 4:15 pm
Forum: Community Members
Topic: [Suggestion] Speed up the save process
Replies: 32
Views: 6901

Re: [Suggestion] Speed up the save process

ApolloLV wrote:I would suggest the method collecting the savegame information writing the info to a String, and after being done, invoking a method that writes the string to the disk while also releasing the game action
by ApolloLV
Thu May 22, 2014 3:18 pm
Forum: Community Members
Topic: [Suggestion] Speed up the save process
Replies: 32
Views: 6901

Re: [Suggestion] Speed up the save process

So, when we are saving, it just goes through every object currently in the game, and writes its stats to the save file directly. In this approach, the write speed to the disk is the bottleneck, since computation time is negligible on such operations. I'm gunna say its not. I have a highspeed SSD. I...
by ApolloLV
Thu May 22, 2014 10:40 am
Forum: Community Members
Topic: [Suggestion] Speed up the save process
Replies: 32
Views: 6901

Re: [Suggestion] Speed up the save process

So when saving, the game probably does 'pause game->write game state to disk->resume game'. So, when we are saving, it just goes through every object currently in the game, and writes its stats to the save file directly. In this approach, the write speed to the disk is the bottleneck, since computa...
by ApolloLV
Thu May 22, 2014 2:56 am
Forum: Community Members
Topic: [Suggestion] Speed up the save process
Replies: 32
Views: 6901

Re: [Suggestion] Speed up the save process

As it seems, I was not able to make my point to neither Xander nor Paktsardines. Just to get my understanding of what the game is currently doing to the same point: (snapshot is the current game state in text or binary in the RAM Does it invoke a method that goes like pause game -> make snapshot -> ...
by ApolloLV
Thu May 22, 2014 12:00 am
Forum: Community Members
Topic: [Suggestion] Speed up the save process
Replies: 32
Views: 6901

Re: [Suggestion] Speed up the save process

@Xander Yes, It is indeed obvious that no parallel processing takes places. But I assume this is deliberate to prevent data inconsistencies: Just imagine an Object being handed over from one Person to another while the parallel saving takes place. When you load up that save later, the object will be...
by ApolloLV
Wed May 21, 2014 1:30 pm
Forum: Community Members
Topic: [Suggestion] Speed up the save process
Replies: 32
Views: 6901

[Suggestion] Speed up the save process

So, I don't know if this is a bug or, as I suppose, desired/expected behaviour, but Prison Architect freezes whenever I save the game. Since Autosave is enabled by standard, this occurs rather regularly, and lasts about 1,2 seconds, although this tends to become longer and longer with bigger maps an...
by ApolloLV
Wed Feb 26, 2014 1:26 am
Forum: Community Members
Topic: [Suggestion] Static CCTV
Replies: 14
Views: 1193

Re: [Suggestion] Static CCTV

And here we are with Subversion again... :D

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