Search found 10 matches
- Tue Oct 06, 2015 10:30 am
- Forum: Community Members
- Topic: Does someone want to clean up my save file?
- Replies: 4
- Views: 236
Re: Does someone want to clean up my save file?
Sure, why not. I'll PM you my Email,
- Fri Jan 30, 2015 1:39 am
- Forum: Community Members
- Topic: Do you think CIs should know where tunnel entrances are?
- Replies: 9
- Views: 221
Re: Do you think CIs should know where tunnel entrances are?
I'm fairly new to PA, and earlier I had assumed they would be able know, but it seemed like they never revealed any. I think it would make sense, perhaps where an icon appears over the toilet that the prisoner is tunneling through. It would make sense for the icon to be the "trowel on brown ba...
- Fri Jan 30, 2015 1:34 am
- Forum: Community Members
- Topic: Feature Req: Import/Export in Clone
- Replies: 4
- Views: 118
Re: Feature Req: Import/Export in Clone
Sort of the way that they do it in Space Engineers?
- Fri Jan 30, 2015 1:33 am
- Forum: Community Members
- Topic: PA feature suggestion :: Toggable grid?
- Replies: 1
- Views: 62
Re: PA feature suggestion :: Toggable grid?
When I saw the title, I was thinking you meant being able to place objects without a grid. But, I agree with this idea.
- Tue Sep 16, 2014 9:04 pm
- Forum: General
- Topic: CERTAIN: What will be in A24
- Replies: 12
- Views: 1781
Re: CERTAIN: What will be in A24
Certain eh?
- Mon Jul 07, 2014 8:07 pm
- Forum: Community Members
- Topic: [Suggestion] Clicking on "Intake" opens Prisoner Report
- Replies: 3
- Views: 100
Re: [Suggestion] Clicking on "Intake" opens Prisoner Report
Instead of the intake, you would click the capacity number on the top toolbar. The same might go for the guard count. If clicked, the staff window would open, and be automatically scrolled down to the guards section.
- Sat Apr 12, 2014 11:18 pm
- Forum: Community Members
- Topic: [Mod] Sandbox-Developer Mode
- Replies: 44
- Views: 1258
Re: [Mod] Sandbox-Developer Mode
well, its april 12, where are the "screenshots" you promised us?
- Sat Apr 05, 2014 7:31 pm
- Forum: Community Members
- Topic: I HAVE FIGURED OUT HOW TO HAVE MORE MATERIALS IN GAME!!!!
- Replies: 7
- Views: 428
Re: I HAVE FIGURED OUT HOW TO HAVE MORE MATERIALS IN GAME!!!
Yes. i have expanded on the idea. if you like i can put an edit saying that i built on it.
i do not wish to impede on other peoples work, as i said, i simple expanded the materials to be available.
i do not wish to impede on other peoples work, as i said, i simple expanded the materials to be available.
- Sat Apr 05, 2014 7:20 pm
- Forum: Community Members
- Topic: I HAVE FIGURED OUT HOW TO HAVE MORE MATERIALS IN GAME!!!!
- Replies: 7
- Views: 428
I HAVE FIGURED OUT HOW TO HAVE MORE MATERIALS IN GAME!!!!
i actually have been able to get some locked materials(list below) IMAGE PROOF http://mfkdso.imgur.com/all/ this is a list of all the things to look forward to in materials. Roofing material Long grass Mud (i also hacked in the materials like) Water Road markings (of all types) Burnt walls/floors IM...
- Sat Apr 05, 2014 7:14 pm
- Forum: Community Members
- Topic: [Mod] Sandbox-Developer Mode
- Replies: 44
- Views: 1258
Re: [Mod] Sandbox-Developer Mode
Unlike SOME people, not saying names( *cough*Jasper*cough*) , i actuaqlly have REAL mod that i made that gives me more objects and materials. I dont even know why im making this comment, because i KNOW that jasper will have it in his mod anyway. ;) http://steamcommunity.com/sharedfiles/filedetails/?...