Search found 31 matches
- Sun Nov 16, 2014 2:46 pm
- Forum: Modding
- Topic: [Question] Changing the logic behaviour of the Door Servo
- Replies: 5
- Views: 1088
Re: [Question] Changing the logic behaviour of the Door Serv
Never tried this but was just a thought i just had...what happens if you link a servo ---> controller ---->logic circuit ----> servo? in theory signal to open door should flow from servo to the controller...than the controller would send a signal to the logic gate and if logic gate parameters are m...
- Fri Nov 14, 2014 7:24 pm
- Forum: General
- Topic: problem with large jail door in my max sec building
- Replies: 5
- Views: 1571
Re: problem with large jail door in my max sec building
LOL
I've been there too man xD
I've been there too man xD
- Fri Nov 14, 2014 7:20 pm
- Forum: Modding
- Topic: [Question] Changing the logic behaviour of the Door Servo
- Replies: 5
- Views: 1088
Re: [Question] Changing the logic behaviour of the Door Serv
I'm not sure how it's coded but at the moment it seems the Door Servo has the same behaviour as an OR gate, opening when any of its inputs go high. Is it possible to make a mod so the Door Servo acts like an AND gate? So all of the connected inputs have to be on for it to open? Isn't there an AND-g...
- Thu Nov 13, 2014 9:54 pm
- Forum: Modding
- Topic: [Question] Changing the logic behaviour of the Door Servo
- Replies: 5
- Views: 1088
[Question] Changing the logic behaviour of the Door Servo
I'm not sure how it's coded but at the moment it seems the Door Servo has the same behaviour as an OR gate, opening when any of its inputs go high.
Is it possible to make a mod so the Door Servo acts like an AND gate? So all of the connected inputs have to be on for it to open?
Is it possible to make a mod so the Door Servo acts like an AND gate? So all of the connected inputs have to be on for it to open?
- Wed Nov 12, 2014 8:32 pm
- Forum: Community Members
- Topic: [Bug] Some bugs with presion pads and tunnels
- Replies: 10
- Views: 609
Re: [Bug] Some bugs with presion pads and tunnels
Ehrm, aren't there already paramedics and riot guards under the Emergencies tab?
And about that tunnel you can't reach, you could try and search some cells to find the entrance to the tunnel, once you find it you can clear up the whole tunnel. But not that last piece..
And about that tunnel you can't reach, you could try and search some cells to find the entrance to the tunnel, once you find it you can clear up the whole tunnel. But not that last piece..
- Wed Nov 12, 2014 8:27 pm
- Forum: General
- Topic: Please stop introducing sloppy feature implementations
- Replies: 4
- Views: 1888
Re: Please stop introducing sloppy feature implementations
Kortak wrote: Another thing might me HEAT.. keep those cells WARM or COLD..can be a NEED of a prisoner..an addition to these could be BLANKETS..RADIATORS..etc
Ooh! I like!
- Mon Nov 10, 2014 7:43 pm
- Forum: Community Members
- Topic: [Suggestion] CCTV and Lights
- Replies: 6
- Views: 1033
Re: [Suggestion] CCTV and Lights
Would certainly reduce the wire clutter..
- Sun Nov 09, 2014 12:15 pm
- Forum: General
- Topic: Logic airlock-like entrance
- Replies: 19
- Views: 19692
Re: Logic airlock-like entrance
⋅ Remote door controls to drive true on any line that ultimately ends at the servo requesting to be opened. ⋅ The ability to add logic between a remote door control and servo. ⋅ A new object sensor that drives true when the door it's attached to is fully closed. Hi, wh...
- Fri Dec 13, 2013 11:15 pm
- Forum: Community Members
- Topic: First impressions of the introduction (from a European)
- Replies: 51
- Views: 3208
- Thu Dec 12, 2013 10:21 pm
- Forum: Community Members
- Topic: First impressions of the introduction (from a European)
- Replies: 51
- Views: 3208
Re: First impressions of the introduction (from a European)
To the creator of the thread, I don't mean any disrespect but [peter griffin] OMG WHO THE HELL CARES[/peter griffin]
- Thu Dec 05, 2013 8:28 pm
- Forum: Community Members
- Topic: [Suggestion] Processing Room
- Replies: 7
- Views: 624
Re: [Suggestion] Processing Room
I just think Clerks would be a logical addition, the Warden would likely delegate most of the workload to lower members of staff IMHO. Plus they make additional hostages should the prison be overrun :twisted: Well wouldn't a foreman be more appropriate to delegate work/orders? The warden can't be a...
- Thu Dec 05, 2013 8:25 pm
- Forum: Community Members
- Topic: Alpha 15 PA images
- Replies: 50
- Views: 2232
Re: Alpha 15 PA images
It's pretty easy. Think of the DAT file as a zip. I use Winzip to open the DAT file since it's a free program. Just view its contents and extract them to where ever you want. Don't think of it as a .zip file. It is a .rar file. The idea is similar, but the specifics are different, and different too...
- Tue Dec 03, 2013 10:30 pm
- Forum: Community Members
- Topic: [Mod] More slow deliveries
- Replies: 8
- Views: 1129
Re: [Mod] More slow deliveries
Cool, I'll use this once a new update comes out and I might be bothered to play again 
- Tue Dec 03, 2013 10:28 pm
- Forum: Community Members
- Topic: Suggestion: New subforum for mods
- Replies: 8
- Views: 234
Re: Suggestion: New subforum for mods
Well I'm not sure if he was sarcastic, I think not actually (not being sarcastic there)
But, I think it's a good idea because I don't know where else I'd go for mods.. also it makes sense as this is a developer forum!
+1
But, I think it's a good idea because I don't know where else I'd go for mods.. also it makes sense as this is a developer forum!
+1
- Tue Dec 03, 2013 10:27 pm
- Forum: Community Members
- Topic: [Suggestion] Processing Room
- Replies: 7
- Views: 624
Re: [Suggestion] Processing Room
Seems a fun addition, this clerk thing. Also makes sense that some paperwork has to be done. So maybe like the security room it also requires office like objects.. although that might complicate things a bit.
