Search found 15 matches

by sub1to
Wed Sep 17, 2014 8:12 pm
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 16370

Re: Logic airlock-like entrance

I actually ended up simply using a NOT gate between the first and the second gate, but even that didn't work. If we had a way of detecting trucks, that would work - feature request incoming! You'd also need a gate that can't be opened by guards, otherwise the guards will just open them when a truck...
by sub1to
Tue Sep 16, 2014 11:14 pm
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 16370

Re: Logic airlock-like entrance

It wouldn't be possible with this layout, but with the basic logic system that's in place, change could be made to this diagram to make the road gates work. Rather than using pressure plates, use a relay wire (wire going from the gate to a logic gate) so that when the gate is activated from a remot...
by sub1to
Tue Sep 16, 2014 1:45 am
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 16370

Re: Logic airlock-like entrance

Do you think it is possible to do this kind of thing for road gates so that a truck arrives at the exit gates, goes through one gate and stops at the second. The gate behind him closes, then the second one opens. I don't think so, because you can't build things on the road. So even if the pressure ...
by sub1to
Thu Sep 11, 2014 7:10 pm
Forum: General
Topic: Steam Workshop Problem
Replies: 11
Views: 1529

Re: Steam Workshop Problem

Did you activate the mod in-game?
Esc -> Extra -> Mods

I think they're downloaded once active.
by sub1to
Wed Sep 10, 2014 9:47 pm
Forum: General
Topic: Contraband
Replies: 5
Views: 951

Re: Contraband

If you want your prisoners to join the reform program, you need to catch them while they are intoxicated. (So while they are high or drunk). If the prisoners have drugs, but you catch them with it before they can take it, they don't go into the reform program. Hence they will still have a need for d...
by sub1to
Wed Sep 10, 2014 8:32 pm
Forum: General
Topic: Contraband
Replies: 5
Views: 951

Re: Contraband

I think the dogs only sniff prisoners and deliveries, but I'm not entirely sure. Either way I don't think it's necessary to have the patrols go into the cells. You can bring the need for drugs down with the reform programs. The thing is, prisoners need to be admitted in order to participate in the r...
by sub1to
Wed Sep 10, 2014 7:39 pm
Forum: General
Topic: Contraband
Replies: 5
Views: 951

Re: Contraband

Hey, I think it's pretty much impossible to completely get rid of all contraband, because some of the contraband "spawns" in the prison (in some of the rooms, like office, workshop, canteen, etc). You can add checkpoints on high traffic zones, with guard dogs patrols in them so they sniff ...
by sub1to
Sun Sep 07, 2014 2:57 pm
Forum: General
Topic: Funny Article About Prison Weapons
Replies: 3
Views: 1018

Re: Funny Article About Prison Weapons

Cool article.
I think mythbusters also did an episode where they tested a prison-made crossbow.
by sub1to
Thu Sep 04, 2014 11:10 pm
Forum: General
Topic: Left and Right opening doors
Replies: 3
Views: 599

Re: Left and Right opening doors

By default the sprite doesn't flip over, so maybe you're assuming it's not working. However when you actually place the doors and open them, they do open in different directions.

Edit:
This mod fixes the sprites:
http://steamcommunity.com/sharedfiles/filedetails/?id=309049348
by sub1to
Thu Sep 04, 2014 12:40 am
Forum: General
Topic: Left and Right opening doors
Replies: 3
Views: 599

Re: Left and Right opening doors

Hello everyone, Quick question: is there a way to have a jail door (whether it be a double door or a single jail door) open to the right or to the left? Sorry if this is redundant and has been asked and answered before... Cheers, By rotating it when you place it. When you first click on it it goes ...
by sub1to
Wed Sep 03, 2014 8:36 pm
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 16370

Re: Logic airlock-like entrance

If you want I can share my prison on steam workshop and you can have a look for yourself? (there's already one on there, but that doesn't include these gates) Well, not for my sake. I'm familiar enough with gates and fancy gate functions to draw everything necessary out of the picture above (or jus...
by sub1to
Wed Sep 03, 2014 4:36 pm
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 16370

Re: Logic airlock-like entrance

In the unlikely event of people trying to go both ways through the door simultaneously does neither of them open or both? It can also bug out, when people walk over both sides at pretty much the same time. In that case both sides are always open though, so you'll never end up with a situation where...
by sub1to
Wed Sep 03, 2014 4:11 pm
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 16370

Re: Logic airlock-like entrance

Definetly looks neat. You could also place a dog handler or two within, so you can detect metal and smelly stuff. Doesn't this create a bottleneck though? What's the capacity? Also, what are the identity gates on the very right for? Just delay? Ye I did put a dog handler in the middle :) It does cr...
by sub1to
Tue Sep 02, 2014 8:40 pm
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 16370

Logic airlock-like entrance

I created a simple airlock-like entrance for my prison. For anyone interested in how to do this: It's a small room with 2 door, that every prisoner and visitor has to move through; Only one of the doors can be open at once. Used parts: 8 pressure pads 4 door servos 4 remote doors 6 logic circuits (4...
by sub1to
Sat Aug 30, 2014 7:23 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 24
Replies: 58
Views: 131158

Re: Prison Architect Alpha 24

Just a warning... !!SAVING GAMES IS BROKEN!! When you save a game, Prison Architect updates the screenshot and creates a file [prison-name].prison-temp. But this file doesn't replace the [prison-name].prison file. Also the [prison-name].prison file seems to be locked by Prison Architect. If you try...

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