Search found 51 matches

by Kunovega
Mon Feb 08, 2016 3:34 am
Forum: General
Topic: Prisoner's Safety Needs
Replies: 12
Views: 1729

Re: Prisoner's Safety Needs

Lower your punishment rates. Increase your solitary cells built. I tend to run about 10% of the population in solitary at any given time so if you have 200 prisoners I would need 20 solitary cells, or more. But the prisoners also need to get cycled out of them quickly. Don't leave them in there for ...
by Kunovega
Mon Feb 08, 2016 3:27 am
Forum: General
Topic: Youtube series of someone that knows what he is doing?
Replies: 3
Views: 846

Re: Youtube series of someone that knows what he is doing?

Hi, This may seems stupid... But Im in page 10 of youtube, looking for a more or less recent (1 year) series that someone that knows what he is doing, and very video I watched was about someone not having any idea, randomly putting buildings, or even using the planning tool... To plan things with e...
by Kunovega
Mon Feb 08, 2016 3:18 am
Forum: General
Topic: BUG - Cloned items overlap existing items
Replies: 2
Views: 469

Re: BUG - Cloned items overlap existing items

seesaw wrote:If you clone an item and put it over another item, both of the items will exists, one over the other. This also happens with walls, you can have items like benches in a wall. Or a table in another table.


bug reports need to go in bug tracker
by Kunovega
Mon Feb 08, 2016 3:16 am
Forum: General
Topic: Guard tower size
Replies: 4
Views: 1793

Re: Guard tower size

towers are taller than the walls. it doesnt need to be 3x3 because the guy in the tower looks over the wall anyway. you dont build the tower as part of the wall, you build it next to the wall and it sees over.
by Kunovega
Mon Feb 08, 2016 3:09 am
Forum: General
Topic: "Slight censorship"
Replies: 3
Views: 1642

Re: "Slight censorship"

I was playing the new update the other day and was pretty excited about women's prisons, u built the nursery, the family block and got in some prisoners. Everything was fine until they rioted and removed their clothes. I have a suggestion about this, add an option censoring the nudity (like cod doe...
by Kunovega
Mon Feb 08, 2016 3:06 am
Forum: General
Topic: linking road gates to open close sequence?
Replies: 9
Views: 5284

Re: linking road gates to open close sequence?

I have 5 gates, controls divided by 2 door controls and on either side of the gates i have servos, 1 opens on trigger the other closes on trigger. Once the truck passes the first gate every other gates 'open gate servo' and 'close gate servo' is attached to the previous and first gates 'close gate ...
by Kunovega
Sun Jul 05, 2015 4:25 am
Forum: Community Members
Topic: [Bug] Typos in some descriptions
Replies: 1
Views: 272

Re: [Bug] Typos in some descriptions

submit bugs to the bug database
by Kunovega
Sun Jul 05, 2015 4:24 am
Forum: Community Members
Topic: [Suggestion] Random Shakedowns
Replies: 4
Views: 401

Re: [Suggestion] Random Shakedowns

in game years?

i dont think ive ever kept a prison open for more than a couple of months

i typically sell and start over in 30 days or less; i get my valuation up higher than when i started and than sell. im at several million now for a new prison.
by Kunovega
Sun Jul 05, 2015 4:10 am
Forum: Community Members
Topic: [Suggestion] Sexuality need
Replies: 10
Views: 1042

Re: [Suggestion] Sexuality need

Afaik the concept of conjugal visits is strictly an American thing, and pretty sure I heard them say on TV once that it doesn't actually exist. And like Xander said, this has been brought up several times before and nothing constructive ever came of those discussions. It's not even close to being &...
by Kunovega
Sun Jul 05, 2015 3:56 am
Forum: Community Members
Topic: [Suggestion] Who killed this guy? and Who did this?
Replies: 24
Views: 2827

Re: [Suggestion] Who killed this guy? and Who did this?

Just my opinion: If someone was able to murder multiple times without being caught, this is your fault. In your prison, you have to make sure that there are no blind spots where people can murder without hesitation. I think it is the fault of several things. Punishment not really working, Not being...
by Kunovega
Sun Jul 05, 2015 3:44 am
Forum: Community Members
Topic: Name in Game
Replies: 4
Views: 519

Re: Name in Game

shiftymonkeyfox123 wrote:I was also confused thanks, ill have to keep an eye on my Email for now, I didn't know how long it usually takes.


the earliest new prisoners can be added is the next alpha, so typically once a month
by Kunovega
Sun Jul 05, 2015 3:38 am
Forum: Community Members
Topic: [Suggestion] Nightly ramble
Replies: 4
Views: 533

Re: [Suggestion] Nightly ramble

[in the tiny letters I saw that this was the suggestions section, accidently posted it elsewhere, sorry about that] I noticed that some prisonners have the Stoical trait, or in other words, isolation doesn't bother them. But even the toughest can be cracked somehow, which is why I want to suggest a...
by Kunovega
Sun Jul 05, 2015 3:35 am
Forum: Community Members
Topic: [Sug.] Deployment scheduler for security level zones
Replies: 6
Views: 465

Re: [Sug.] Deployment scheduler for security level zones

Can't you set the supermax regime to lockup (or another designated regime area like yard or shower) when the PC is eating and vice versa? Yup, which would solve the problem I had I guess. Still; expanding the deployment scheduler would allow a lot more flexibility, for example you could keep certai...
by Kunovega
Sun Jul 05, 2015 3:30 am
Forum: Community Members
Topic: [SUGGESTION]Second road or road control
Replies: 20
Views: 1922

Re: Second road or road control

In most the world, the military is not allowed to act as law enforcement, simply because it's not their job. EDIT: Well, not "simply", but it's their job to defend a country, not to start a civil war. The National Guard gets called out in really bad Prison Riots, at the State Governor's d...
by Kunovega
Sun Jul 05, 2015 3:21 am
Forum: Community Members
Topic: [Suggestion] Carry over unlocked bureaucracies
Replies: 2
Views: 245

Re: [Suggestion] Carry over unlocked bureaucracies

When you sell a prison and begin another one with a nice lump sum of cash, all of your unlocked bureaucracies need to be researched over again. How about allowing players to pay a bit of a premium to carry over already unlocked ones in their next playthrough? I think it would be solved by renaming ...

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