Search found 32 matches
- Sat Oct 05, 2013 4:34 pm
- Forum: Community Members
- Topic: What should we focus on next?
- Replies: 359
- Views: 40514
Re: What should we focus on next?
A futuristic setting would be fun, but perhaps not the scope of the game .... love what rimworld is doing though. Something I pity playing Prison architect is that there is not much going on once you got your prison going. yes at the start of a new prison it is a bit hard because new prisoners have ...
- Mon Sep 30, 2013 6:33 pm
- Forum: Community Members
- Topic: How to post a Suggestion, or question
- Replies: 19
- Views: 999
Re: How to post a Suggestion, or question
knoest26 wrote:Really???
Why do you keep doing this? Do you think this makes you funny or is it based on a lack of attention by your parent and you start to crave for attention here? Anyway, don't.
You should learn not to use unacceptable and totally unnecessary insults.
- Wed Sep 25, 2013 8:04 am
- Forum: Community Members
- Topic: Improve performance?
- Replies: 69
- Views: 6993
Re: Improve performance?
Interesting, I've had the opposite experience: When I pause the game and go read the forums/wiki/whatever while keeping the game running for some time and then switch back to the game, it usually has heavy lags until I save/reaload. My best guess for that issue right now is some utility structure s...
- Tue Sep 24, 2013 5:09 pm
- Forum: General
- Topic: Reddit Ask Me Anything with Mark and Chris
- Replies: 16
- Views: 19012
Re: Reddit Ask Me Anything with Mark and Chris
Prefer some forum interaction above reddit.
I will most likely not be there at the time you guys have an AMA because I am not willing to be there at a specific time.
So I highly prefer some way of communication that allows me to do so when I feel the time is right.
I will most likely not be there at the time you guys have an AMA because I am not willing to be there at a specific time.
So I highly prefer some way of communication that allows me to do so when I feel the time is right.
- Tue Sep 24, 2013 5:05 pm
- Forum: Community Members
- Topic: [Suggestion] Inverse Roles.
- Replies: 22
- Views: 1897
Re: [Suggestion] Inverse Roles.
Great idea .. for another game I am afraid.
Considering there is a limited amount of resources to spend on this game and there is still a ton of work left ......
Considering there is a limited amount of resources to spend on this game and there is still a ton of work left ......
- Tue Sep 24, 2013 4:50 pm
- Forum: Community Members
- Topic: [Suggestion] Airlock style doors / Doors on timers
- Replies: 3
- Views: 776
Re: [Suggestion] Airlock style doors / Doors on timers
Airlock doors, I like it!
Would work great for the "space" setting as well
The timer doors would also be nice, but might make it to easy to regulate the prison?
Would work great for the "space" setting as well
The timer doors would also be nice, but might make it to easy to regulate the prison?
- Tue Sep 24, 2013 4:48 pm
- Forum: Community Members
- Topic: Emergencies and evacuation
- Replies: 41
- Views: 3745
Re: Emergencies and evacuation
1 . Fire Alarm: Sounds the fire alarm, all cell and cell block doors unlock, prisoners will be handcuffed and along with all staff evacuate to a pre-designated evacuation zone or when not available, the yard. Maybe this will make it to easy. Sure all cell doors can be unlocked but to have all priso...
- Tue Sep 24, 2013 11:03 am
- Forum: Community Members
- Topic: [NEW USERS, READ FIRST] How to post a suggestion or question
- Replies: 44
- Views: 29594
Re: How to post a suggestion or question
create a suggestion sub forum?
- Tue Sep 24, 2013 11:01 am
- Forum: Community Members
- Topic: [suggestion] Bind objects to room types
- Replies: 15
- Views: 839
Re: [suggestion] Bind objects to room types
I think it would not be so hard to have a list with banned items next to the list of required items for each room type.
If there would be no power, then the kitchen does not work as well.
So as long as one knows what is needed and what is restricted it will not be much of a problem.
If there would be no power, then the kitchen does not work as well.
So as long as one knows what is needed and what is restricted it will not be much of a problem.
- Sat Sep 21, 2013 2:02 pm
- Forum: Community Members
- Topic: [suggestion] Bind objects to room types
- Replies: 15
- Views: 839
[suggestion] Bind objects to room types
The current situation allows to have toilets in the kitchen/yard/shower and whatever room type and or television/phone booth in the prison cells. Causing it to be to easy and efficient to fulfill the prisoners needs. There is not as much need for a good rotation in the regime because the prisoner ca...
- Sat Sep 21, 2013 1:42 pm
- Forum: Community Members
- Topic: Restricted Areas
- Replies: 24
- Views: 2969
Re: Restricted Areas
I disagree that rooms should have default zone-types.
Being able to choose if you want to have prisoners in the kitchen or not is just fine.
Being able to choose if you want to have prisoners in the kitchen or not is just fine.
- Wed Sep 18, 2013 4:34 am
- Forum: Community Members
- Topic: [Suggestion] Foundation only please
- Replies: 10
- Views: 948
Re: [Suggestion] Foundation only please
First of all you did not react to the content of the first post. As you explain yourself, you merely questioned the positioning of it on the forum. You can try to make it look the same, but it is not. Secondly you once again insulted me. The funny thing is that it is very obvious who needs to grow u...
- Tue Sep 17, 2013 8:21 pm
- Forum: Community Members
- Topic: CellBlocks vs Cells
- Replies: 22
- Views: 1374
Re: CellBlocks vs Cells
Great experiment !
Every idea might bring up a new idea so I like that you made such an extreme prison.
Every idea might bring up a new idea so I like that you made such an extreme prison.
- Tue Sep 17, 2013 8:11 pm
- Forum: Community Members
- Topic: Improve performance?
- Replies: 69
- Views: 6993
Re: Improve performance?
I have had the same experience.
Every time I start to build something the game starts to slow down.
When I keep it running while not changing anything it will do much better.
My guess is that the jobs the simulation creates for the workers/staff somehow are bugged.
Every time I start to build something the game starts to slow down.
When I keep it running while not changing anything it will do much better.
My guess is that the jobs the simulation creates for the workers/staff somehow are bugged.
- Tue Sep 17, 2013 11:24 am
- Forum: Community Members
- Topic: Digging is a little insane
- Replies: 23
- Views: 2019
Re: Digging is a little insane
What I dislike about tunneling is the repetitive clearing of tunnels.
Having to check all the cells every other day starts to get boring real fast.
Having to check all the cells every other day starts to get boring real fast.