Search found 46 matches

by Der_Doodle
Fri May 23, 2014 11:24 am
Forum: Community Members
Topic: Planning mode suggestions
Replies: 9
Views: 329

Re: Planning mode suggestions

Yeah marking rooms while foundations are not build yet would be nice. A Cloning tool just for the Planing Tool at the beginning would be awesome aswell. If you plan ahead your big prison and make multiple cell blocks its annoying to redo the planning for each single block again and again without the...
by Der_Doodle
Fri Oct 04, 2013 11:34 am
Forum: General
Topic: Day 5. No food, no shower, no beds. And it works?
Replies: 6
Views: 1277

Re: Day 5. No food, no shower, no beds. And it works?

If you can get a graphic mod to exchange all walls with flames and give the floor a nice red tough you have finished one version of hell I think :D
by Der_Doodle
Tue Oct 01, 2013 8:10 pm
Forum: General
Topic: Prison Architect: Global Financial Crisis Mod v1.04 Alpha 16
Replies: 97
Views: 30108

Re: Prison Architect: Global Financial Crisis Mod v1.01 Alph

- Why did you choose 100 Prisoners as the victory condition? On the normal small map without extensions in the normal game having 150 prisoners riot free running smoothly is no problem at all Not on my machine. :P If you want I can give you a savefile to see apart of some cellblock searches during ...
by Der_Doodle
Sun Sep 29, 2013 2:54 pm
Forum: Community Members
Topic: [Suggestion] Gain money more often
Replies: 10
Views: 225

Re: [Suggestion] Gain money more often

did you say yourworkshop gets $30 a day...WOW THATS SHIT...mine gets $15000 a day....ERM....YOU HAVE A SHIT WORKSHOP :roll: Joe Well, you have to tell me how you did that, because mine surely didn't give me that much money! If your workshop gives you this crappy amount of cash you have one of 2 pro...
by Der_Doodle
Sat Sep 28, 2013 8:13 pm
Forum: General
Topic: Prison Architect: Global Financial Crisis Mod v1.04 Alpha 16
Replies: 97
Views: 30108

Re: Prison Architect: Global Financial Crisis Mod v1.01 Alph

Hmm ok tried the mod yet and so far I have to admit I am slightly disappointed. I kinda have the feeling the mod makes the game ALOT easier then it already is. So far My Prison with the mod - Day 5 at 0.01 AM Cells: 0/30 + Holding Cell with 10 Beds so can house up to 40 prisoners Staff: 6 Guards, 10...
by Der_Doodle
Sat Sep 28, 2013 7:57 pm
Forum: General
Topic: Prison Architect Questions
Replies: 5
Views: 818

Re: Prison Architect Questions

thanks alot :)
by Der_Doodle
Sat Sep 28, 2013 2:46 pm
Forum: General
Topic: Prison Architect Questions
Replies: 5
Views: 818

Re: Prison Architect Questions

Hmm how can I download and install the game a 2nd time btw when I bought it with steam?
by Der_Doodle
Sat Sep 28, 2013 2:36 pm
Forum: Community Members
Topic: The Road and Delivery Area Bug
Replies: 2
Views: 81

Re: The Road and Delivery Area Bug

Call it Jail-Gates and all is fine even if the trucks drive happy through the closed gates :D
by Der_Doodle
Sat Sep 28, 2013 2:12 pm
Forum: Community Members
Topic: The Road and Delivery Area Bug
Replies: 2
Views: 81

The Road and Delivery Area Bug

Hi since the mantis thingy is kinda breaking my brain I will post it here for now before I can take the longer time to figure out what I have to fill out at the Mantis when reporting Bugs. But here are 2 Bug things concerning the Road and Delivery Area. a) You can Build on the road but only directly...
by Der_Doodle
Sat Sep 28, 2013 12:20 pm
Forum: General
Topic: Prison Architect Questions
Replies: 5
Views: 818

Prison Architect Questions

Hi, I have a question I got the Prison Architect game via Steam and I really really enjoy it. But I have a few questions now. First one is about Mods (the Global Finacial Crysis thingy for example) Do Mods run generaly with the steam version? If not can I install in addition to the steam version the...
by Der_Doodle
Sat Sep 28, 2013 12:17 pm
Forum: General
Topic: Prison Architect: Global Financial Crisis Mod v1.04 Alpha 16
Replies: 97
Views: 30108

Re: Prison Architect: Global Financial Crisis Mod v1.01 Alph

Quick question... - Does the mod work with the Steam version? - If I install the mod can I still play the normal game without the mod? - Why did you choose 100 Prisoners as the victory condition? On the normal small map without extensions in the normal game having 150 prisoners riot free running smo...
by Der_Doodle
Tue Sep 17, 2013 2:53 pm
Forum: Community Members
Topic: Digging is a little insane
Replies: 23
Views: 786

Re: Digging is a little insane

The Problem is that prisoners deffinitly dont need any tools to dig. So even with keeping the amount of tools in your prison under control they still dig.
by Der_Doodle
Tue Sep 10, 2013 7:10 pm
Forum: Community Members
Topic: Pipe grid
Replies: 12
Views: 378

Re: Pipe grid

Prisoners cannot tunnel along small pipes. Or, rather, they gain no advantage by doing so. Well I knew that. That's why I'm asking because if both were the same I'd use only small pipes ^^ so far I understood that Large Pipe equals HUGE bonus on digging speed and small pipe offers only a small bonu...
by Der_Doodle
Tue Sep 10, 2013 6:48 pm
Forum: Community Members
Topic: Pipe grid
Replies: 12
Views: 378

Re: Pipe grid

So what's the difference of large pipes and small pipes? Is there a range limitation of the short ones? Prisoners cannot tunnel along small pipes. Or, rather, they gain no advantage by doing so. xander you 100% sure about that? I think small pipes still speed their diggig up slightly compared to no...
by Der_Doodle
Tue Sep 10, 2013 6:32 pm
Forum: Community Members
Topic: Digging is a little insane
Replies: 23
Views: 786

Re: Digging is a little insane

the shakedown turned up the 3 tunnels 2 bottles of whisky and a cellphone oh and the usual bottle of poison from the cleaning cupboard

Strangly even after the shakedown Drugs and Luxury were around 25% bar in supply weapons and tools both where at 0% before and after the shakedown.

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