Search found 36 matches
- Sun Aug 03, 2014 6:13 pm
- Forum: Community Members
- Topic: Can you connect metal detectors?
- Replies: 1
- Views: 135
Can you connect metal detectors?
Just wondering if this is a bug or whether you should be able to do it. What I'd like to do is have it so if a metal detector goes off you can lock a door, as in various cases I find that due to the volume of prisoners moving through an area they manage to walk off before a guard gets chance to sear...
- Sat Mar 01, 2014 1:19 pm
- Forum: Community Members
- Topic: Taser feedback
- Replies: 103
- Views: 2500
Re: Taser feedback
May I suggest that Tazers have a small chance of killing or severely injuring a prisoner? This could be tied to an underlying hidden condition (say a heart condition, or overall poor health), or could just be a random effect of using a Tazer. The chance of death would be very small. From a quick Go...
- Fri Dec 27, 2013 11:24 pm
- Forum: Community Members
- Topic: New rooms not in Alpha 16
- Replies: 5
- Views: 407
Re: New rooms not in Alpha 16
Yes, my point was more that those elements might be coming along sooner rather than later 

- Fri Dec 27, 2013 10:23 pm
- Forum: Community Members
- Topic: New rooms not in Alpha 16
- Replies: 5
- Views: 407
New rooms not in Alpha 16
Anyone else notice that there's an armoury and library in the build of the game that features in the Alpha 16 video (09:40)? Also library bookshelf and weapon rack objects (09:00)
http://www.youtube.com/watch?v=3cKEBYIjdMs
http://www.youtube.com/watch?v=3cKEBYIjdMs
- Mon Dec 02, 2013 8:23 pm
- Forum: Community Members
- Topic: Will there be an Alpha 15b?
- Replies: 13
- Views: 472
Re: Will there be an Alpha 15b?
approx.purified wrote:Just noticed a small update to PA via Steam tonight, only 1.8MB in size but it seems to have fixed the contraband bug.
Yeah, I've just tried it myself and there's contraband again

- Mon Dec 02, 2013 12:45 am
- Forum: Community Members
- Topic: [suggestion] Fix for game breaking bugs
- Replies: 6
- Views: 210
Re: [suggestion] Fix for game breaking bugs
I agree with OP. Alpha 15 has bugs, sure. However, NONE of them (not even the cancellation bug that got fixed) can be categorized as "game-breaking", because none of them actually breaks the game. If you don't like bugs, don't buy an Alpha. 8) True, the lack of contraband actually reduces...
- Sun Dec 01, 2013 4:30 pm
- Forum: Community Members
- Topic: Kitchen calculations
- Replies: 8
- Views: 447
Re: Kitchen calculations
Thanks Meeeps, that's very interesting to know!
- Sun Dec 01, 2013 9:05 am
- Forum: Community Members
- Topic: Kitchen calculations
- Replies: 8
- Views: 447
Re: Kitchen calculations
fair enough, I'll have to continue with trial and error!
- Sun Dec 01, 2013 1:12 am
- Forum: Community Members
- Topic: Kitchen calculations
- Replies: 8
- Views: 447
Kitchen calculations
Hello, There's been various discussions on the forums about the best way to get meals to all the prisoners, however each once I find tends to focus on a specific issue. I was wondering if anyone has a reasonably reliable rule as to how many cooks, cookers, fridges and sinks you need to satisfy xxx a...
- Sat Nov 30, 2013 12:19 pm
- Forum: Community Members
- Topic: Adding new features and ignoring bugs
- Replies: 13
- Views: 513
Re: Adding new features and ignoring bugs
Meeeps wrote:- new: cancel
That's been fixed and released
- Sat Nov 30, 2013 10:18 am
- Forum: Community Members
- Topic: Adding new features and ignoring bugs
- Replies: 13
- Views: 513
Re: Adding new features and ignoring bugs
You also have to consider those like myself who haven't suffered from many bugs. I've had no bugs (until now) that caused me massive problems, so I'm grateful that they've added new features - if they hadn't then I wouldn't have noticed any difference between the last few alphas, as I didn't need th...
- Sat Nov 30, 2013 10:10 am
- Forum: Community Members
- Topic: prisoner intake
- Replies: 7
- Views: 193
- Sat Nov 30, 2013 10:07 am
- Forum: Community Members
- Topic: Can't see newly installed mods
- Replies: 5
- Views: 176
Re: Can't see newly installed mods
The mods have to go into C:\Users\<username>AppData\Local\Introversion\Prison Architect\mods. You then create a folder for the mod containing the data folder along with a manifest.txt file that contains the information about the mod (without this it won't show up in the game). If you grab these two ...
- Fri Nov 29, 2013 11:14 pm
- Forum: Community Members
- Topic: Contraband not being generated
- Replies: 12
- Views: 561
Re: Contraband not being generated
This is a confirmed bug for alpha15. Contraband is being wrongly deleted as part of our recent optimisations. Sorry! Any chance of a hotfix for the issue or will we have to wait till alpha 16? Also someone on the steam forums has commented that they're not tunneling either - I don't tend to encount...
- Fri Nov 29, 2013 1:12 pm
- Forum: Community Members
- Topic: Alpha 15
- Replies: 35
- Views: 1439
Re: Alpha 15
Based on Facebook they're both in Ireland today, so I'd expect them not releasing is in case they sky falls in as they wouldn't be able to do anything about it