Search found 36 matches

by Bertie
Sun Aug 03, 2014 6:13 pm
Forum: Community Members
Topic: Can you connect metal detectors?
Replies: 1
Views: 109

Can you connect metal detectors?

Just wondering if this is a bug or whether you should be able to do it. What I'd like to do is have it so if a metal detector goes off you can lock a door, as in various cases I find that due to the volume of prisoners moving through an area they manage to walk off before a guard gets chance to sear...
by Bertie
Sat Mar 01, 2014 1:19 pm
Forum: Community Members
Topic: Taser feedback
Replies: 103
Views: 1541

Re: Taser feedback

May I suggest that Tazers have a small chance of killing or severely injuring a prisoner? This could be tied to an underlying hidden condition (say a heart condition, or overall poor health), or could just be a random effect of using a Tazer. The chance of death would be very small. From a quick Go...
by Bertie
Fri Dec 27, 2013 11:24 pm
Forum: Community Members
Topic: New rooms not in Alpha 16
Replies: 5
Views: 300

Re: New rooms not in Alpha 16

Yes, my point was more that those elements might be coming along sooner rather than later :)
by Bertie
Fri Dec 27, 2013 10:23 pm
Forum: Community Members
Topic: New rooms not in Alpha 16
Replies: 5
Views: 300

New rooms not in Alpha 16

Anyone else notice that there's an armoury and library in the build of the game that features in the Alpha 16 video (09:40)? Also library bookshelf and weapon rack objects (09:00)

http://www.youtube.com/watch?v=3cKEBYIjdMs
by Bertie
Mon Dec 02, 2013 8:23 pm
Forum: Community Members
Topic: Will there be an Alpha 15b?
Replies: 13
Views: 395

Re: Will there be an Alpha 15b?

approx.purified wrote:Just noticed a small update to PA via Steam tonight, only 1.8MB in size but it seems to have fixed the contraband bug.


Yeah, I've just tried it myself and there's contraband again :)
by Bertie
Mon Dec 02, 2013 12:45 am
Forum: Community Members
Topic: [suggestion] Fix for game breaking bugs
Replies: 6
Views: 159

Re: [suggestion] Fix for game breaking bugs

I agree with OP. Alpha 15 has bugs, sure. However, NONE of them (not even the cancellation bug that got fixed) can be categorized as "game-breaking", because none of them actually breaks the game. If you don't like bugs, don't buy an Alpha. 8) True, the lack of contraband actually reduces...
by Bertie
Sun Dec 01, 2013 4:30 pm
Forum: Community Members
Topic: Kitchen calculations
Replies: 8
Views: 299

Re: Kitchen calculations

Thanks Meeeps, that's very interesting to know!
by Bertie
Sun Dec 01, 2013 9:05 am
Forum: Community Members
Topic: Kitchen calculations
Replies: 8
Views: 299

Re: Kitchen calculations

fair enough, I'll have to continue with trial and error!
by Bertie
Sun Dec 01, 2013 1:12 am
Forum: Community Members
Topic: Kitchen calculations
Replies: 8
Views: 299

Kitchen calculations

Hello, There's been various discussions on the forums about the best way to get meals to all the prisoners, however each once I find tends to focus on a specific issue. I was wondering if anyone has a reasonably reliable rule as to how many cooks, cookers, fridges and sinks you need to satisfy xxx a...
by Bertie
Sat Nov 30, 2013 12:19 pm
Forum: Community Members
Topic: Adding new features and ignoring bugs
Replies: 13
Views: 301

Re: Adding new features and ignoring bugs

Meeeps wrote:- new: cancel


That's been fixed and released
by Bertie
Sat Nov 30, 2013 10:18 am
Forum: Community Members
Topic: Adding new features and ignoring bugs
Replies: 13
Views: 301

Re: Adding new features and ignoring bugs

You also have to consider those like myself who haven't suffered from many bugs. I've had no bugs (until now) that caused me massive problems, so I'm grateful that they've added new features - if they hadn't then I wouldn't have noticed any difference between the last few alphas, as I didn't need th...
by Bertie
Sat Nov 30, 2013 10:07 am
Forum: Community Members
Topic: Can't see newly installed mods
Replies: 5
Views: 110

Re: Can't see newly installed mods

The mods have to go into C:\Users\<username>AppData\Local\Introversion\Prison Architect\mods. You then create a folder for the mod containing the data folder along with a manifest.txt file that contains the information about the mod (without this it won't show up in the game). If you grab these two ...
by Bertie
Fri Nov 29, 2013 11:14 pm
Forum: Community Members
Topic: Contraband not being generated
Replies: 12
Views: 416

Re: Contraband not being generated

This is a confirmed bug for alpha15. Contraband is being wrongly deleted as part of our recent optimisations. Sorry! Any chance of a hotfix for the issue or will we have to wait till alpha 16? Also someone on the steam forums has commented that they're not tunneling either - I don't tend to encount...
by Bertie
Fri Nov 29, 2013 1:12 pm
Forum: Community Members
Topic: Alpha 15
Replies: 35
Views: 1110

Re: Alpha 15

Based on Facebook they're both in Ireland today, so I'd expect them not releasing is in case they sky falls in as they wouldn't be able to do anything about it

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