Search found 8 matches
- Thu Aug 08, 2013 7:26 pm
- Forum: Community Members
- Topic: brilliant game but
- Replies: 12
- Views: 1271
In that case, I'm fond of making functional prisons and when they are up and running, slowly altering things like regime (lowering free time and sleep, while increasing work hours), food quality (cheaper, fewer) and prisoner type (slowly importing high risk prisoners when the low risk ones are relea...
- Thu Aug 08, 2013 5:44 pm
- Forum: Community Members
- Topic: brilliant game but
- Replies: 12
- Views: 1271
- Thu Aug 08, 2013 5:41 pm
- Forum: Community Members
- Topic: [idea] Add multi levels
- Replies: 58
- Views: 4109
I just don't see the point in continuing to talk about something that isn't going to be implemented in the released game. Maybe when the source code is available to buy (a few years after the game's release) it'll be worth discussing. ^^Quoted for truth. We have enough stuff to look forward too/dis...
- Tue Aug 06, 2013 7:45 pm
- Forum: Community Members
- Topic: Trucks Not Stopping at Prison
- Replies: 5
- Views: 564
According to the wiki, Delivery just needs to be adjacent to the road to accept prisoners, it *should* still accept deliveries of materials regardless of its location. I don't think it does however. A quick test has confirmed that drawing a line of road tiles to a centrally located Delivery zone doe...
- Tue Aug 06, 2013 5:52 pm
- Forum: Community Members
- Topic: [idea] Add multi levels
- Replies: 58
- Views: 4109
snip JamesBr: You, also, are attacking a strawman. Who is arguing that multiple stories would be too complicated? I have argued that they are unnecessary and that they add very little to the game as it is now . Not that they would be too complicated (from a gameplay perspective), but that they don'...
- Tue Aug 06, 2013 2:45 pm
- Forum: Community Members
- Topic: [idea] Add multi levels
- Replies: 58
- Views: 4109
- Mon Aug 05, 2013 6:21 pm
- Forum: Community Members
- Topic: Current Suggestions Compilation List
- Replies: 331
- Views: 42132
would add a lot more than I think your assuming Such as? Such as build in three dimensions? Adding walkways/catwalks; underground passages; tunnels for your pipes; hellhole basements where you keep the worst of the worst; towers of doom; hell, actually being able to stack your cells so they aren't ...
- Mon Aug 05, 2013 3:07 pm
- Forum: Community Members
- Topic: Current Suggestions Compilation List
- Replies: 331
- Views: 42132
I don't feel it is very necessary to have multiple floors, especially as the game is presented in 2d graphics. Can't really see it would add that much to the game... on the contrary, it would make it more difficult to manage, when you can see only one floor at a time anyway. Just keep it simple. Ma...