Search found 8 matches

by JamesBr
Thu Aug 08, 2013 7:26 pm
Forum: Community Members
Topic: brilliant game but
Replies: 12
Views: 325

In that case, I'm fond of making functional prisons and when they are up and running, slowly altering things like regime (lowering free time and sleep, while increasing work hours), food quality (cheaper, fewer) and prisoner type (slowly importing high risk prisoners when the low risk ones are relea...
by JamesBr
Thu Aug 08, 2013 5:44 pm
Forum: Community Members
Topic: brilliant game but
Replies: 12
Views: 325

So your complaining that a game that isn't feature complete is lacking features (goals are a feature)? Umm.....Alpha?
by JamesBr
Thu Aug 08, 2013 5:41 pm
Forum: Community Members
Topic: [idea] Add multi levels
Replies: 58
Views: 1281

I just don't see the point in continuing to talk about something that isn't going to be implemented in the released game. Maybe when the source code is available to buy (a few years after the game's release) it'll be worth discussing. ^^Quoted for truth. We have enough stuff to look forward too/dis...
by JamesBr
Tue Aug 06, 2013 7:45 pm
Forum: Community Members
Topic: Trucks Not Stopping at Prison
Replies: 5
Views: 201

According to the wiki, Delivery just needs to be adjacent to the road to accept prisoners, it *should* still accept deliveries of materials regardless of its location. I don't think it does however. A quick test has confirmed that drawing a line of road tiles to a centrally located Delivery zone doe...
by JamesBr
Tue Aug 06, 2013 5:52 pm
Forum: Community Members
Topic: [idea] Add multi levels
Replies: 58
Views: 1281

snip JamesBr: You, also, are attacking a strawman. Who is arguing that multiple stories would be too complicated? I have argued that they are unnecessary and that they add very little to the game as it is now . Not that they would be too complicated (from a gameplay perspective), but that they don'...
by JamesBr
Tue Aug 06, 2013 2:45 pm
Forum: Community Members
Topic: [idea] Add multi levels
Replies: 58
Views: 1281

I love how frequently this topic comes up and how many people are like "Nooo, don't ruin our fun!! A third dimension will be too complicated!!" Although difficult to code (especially when it isn't designed from the get-go), working in three dimension is NOT hard, it just requires adjusting...
by JamesBr
Mon Aug 05, 2013 6:21 pm
Forum: Community Members
Topic: Current Suggestions Compilation List
Replies: 331
Views: 19353

would add a lot more than I think your assuming Such as? Such as build in three dimensions? Adding walkways/catwalks; underground passages; tunnels for your pipes; hellhole basements where you keep the worst of the worst; towers of doom; hell, actually being able to stack your cells so they aren't ...
by JamesBr
Mon Aug 05, 2013 3:07 pm
Forum: Community Members
Topic: Current Suggestions Compilation List
Replies: 331
Views: 19353

I don't feel it is very necessary to have multiple floors, especially as the game is presented in 2d graphics. Can't really see it would add that much to the game... on the contrary, it would make it more difficult to manage, when you can see only one floor at a time anyway. Just keep it simple. Ma...

Go to advanced search