Search found 43 matches

by qwert7661
Sun Aug 04, 2013 8:02 pm
Forum: Community Members
Topic: [TRANSLATION] Spanish Alpha 14 version
Replies: 25
Views: 2513

To be honest, a translation like this affects me very little, but I voted no just because (a) you made this a poll, (b) you posted in a foreign language without even as much as an English introduction How fucking dare he bombard my eyeballs with some freaky ass asian language! Where does he think t...
by qwert7661
Sun Aug 04, 2013 4:24 am
Forum: Community Members
Topic: Gameplay bug: Prisoners sentences too short
Replies: 14
Views: 1416

http://steamcommunity.com/sharedfiles/f ... =166158185


...Don't talk to ME about short sentences...
by qwert7661
Sat Aug 03, 2013 1:51 am
Forum: Community Members
Topic: Staff Regimes and Philosophy
Replies: 6
Views: 694

In my opinion, I think the level of randomness is more like real life. You can control your staff and prisoners to a certain degree but you can never have complete control over someone. They could add a system that would let you control your staff completely but i think it would make it a little un...
by qwert7661
Fri Aug 02, 2013 7:14 pm
Forum: Community Members
Topic: Staff Regimes and Philosophy
Replies: 6
Views: 694

Staff Regimes and Philosophy

What makes a systems game such as Prison Architect great is that the system in your prison will succeed or fail based on how YOU designed it. It is not interesting what the developers will design for us - from their designs on metal detectors to task queuing to pathfinding - the simple fact that the...
by qwert7661
Fri Aug 02, 2013 6:10 pm
Forum: Community Members
Topic: [suggestion] Make metal detector tile speed sloooww.
Replies: 12
Views: 1193

This is a philosophy about this game I discovered last night. Prison Architect is about using the complex technology the developers give you and designing it to work how you want. The game is interesting because it's YOUR system that succeeds or fails because YOU created it, not the programmers. Wit...
by qwert7661
Fri Aug 02, 2013 2:35 am
Forum: General
Topic: PA Alpha 12 Sprites/Images
Replies: 15
Views: 9537

*drools*
by qwert7661
Fri Aug 02, 2013 2:29 am
Forum: Community Members
Topic: [Bug]Clothing
Replies: 3
Views: 574

Save the game, close the program, and start it again.
by qwert7661
Thu Aug 01, 2013 7:40 am
Forum: Community Members
Topic: Graphical glitch in trees
Replies: 1
Views: 258

Graphical glitch in trees

http://steamcommunity.com/sharedfiles/f ... =165658370

As you can see, the sprite contains a small bit of black that just floats there. I'm sure they noticed this already though.
by qwert7661
Thu Aug 01, 2013 7:34 am
Forum: Community Members
Topic: Alpha 12..........Eternal idling truck sound................
Replies: 6
Views: 757

Make sure there's nothing obstructign it like a tree or a corpse.
by qwert7661
Thu Aug 01, 2013 7:31 am
Forum: Introversion Blog
Topic: Prison Architect Alpha 12
Replies: 38
Views: 48867

"Contraband found by guards is still dropped on the floor, but will now auto-vanish after 10 seconds" Maybe in afuture alpha, create a contraband storage area in security room and empty the area every 24 hours, so if a prisoner sneak in.... That's a great idea! But maybe it should go back...
by qwert7661
Thu Aug 01, 2013 2:05 am
Forum: General
Topic: Prisoners don't seem to want to change?? HELP!
Replies: 6
Views: 1242

Found a solution! Just save your map, close the game and reopen it. Prisoners will change after that.
by qwert7661
Thu Aug 01, 2013 2:04 am
Forum: Community Members
Topic: Anyone else get this or am I just doing something wrong?
Replies: 2
Views: 320

Awesome! This works, I tested it too - no more soiled diaper riots!
by qwert7661
Thu Aug 01, 2013 1:59 am
Forum: Community Members
Topic: Garbage recycling taken to the extreme...
Replies: 3
Views: 569

Put garbage south of deliveries. That's all you can do for now.
by qwert7661
Thu Aug 01, 2013 1:58 am
Forum: General
Topic: Prisoners don't seem to want to change?? HELP!
Replies: 6
Views: 1242

I've tried a combination of different regimes and none have gotten them to change their clothes. I'm running a 60 prisoner read shit (red shirts, as they shall now be forever known as) and these guys like their clean undies... is anyone else having this problem, with maps created after alpha 12?
by qwert7661
Thu Aug 01, 2013 1:53 am
Forum: Community Members
Topic: Metal Detector ALPHA-12 Changes and Suggestions
Replies: 12
Views: 1358

New contraband system is awesome, but putting everywhere detectors is solving problems. It shouldnt be that easy. Maybe every detector should need a guard to watch it all the times? Or something else, that will make us to think if putting it in that place will pay off ;) the balance is that detecto...

Go to advanced search