Search found 43 matches
- Sun Aug 04, 2013 8:02 pm
- Forum: Community Members
- Topic: [TRANSLATION] Spanish Alpha 14 version
- Replies: 25
- Views: 2513
To be honest, a translation like this affects me very little, but I voted no just because (a) you made this a poll, (b) you posted in a foreign language without even as much as an English introduction How fucking dare he bombard my eyeballs with some freaky ass asian language! Where does he think t...
- Sun Aug 04, 2013 4:24 am
- Forum: Community Members
- Topic: Gameplay bug: Prisoners sentences too short
- Replies: 14
- Views: 1416
- Sat Aug 03, 2013 1:51 am
- Forum: Community Members
- Topic: Staff Regimes and Philosophy
- Replies: 6
- Views: 694
In my opinion, I think the level of randomness is more like real life. You can control your staff and prisoners to a certain degree but you can never have complete control over someone. They could add a system that would let you control your staff completely but i think it would make it a little un...
- Fri Aug 02, 2013 7:14 pm
- Forum: Community Members
- Topic: Staff Regimes and Philosophy
- Replies: 6
- Views: 694
Staff Regimes and Philosophy
What makes a systems game such as Prison Architect great is that the system in your prison will succeed or fail based on how YOU designed it. It is not interesting what the developers will design for us - from their designs on metal detectors to task queuing to pathfinding - the simple fact that the...
- Fri Aug 02, 2013 6:10 pm
- Forum: Community Members
- Topic: [suggestion] Make metal detector tile speed sloooww.
- Replies: 12
- Views: 1193
This is a philosophy about this game I discovered last night. Prison Architect is about using the complex technology the developers give you and designing it to work how you want. The game is interesting because it's YOUR system that succeeds or fails because YOU created it, not the programmers. Wit...
- Fri Aug 02, 2013 2:35 am
- Forum: General
- Topic: PA Alpha 12 Sprites/Images
- Replies: 15
- Views: 9537
- Fri Aug 02, 2013 2:29 am
- Forum: Community Members
- Topic: [Bug]Clothing
- Replies: 3
- Views: 574
- Thu Aug 01, 2013 7:40 am
- Forum: Community Members
- Topic: Graphical glitch in trees
- Replies: 1
- Views: 258
Graphical glitch in trees
http://steamcommunity.com/sharedfiles/f ... =165658370
As you can see, the sprite contains a small bit of black that just floats there. I'm sure they noticed this already though.
As you can see, the sprite contains a small bit of black that just floats there. I'm sure they noticed this already though.
- Thu Aug 01, 2013 7:34 am
- Forum: Community Members
- Topic: Alpha 12..........Eternal idling truck sound................
- Replies: 6
- Views: 757
- Thu Aug 01, 2013 7:31 am
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 12
- Replies: 38
- Views: 48867
- Thu Aug 01, 2013 2:05 am
- Forum: General
- Topic: Prisoners don't seem to want to change?? HELP!
- Replies: 6
- Views: 1242
- Thu Aug 01, 2013 2:04 am
- Forum: Community Members
- Topic: Anyone else get this or am I just doing something wrong?
- Replies: 2
- Views: 320
- Thu Aug 01, 2013 1:59 am
- Forum: Community Members
- Topic: Garbage recycling taken to the extreme...
- Replies: 3
- Views: 569
- Thu Aug 01, 2013 1:58 am
- Forum: General
- Topic: Prisoners don't seem to want to change?? HELP!
- Replies: 6
- Views: 1242
- Thu Aug 01, 2013 1:53 am
- Forum: Community Members
- Topic: Metal Detector ALPHA-12 Changes and Suggestions
- Replies: 12
- Views: 1358
New contraband system is awesome, but putting everywhere detectors is solving problems. It shouldnt be that easy. Maybe every detector should need a guard to watch it all the times? Or something else, that will make us to think if putting it in that place will pay off ;) the balance is that detecto...