Search found 110 matches

by Axios
Mon May 09, 2016 11:37 am
Forum: Community Members
Topic: [Suggestion] Broken Gangs and Gangleaders
Replies: 4
Views: 1248

Re: [Suggestion] Broken Gangs and Gangleaders

In my experience, after the first 2-3 days, no more punishments because the legendary inmate had no occasions to create problems.

Maybe was only luck. Or maybe armored guards contributed to keep all other inmates calm.
by Axios
Sun May 08, 2016 11:11 am
Forum: Community Members
Topic: [Suggestion] Broken Gangs and Gangleaders
Replies: 4
Views: 1248

Re: [Suggestion] Broken Gangs and Gangleaders

Use super max category and build a mini block with a cell with shower and tv, a solitary cell and a canteen.

Super max regime: sleep, eat, lockup.

Problem solved.

Image

Image
by Axios
Wed Apr 06, 2016 5:24 pm
Forum: Community Members
Topic: Legendary prisoner, A "Normal Risk"??
Replies: 2
Views: 798

Re: Legendary prisoner, A "Normal Risk"??

Prisoners initial classification may be wrong by design.

Player should verify the traits and the behavior of the inmates.

A legendary prisoner who cause continuously problems, maybe should be confined in a supermax block.
by Axios
Thu Mar 24, 2016 12:12 pm
Forum: Introversion Blog
Topic: Prison Architect Update 5 released
Replies: 3
Views: 342036

Re: Prison Architect Update 5 released

Awesome! Thanks!

Hoping for a boiler related emergency event....
by Axios
Fri Mar 04, 2016 7:37 pm
Forum: Community Members
Topic: Hoping that Thermodynamics will be improved.
Replies: 1
Views: 719

Hoping that Thermodynamics will be improved.

Actually radiators have only a one time cost of 200$. No electricity or steam needed. Steam generator or electricity needed will be appreciated. Also, steam pipes and relative incidents. A seasons cycle would be awesome: 30 days / season and add air conditioning for the summer. Rain and snow would b...
by Axios
Wed Sep 30, 2015 8:37 am
Forum: Modding
Topic: Redundant Power Stations with logic UPDATED
Replies: 11
Views: 21820

Re: Redundant Power Stations with logic UPDATED

Really impressive post! Very useful and detailed. Thanks OP.
by Axios
Fri Aug 28, 2015 10:04 pm
Forum: Community Members
Topic: Activate random events in old save
Replies: 2
Views: 411

Re: Activate random events in old save

Enabled Events should be added into a save folder, in between Bio Versions and Begin Cells: EnabledVisibility true ObjectsCentreAligned true FailureConditions true BioVersions 4 EnabledEvents true BEGIN Cells BEGIN "0 0" Mat PavingStone Con 24.44763 END Thanks! Thanks so much!
by Axios
Fri Aug 28, 2015 12:35 pm
Forum: Community Members
Topic: Activate random events in old save
Replies: 2
Views: 411

Activate random events in old save

Hi,

as title says, there is a string to add to previous save in order to activate random events?

Thanks in advance for replies!
by Axios
Wed Jul 01, 2015 8:33 am
Forum: Community Members
Topic: Evacuation/Better ways of protecting staff/Last resort
Replies: 4
Views: 501

Re: Evacuation/Better ways of protecting staff/Last resort

In my actual prison, no freetime / work for max sec, but I have only 200 inmates. The fps drop to 20 if I have more inmates.

So maybe with performance improvements I will have more inmates and then more fun.....
by Axios
Tue Jun 30, 2015 11:39 pm
Forum: Community Members
Topic: [Suggestion] Prison Locations
Replies: 6
Views: 882

Re: [Suggestion] Prison Locations

Wonderful idea for scenarios / campaign.

Also: win a scenario for unlock that type of map in sandbox....
by Axios
Tue Jun 30, 2015 11:36 pm
Forum: Community Members
Topic: Evacuation/Better ways of protecting staff/Last resort
Replies: 4
Views: 501

Re: Evacuation/Better ways of protecting staff/Last resort

In over 350+ hours, never experienced a fire nor a big riot.

Now I'm skilled and I search for an harder challenge....

+1 for safe paths, safe rooms, bigger riots....
by Axios
Wed Dec 24, 2014 10:29 pm
Forum: Community Members
Topic: [BUG] Deployment Schedule wiped when saving/reloading
Replies: 4
Views: 545

Re: [BUG] Deployment Schedule wiped when saving/reloading

It wipe only stationed guards, not patrol route, not dog patrol, not armed guards.
by Axios
Thu Dec 18, 2014 8:44 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 28
Replies: 31
Views: 160275

Re: Prison Architect Alpha 28

Thanks for the update! Happy Holidays! :D
by Axios
Fri Nov 28, 2014 2:29 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 27
Replies: 10
Views: 120587

Re: Prison Architect Alpha 27

Thanks for the new kitchen / canteen management! Amazing!

Go to advanced search