In my experience, after the first 2-3 days, no more punishments because the legendary inmate had no occasions to create problems.
Maybe was only luck. Or maybe armored guards contributed to keep all other inmates calm.
Search found 110 matches
- Mon May 09, 2016 11:37 am
- Forum: Community Members
- Topic: [Suggestion] Broken Gangs and Gangleaders
- Replies: 4
- Views: 1289
- Sun May 08, 2016 11:11 am
- Forum: Community Members
- Topic: [Suggestion] Broken Gangs and Gangleaders
- Replies: 4
- Views: 1289
Re: [Suggestion] Broken Gangs and Gangleaders
Use super max category and build a mini block with a cell with shower and tv, a solitary cell and a canteen.
Super max regime: sleep, eat, lockup.
Problem solved.
Super max regime: sleep, eat, lockup.
Problem solved.
- Sat May 07, 2016 1:15 am
- Forum: Community Members
- Topic: [Suggestion] Allow me to set the priority of deployments
- Replies: 3
- Views: 791
- Wed Apr 06, 2016 5:24 pm
- Forum: Community Members
- Topic: Legendary prisoner, A "Normal Risk"??
- Replies: 2
- Views: 812
Re: Legendary prisoner, A "Normal Risk"??
Prisoners initial classification may be wrong by design.
Player should verify the traits and the behavior of the inmates.
A legendary prisoner who cause continuously problems, maybe should be confined in a supermax block.
Player should verify the traits and the behavior of the inmates.
A legendary prisoner who cause continuously problems, maybe should be confined in a supermax block.
- Thu Mar 24, 2016 12:12 pm
- Forum: Introversion Blog
- Topic: Prison Architect Update 5 released
- Replies: 3
- Views: 342307
Re: Prison Architect Update 5 released
Awesome! Thanks!
Hoping for a boiler related emergency event....
Hoping for a boiler related emergency event....
- Fri Mar 04, 2016 7:37 pm
- Forum: Community Members
- Topic: Hoping that Thermodynamics will be improved.
- Replies: 1
- Views: 745
Hoping that Thermodynamics will be improved.
Actually radiators have only a one time cost of 200$. No electricity or steam needed. Steam generator or electricity needed will be appreciated. Also, steam pipes and relative incidents. A seasons cycle would be awesome: 30 days / season and add air conditioning for the summer. Rain and snow would b...
- Wed Sep 30, 2015 8:37 am
- Forum: Modding
- Topic: Redundant Power Stations with logic UPDATED
- Replies: 11
- Views: 21941
Re: Redundant Power Stations with logic UPDATED
Really impressive post! Very useful and detailed. Thanks OP.
- Fri Aug 28, 2015 10:04 pm
- Forum: Community Members
- Topic: Activate random events in old save
- Replies: 2
- Views: 429
Re: Activate random events in old save
Enabled Events should be added into a save folder, in between Bio Versions and Begin Cells: EnabledVisibility true ObjectsCentreAligned true FailureConditions true BioVersions 4 EnabledEvents true BEGIN Cells BEGIN "0 0" Mat PavingStone Con 24.44763 END Thanks! Thanks so much!
- Fri Aug 28, 2015 12:35 pm
- Forum: Community Members
- Topic: Activate random events in old save
- Replies: 2
- Views: 429
Activate random events in old save
Hi,
as title says, there is a string to add to previous save in order to activate random events?
Thanks in advance for replies!
as title says, there is a string to add to previous save in order to activate random events?
Thanks in advance for replies!
- Wed Jul 01, 2015 8:33 am
- Forum: Community Members
- Topic: Evacuation/Better ways of protecting staff/Last resort
- Replies: 4
- Views: 517
Re: Evacuation/Better ways of protecting staff/Last resort
In my actual prison, no freetime / work for max sec, but I have only 200 inmates. The fps drop to 20 if I have more inmates.
So maybe with performance improvements I will have more inmates and then more fun.....
So maybe with performance improvements I will have more inmates and then more fun.....
- Tue Jun 30, 2015 11:39 pm
- Forum: Community Members
- Topic: [Suggestion] Prison Locations
- Replies: 6
- Views: 922
Re: [Suggestion] Prison Locations
Wonderful idea for scenarios / campaign.
Also: win a scenario for unlock that type of map in sandbox....
Also: win a scenario for unlock that type of map in sandbox....
- Tue Jun 30, 2015 11:36 pm
- Forum: Community Members
- Topic: Evacuation/Better ways of protecting staff/Last resort
- Replies: 4
- Views: 517
Re: Evacuation/Better ways of protecting staff/Last resort
In over 350+ hours, never experienced a fire nor a big riot.
Now I'm skilled and I search for an harder challenge....
+1 for safe paths, safe rooms, bigger riots....
Now I'm skilled and I search for an harder challenge....
+1 for safe paths, safe rooms, bigger riots....
- Wed Dec 24, 2014 10:29 pm
- Forum: Community Members
- Topic: [BUG] Deployment Schedule wiped when saving/reloading
- Replies: 4
- Views: 556
Re: [BUG] Deployment Schedule wiped when saving/reloading
It wipe only stationed guards, not patrol route, not dog patrol, not armed guards.
- Thu Dec 18, 2014 8:44 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 28
- Replies: 31
- Views: 160551
Re: Prison Architect Alpha 28
Thanks for the update! Happy Holidays!
- Fri Nov 28, 2014 2:29 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 27
- Replies: 10
- Views: 120694
Re: Prison Architect Alpha 27
Thanks for the new kitchen / canteen management! Amazing!