Search found 33 matches
- Sun Aug 11, 2013 10:50 am
- Forum: Community Members
- Topic: Mantis Bug Tracker - OS Version
- Replies: 3
- Views: 398
- Wed Aug 07, 2013 3:26 am
- Forum: Community Members
- Topic: [Suggestion] Multiplayer and Prisoner Run
- Replies: 45
- Views: 3488
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO...
- Wed Aug 07, 2013 3:23 am
- Forum: Community Members
- Topic: [suggestion] staff
- Replies: 13
- Views: 1333
- Sat Aug 03, 2013 5:24 pm
- Forum: Community Members
- Topic: [suggestion] Prisoner ages
- Replies: 6
- Views: 498
- Sat Aug 03, 2013 5:22 pm
- Forum: Community Members
- Topic: Gangs
- Replies: 5
- Views: 625
- Fri Aug 02, 2013 9:00 am
- Forum: Community Members
- Topic: Small Suggestion: Job Assigning in the Deployment Screen
- Replies: 9
- Views: 780
- Fri Aug 02, 2013 7:30 am
- Forum: Community Members
- Topic: [suggestion] Make metal detector tile speed sloooww.
- Replies: 12
- Views: 1169
I should point out that, in real life, it woudn't be a good idea to put a metal detector in a canteen either - by the time everyone was scanned there wouldn't be time to eat.. I think this idea makes detector placement much more strategic and more realistic. QFT i definitely agree mate. More realis...
- Wed Jul 31, 2013 7:28 pm
- Forum: General
- Topic: Why can't construct on road with large prison ?
- Replies: 5
- Views: 1558
That you could build on the road in the small map is the bug, since they introduced this change in Alpha 10: - You can no longer build on the very edges of the map, or anywhere on the road The reason for this is that people have been trying to build a wall around their delivery/garage areas so that...
- Wed Jul 31, 2013 7:20 pm
- Forum: Community Members
- Topic: Bug? Blood decals showing as squares
- Replies: 5
- Views: 515
- Tue Jul 30, 2013 2:46 am
- Forum: Community Members
- Topic: I am declaring myself the WINNER !!
- Replies: 31
- Views: 2887
- Sun Jul 28, 2013 8:24 am
- Forum: Community Members
- Topic: Alpha 12 is out
- Replies: 197
- Views: 17656
- Thu Jul 25, 2013 6:38 pm
- Forum: General
- Topic: I a new patch for the weekend ?
- Replies: 27
- Views: 4018
- Thu Jul 25, 2013 6:35 pm
- Forum: Community Members
- Topic: release date of Alpha 12
- Replies: 40
- Views: 3296
- Wed Jul 24, 2013 8:19 am
- Forum: Community Members
- Topic: [Suggestion] More advanced stationing
- Replies: 11
- Views: 765
Re: [Suggestion] More advanced stationing
As the title say, i'd like to see some more advanced options about the stationing in PA, currently when guards are statioined in a sector the will be kind of unavalible to anyone needing help or searches needing do. Chris has said that we won't have direct control of guards in the finished game. re...
- Wed Jul 24, 2013 8:18 am
- Forum: Community Members
- Topic: [suggestion] Mobs should move slower
- Replies: 8
- Views: 570
Yeah, this happens already. Put double-doors in, or add more than one entrance to your canteen and the bottlenecks disappear. ya but i think he was talking about the lack of bottle necking...which does sound wierd because it causes prisoners not be able to get to the food on time or something like ...