Search found 22 matches
- Sat Oct 19, 2013 12:24 pm
- Forum: General
- Topic: Agent -AI Architecture for prisoners.
- Replies: 3
- Views: 2094
Re: Agent -AI Architecture for prisoners.
In PA, the AI can be split up in two distinct systems that drives entity actions: needs (only prisoners) and jobs (both prisoners and staff). Every update cycle of the prisoner, the needs are updated, if a need crosses a certain treshold (time to action) they will try and satisfy that need by lookin...
- Fri Sep 13, 2013 1:21 pm
- Forum: Community Members
- Topic: [Suggestion] Less useless suggestions
- Replies: 12
- Views: 1173
Re: [Suggestion] Less useless suggestions
Or a reddit like voting system for suggestions where people can give a rating to suggestions, so useless suggestions eventually disappear and the best rise to the top.
- Tue Sep 10, 2013 12:53 pm
- Forum: General
- Topic: Someone share the game crack on internet
- Replies: 11
- Views: 2502
Re: Someone share the game crack on internet
It's kinda pathetic to steal alpha software, which is meant to provide a budget and early feedback to the developers and isn't even a real game yet
- Thu Sep 05, 2013 7:56 am
- Forum: Community Members
- Topic: [Modding] Map Renderer in HTML5
- Replies: 8
- Views: 778
Re: [Modding] Map Renderer in HTML5
And there's another project I can trash... :P Was working on the same I wouldn't look at it like that, the more similar projects, more chance of one actually getting finished + I think the op (and I do) are doing it to learn - how to build the code behind a tiled map. It might be useful in the long...
- Wed Sep 04, 2013 3:04 pm
- Forum: Community Members
- Topic: [Modding] Map Renderer in HTML5
- Replies: 8
- Views: 778
Re: [Modding] Map Renderer in HTML5
Hehe, I just started the same thing, but in C++/SDL/Opengl :) But I'm not just rendering, it's actually a map editor. http://3.bp.blogspot.com/--jAUDH6e2xQ/Uic73drgDVI/AAAAAAAAAOs/bYxVYCP38K0/s1600/pame-wip.jpg But it's cool you did it in HTML5, I wouldn't know how to do that. Wouldn't that get a bi...
- Mon Sep 02, 2013 8:48 am
- Forum: Community Members
- Topic: Creating mods for Prison Architect
- Replies: 5
- Views: 307
you could a) write your own prison architect exe from scratch b) wait until they release the source (which they seem to do eventually with every game they write) Speaking of it... the amount of effort to find out which language they program in (by searching the forum for example) is nothing compared...
- Thu Aug 29, 2013 11:38 am
- Forum: Community Members
- Topic: Are we really that involved? Requesting your opinion!
- Replies: 10
- Views: 1266
I think it's not easy as a developer to listen to every single idea that people are shouting to them and analyse it to see if it fits the game while at the same time having your own ideas that you try to implement. I expect a game to be of good quality, designed by skilled game designers... not a pi...
- Tue Aug 27, 2013 2:53 pm
- Forum: Community Members
- Topic: IV tweet confirms next Alpha content?
- Replies: 14
- Views: 1276
- Sun Aug 25, 2013 3:34 pm
- Forum: General
- Topic: I think there's something wrong
- Replies: 11
- Views: 1804
Didn't Chris take any holiday in August? I've seen him playing Kerbal Space Program (thx, now I'm addicted too), and I hope he enjoyed a bit of nice weather and fresh air, away from his PC. So he is all ready to start a big end-of-year crunch. edit: 13 is also an unlucky number that is sometimes ski...
- Thu Aug 22, 2013 7:19 am
- Forum: Community Members
- Topic: Contraband Items
- Replies: 14
- Views: 791
They can bribe a guard in return for keys with a sack of cash. The rake can be a weapon to knock out a guard and the hose to disable a metal detector (+ letting it explode to knock out the guard standing next to it). I can't wait to see all the prisoners using contraband against you, it can make the...
- Thu Aug 22, 2013 7:14 am
- Forum: General
- Topic: Pathing & Movement
- Replies: 10
- Views: 2385
Suppose I want to make my paths in grass and have it surrounded with tiles, how will that work? I want them to walk on the grass, not the concrete, but there is no property of the floor tiles that says it is only to be used for paths. I think it's all nice and efficient that they walk in straight li...
- Sat Aug 17, 2013 8:23 pm
- Forum: General
- Topic: I got over-confident and went up to 300 prisoners... [video]
- Replies: 23
- Views: 5463
- Fri Aug 16, 2013 10:36 pm
- Forum: Community Members
- Topic: Hmm...(long)
- Replies: 17
- Views: 1861
First of all, it's not really related to how good your computer is. The game is prone to slowdowns even on best of the best computers. But the slowdown is related to map size, number of inmates, number of guards, etc, moreso than it is related to hardware or running time of the program. https://www...
- Wed Aug 14, 2013 9:53 am
- Forum: Community Members
- Topic: [Suggestion] Faster game speed
- Replies: 9
- Views: 776
Also I think when the game gets more complete, there will probably be more missions/scenarios and other types of events to keep you busy. Because things might be a bit boring now with the lack of features, you want it faster, it might be different when all features, and the scenario/missions are in.
- Wed Aug 14, 2013 9:36 am
- Forum: Community Members
- Topic: [Suggestion] A few ideas from an old PC games dev
- Replies: 6
- Views: 918