Search found 691 matches
- Wed Jul 27, 2016 12:54 pm
- Forum: Introversion Blog
- Topic: Prison Architect Update 8 (v2.0 preview)
- Replies: 7
- Views: 341577
Re: Prison Architect Update 8 (v2.0 preview)
In case you guys forgot, you never actually added a main menu.
- Thu Mar 10, 2016 12:37 pm
- Forum: General
- Topic: *DEVS* Game will not start and hasn't started for a while.
- Replies: 4
- Views: 494
Re: *DEVS* Game will not start and hasn't started for a whil
upload your debug.txt that is in the same folder as your preference.txt file
- Fri Mar 04, 2016 7:19 pm
- Forum: Introversion Blog
- Topic: Prison Architect Update 4
- Replies: 9
- Views: 323109
Re: Prison Architect Update 4
We NEED to be able to save our own clones. Seriously, we need it...
- Thu Mar 03, 2016 6:35 pm
- Forum: Modding
- Topic: If you've got modding figure out, perhaps update the wiki?
- Replies: 3
- Views: 907
Re: If you've got modding figure out, perhaps update the wik
I've tried modding this game a lot some time back but I always ran into the same issue. The modding system was very limiting and always, whenever something interesting came up and I tried to make it, you couldn't mod it. It was really frustrating to run into that issue every single time so I eventua...
- Wed Feb 03, 2016 4:57 pm
- Forum: Introversion Blog
- Topic: Prison Architect Update 3
- Replies: 9
- Views: 278270
Re: Prison Architect Update 3
I agree on the UI point, it is getting more and more difficult to find the rooms you needs. I dont think a search option would fix, maybe just reorganise it.
- Wed Jan 20, 2016 8:43 pm
- Forum: Introversion Blog
- Topic: Prison Architect Xbox One, PS4, Xbox 360 Announcement
- Replies: 9
- Views: 218113
Re: Prison Architect Xbox One, PS4, Xbox 360 Announcement
I never really understand why you would want to bring a game like PA to a console. It seems to me that it would just work better with a mouse but if you guys feel like you want to do it, I wish you the best of luck
- Fri Dec 18, 2015 12:09 pm
- Forum: Introversion Blog
- Topic: Prison Architect Update 1
- Replies: 11
- Views: 190210
Re: Prison Architect Update 1
Is it me, or did the population count from holding cell beds go away this update? Are we going to get that back? It makes it so much harder to manage without the extra room in my prisons from my holding cells. The population count did go away, meaning you can now actually use Holding cells for what...
- Mon Nov 16, 2015 12:37 pm
- Forum: Introversion Blog
- Topic: Prison Architect Update 1
- Replies: 11
- Views: 190210
Re: Prison Architect Update 1
You still need at least 4 squares per prisoner but this doesn't seem connected to the 'smaller cells' research.
- Wed Oct 21, 2015 1:12 pm
- Forum: Campaign
- Topic: Palermo- Kitchen
- Replies: 2
- Views: 1333
Re: Palermo- Kitchen
Not a bug, just a player who didn't pay attention. You should always zone rooms. Always.
- Thu Oct 08, 2015 5:40 pm
- Forum: Introversion Blog
- Topic: Prison Architect Version 1.0 launches!
- Replies: 7
- Views: 142391
Re: Prison Architect Version 1.0 launches!
kind of dissappointed that there weren't any big architect features. Sure, the storymode and escape mode are nice but the story mode is just a tutorial and there isn't much challenging about it. Escape mode is a fun thing but I would have like to have seen guard towers, bunkbeds or other 'architect'...
- Fri Aug 28, 2015 12:20 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 36
- Replies: 20
- Views: 161278
Re: Prison Architect Alpha 36
was kinda hoping for bunkbeds at least 

- Sat Jun 20, 2015 6:35 pm
- Forum: Modding
- Topic: Multiplayer?! Versus Mode?
- Replies: 9
- Views: 1429
Re: Multiplayer?! Versus Mode?
xander wrote:Stab! Stab! Stabbity stab stab stab!
xander
Perfect representation of my thoughts right now
- Mon May 18, 2015 10:57 am
- Forum: Modding
- Topic: [Mod Request] Instant Build
- Replies: 2
- Views: 1337
Re: [Mod Request] Instant Build
The more entities you have the more pathfinding the game will have to do. Currently the game isn't very optimized and pathfinding seems to be a big part of issue so try to keep the amount of entities as low as possible. About 300 entities on low-end systems and 800-900 on high-end systems is the max...
- Tue May 12, 2015 5:57 pm
- Forum: Modding
- Topic: [mod request] corrupt guards
- Replies: 3
- Views: 1041
Re: [mod request] corrupt guards
this is no where near to being possible right now
- Mon Apr 06, 2015 11:07 pm
- Forum: Modding
- Topic: Problems with custom needs
- Replies: 6
- Views: 608
Re: Problems with custom needs
oww right, I misread that. I thought you meant to say that they will no longer fullfill the CUSTOM need but they won't fullfill any needs, that's odd. Might be caused by the game overwriting the 'needs.txt' file instead of combining the two but it's definitely a bug