Search found 691 matches

by knoest26
Wed Jul 27, 2016 12:54 pm
Forum: Introversion Blog
Topic: Prison Architect Update 8 (v2.0 preview)
Replies: 7
Views: 186176

Re: Prison Architect Update 8 (v2.0 preview)

In case you guys forgot, you never actually added a main menu.
by knoest26
Thu Mar 10, 2016 12:37 pm
Forum: General
Topic: *DEVS* Game will not start and hasn't started for a while.
Replies: 4
Views: 334

Re: *DEVS* Game will not start and hasn't started for a whil

upload your debug.txt that is in the same folder as your preference.txt file
by knoest26
Fri Mar 04, 2016 7:19 pm
Forum: Introversion Blog
Topic: Prison Architect Update 4
Replies: 9
Views: 236132

Re: Prison Architect Update 4

We NEED to be able to save our own clones. Seriously, we need it...
by knoest26
Thu Mar 03, 2016 6:35 pm
Forum: Modding
Topic: If you've got modding figure out, perhaps update the wiki?
Replies: 3
Views: 467

Re: If you've got modding figure out, perhaps update the wik

I've tried modding this game a lot some time back but I always ran into the same issue. The modding system was very limiting and always, whenever something interesting came up and I tried to make it, you couldn't mod it. It was really frustrating to run into that issue every single time so I eventua...
by knoest26
Wed Feb 03, 2016 4:57 pm
Forum: Introversion Blog
Topic: Prison Architect Update 3
Replies: 9
Views: 243048

Re: Prison Architect Update 3

I agree on the UI point, it is getting more and more difficult to find the rooms you needs. I dont think a search option would fix, maybe just reorganise it.
by knoest26
Wed Jan 20, 2016 8:43 pm
Forum: Introversion Blog
Topic: Prison Architect Xbox One, PS4, Xbox 360 Announcement
Replies: 9
Views: 216377

Re: Prison Architect Xbox One, PS4, Xbox 360 Announcement

I never really understand why you would want to bring a game like PA to a console. It seems to me that it would just work better with a mouse but if you guys feel like you want to do it, I wish you the best of luck
by knoest26
Fri Dec 18, 2015 12:09 pm
Forum: Introversion Blog
Topic: Prison Architect Update 1
Replies: 10
Views: 188549

Re: Prison Architect Update 1

Is it me, or did the population count from holding cell beds go away this update? Are we going to get that back? It makes it so much harder to manage without the extra room in my prisons from my holding cells. The population count did go away, meaning you can now actually use Holding cells for what...
by knoest26
Mon Nov 16, 2015 12:37 pm
Forum: Introversion Blog
Topic: Prison Architect Update 1
Replies: 10
Views: 188549

Re: Prison Architect Update 1

You still need at least 4 squares per prisoner but this doesn't seem connected to the 'smaller cells' research.
by knoest26
Wed Oct 21, 2015 1:12 pm
Forum: Campaign
Topic: Palermo- Kitchen
Replies: 2
Views: 1096

Re: Palermo- Kitchen

Not a bug, just a player who didn't pay attention. You should always zone rooms. Always.
by knoest26
Thu Oct 08, 2015 5:40 pm
Forum: Introversion Blog
Topic: Prison Architect Version 1.0 launches!
Replies: 7
Views: 141122

Re: Prison Architect Version 1.0 launches!

kind of dissappointed that there weren't any big architect features. Sure, the storymode and escape mode are nice but the story mode is just a tutorial and there isn't much challenging about it. Escape mode is a fun thing but I would have like to have seen guard towers, bunkbeds or other 'architect'...
by knoest26
Fri Aug 28, 2015 12:20 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 36
Replies: 20
Views: 157297

Re: Prison Architect Alpha 36

was kinda hoping for bunkbeds at least :(
by knoest26
Sat Jun 20, 2015 6:35 pm
Forum: Modding
Topic: Multiplayer?! Versus Mode?
Replies: 9
Views: 1021

Re: Multiplayer?! Versus Mode?

xander wrote:Stab! Stab! Stabbity stab stab stab!

xander

Perfect representation of my thoughts right now
by knoest26
Mon May 18, 2015 10:57 am
Forum: Modding
Topic: [Mod Request] Instant Build
Replies: 2
Views: 1201

Re: [Mod Request] Instant Build

The more entities you have the more pathfinding the game will have to do. Currently the game isn't very optimized and pathfinding seems to be a big part of issue so try to keep the amount of entities as low as possible. About 300 entities on low-end systems and 800-900 on high-end systems is the max...
by knoest26
Tue May 12, 2015 5:57 pm
Forum: Modding
Topic: [mod request] corrupt guards
Replies: 3
Views: 812

Re: [mod request] corrupt guards

this is no where near to being possible right now
by knoest26
Mon Apr 06, 2015 11:07 pm
Forum: Modding
Topic: Problems with custom needs
Replies: 6
Views: 408

Re: Problems with custom needs

oww right, I misread that. I thought you meant to say that they will no longer fullfill the CUSTOM need but they won't fullfill any needs, that's odd. Might be caused by the game overwriting the 'needs.txt' file instead of combining the two but it's definitely a bug

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