Search found 154 matches

by Xoligy
Thu Sep 19, 2013 12:28 pm
Forum: General
Topic: When Prison Architect is completed
Replies: 4
Views: 741

Re: When Prison Architect is completed

As madman said it will eventually be released and probably at another cost especially with all the deals that have been going on with the humblebundle and steam.
by Xoligy
Tue Sep 17, 2013 4:40 am
Forum: General
Topic: the needs
Replies: 8
Views: 1019

Re: the needs

Don't worry about green just worry when the bar goes to red.

Ive never concentrated on 100% satisfaction so dont know if its possible.
by Xoligy
Thu Sep 12, 2013 12:28 pm
Forum: General
Topic: Some prison architect tips
Replies: 4
Views: 823

Re: Some prison architect tips

Your spelling, capitalization, and punctuation errors make it hard to read your post. who cares this is a games forum if you want to teach english then goto an english and grammar forum and have your english and grammar ripped apart from the english gurus yes as you can see my grammar sucks my spel...
by Xoligy
Sun Sep 08, 2013 3:50 pm
Forum: General
Topic: SO MANY ESCAPES! HOW?!
Replies: 21
Views: 1767

Re: SO MANY ESCAPES! HOW?!

Aaah, i dont secure that, see no point myself at the moment so dont know what changes have been made regarding that i'll admit that but, in my head that system seems slower anyway :/ Worker moves worksheet to secure area, prisoner then walks to secure area and then back to work shop unless its broug...
by Xoligy
Sun Sep 08, 2013 10:53 am
Forum: General
Topic: SO MANY ESCAPES! HOW?!
Replies: 21
Views: 1767

Re: SO MANY ESCAPES! HOW?!

I'm puzzeled :? I witnessed workmen putting sheet metal to the workshop. But you say it's a prisoner job now? If so, they should go through a staff only aera before accessing to the delivery and there is a high risk they will take the chance to escape. Or I misunderstood, for the kitchen, one is no...
by Xoligy
Wed Sep 04, 2013 11:13 pm
Forum: General
Topic: 30 hours in
Replies: 8
Views: 843

Re: 30 hours in

Welcome to the forums! Dont worry about being awesome when you first start were all bad at some point its playing the game that makes us better at it ;) The first few thing you should do when starting is build yout offices and get your accountant and psychologist asap so you can buy more guards with...
by Xoligy
Wed Sep 04, 2013 3:41 pm
Forum: General
Topic: Suggestion: Show found tunnels in contraband view
Replies: 9
Views: 1193

Re: Suggestion: Show found tunnels in contraband view

DOnt get why this is needed...

If you find a tunnel you should be filling it in, so there is no need to view tunnels.
by Xoligy
Wed Sep 04, 2013 8:49 am
Forum: General
Topic: What tunneling speeds are you guys seeing?
Replies: 5
Views: 845

Re: What tunneling speeds are you guys seeing?

first few days is a pain specially on the GFC mod boot soonas you have basics sorted piece of piss wish he had responded would of helped see if there was an issue and ways to sort it, sure i could use the tracked but how do i know it is an issue??? Huh? :wink: Would be nice if IV eventually release...
by Xoligy
Tue Sep 03, 2013 11:44 pm
Forum: General
Topic: What tunneling speeds are you guys seeing?
Replies: 5
Views: 845

Re: What tunneling speeds are you guys seeing?

I pmd chris a few questions but he has not responded one of which was regarding this issue i believe though i would be wrong. first few days is a pain specially on the GFC mod boot soonas you have basics sorted piece of piss wish he had responded would of helped see if there was an issue and ways to...
by Xoligy
Mon Sep 02, 2013 8:41 pm
Forum: General
Topic: General Idea for annoying tunnels
Replies: 23
Views: 3484

Re: limit the amount of tunnelling per day

I like the idea of tunnels, but they sprout up too frequently in my opinion, and they can tunnel out way too quickly. I would prefer it if there was a limit of a couple of squares tunnelling per night. I am having to shake down my whole cell block evey night just to keep on top of the tunnels. 1. L...
by Xoligy
Mon Sep 02, 2013 2:16 pm
Forum: Introversion Blog
Topic: Prison Architect alpha13 HOTFIX released
Replies: 28
Views: 26062

Thanks for the bug release Chris musch appreicated! Even get to play it before i go away ;)
by Xoligy
Sun Sep 01, 2013 10:40 pm
Forum: General
Topic: Prison Architect: Global Financial Crisis Mod v1.04 Alpha 16
Replies: 98
Views: 26590

Argelle wrote:(you have to admitt, 0$ grant is a bit harsh ;-) even if the money on completion may cover the expenses..)


The mod was designed to be hard and as a user of the mod i have to say no its not harsh it just adds a well deserved challenge to the game for those that are use to the game ;)
by Xoligy
Sun Sep 01, 2013 7:01 pm
Forum: General
Topic: Prison Architect: Global Financial Crisis Mod v1.04 Alpha 16
Replies: 98
Views: 26590

Hello, I'm new to Prison Architect, so I should not have tried your mod, but anyway it looked nice to have grants for the mid and end game. I'm struggling with money, from the beginning (like I have to wait to get a miserable 1000 bucks at midlight). It may be me but I have to be sure : shall ALL t...
by Xoligy
Sun Sep 01, 2013 4:33 am
Forum: General
Topic: [Idea] Robots
Replies: 35
Views: 2405

jelco is a mod? i thought he was a user i must of missed that :P Jelco, bert_the_turtle, and one or two of the crazies from the Decon forums are mods who have been given the fairly limited task of cleaning up spam. Their mandate is to delete any spam that they see, and censor non-spambots only in t...
by Xoligy
Sun Sep 01, 2013 4:24 am
Forum: General
Topic: [Idea] Robots
Replies: 35
Views: 2405

You're the only one that looks bad, and I couldn't care less what you "asking" me to do as it doesn't make sense at all for what I want. Again, please stop trolling my thread, just move on. I have not argued with any poster that has posted on topic. Again, you are completely wrong. It's &...

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