Search found 24 matches

by grzybiarz
Tue Jun 16, 2015 10:58 am
Forum: General
Topic: Coding , C++ Help
Replies: 7
Views: 679

Re: Coding , C++ Help

I can help. What do you need?
by grzybiarz
Mon May 26, 2014 10:22 am
Forum: General
Topic: DEFCON Information Center
Replies: 130
Views: 35446

Re: ☆ Game Recordings ☆

Maybe make db downloadable?
by grzybiarz
Fri Mar 07, 2014 9:24 am
Forum: General
Topic: A Interactive Ranking Table
Replies: 19
Views: 2628

Re: A Interactive Ranking Table

Please share if you have ideas on other kinds of automatic tables. The current parser and the database have their limits on what is possible and I don't have much time to do voluntary work but don't let it limit your imagination :) With dedcon there is a rating.py script, for - well - rating :) Als...
by grzybiarz
Thu Feb 20, 2014 10:13 am
Forum: General
Topic: A Interactive Ranking Table
Replies: 19
Views: 2628

Re: A Interactive Ranking Table

I don't think "most wins" is a good metric. It will promote people who play the most, not the best ones. Better option would be to implement a system used in chess , or something similar. Anyhow, if you would provide a table with all games results (player names and scores), I could play wi...
by grzybiarz
Thu Jan 23, 2014 8:51 am
Forum: General
Topic: Defcon players convention
Replies: 9
Views: 813

Re: Defcon players convention

atomic oracle wrote:See you there where we can all meet the faces behind the players.


All 10 of us?
by grzybiarz
Wed Jan 15, 2014 8:23 am
Forum: General
Topic: SFCON 2v2 Tournament ( Discontinued )
Replies: 106
Views: 6239

Re: Official SFCON 2v2 Winter Tournament

Just watched game 5 recording, so:

Game 2: Stealth-Doom (297) vs Bartek-Rufjan (125)
Image

Game 5: Baton-Senator (386) vs Stealth-Doom (-72)
Image
by grzybiarz
Tue Jan 07, 2014 12:01 pm
Forum: General
Topic: Statistics for sfcon winter tour as they are accumulated
Replies: 8
Views: 780

Re: Statistics for sfcon winter tour as they are accumulated

I've sent you an email with results, using forums e-mail feature. It must have not reached you. Anyhow, stats: Who, Kills, Deaths, Collateral, Survivors, Nukes, Score Bartek, 159.4, 130.4, 0.0, 19.6, 0, 188 Stealth Mode, 124.6, 95.9, 0.0, 54.1, 2, 153 Dooms Day, 116.6, 88.4, 0.0, 61.6, 4, 144 Rufjan...
by grzybiarz
Mon Dec 23, 2013 12:54 pm
Forum: Strategic Air Command
Topic: Shot Destroy Probability
Replies: 19
Views: 14046

Re: Shot Destroy Probability

There is no hit-zone as such, every unit and structure in game is a single point. It is counted as "been hit" when gunfire gets close enough. Same for nukes. There is no difference, from where the shot is coming from. But, when it hits plane on the tip, it means that plane is going towards...
by grzybiarz
Mon Dec 23, 2013 12:39 pm
Forum: General
Topic: Wat?
Replies: 11
Views: 589

Re: Wat?

Ok, so this is how it works: Internally, game counts every single death, so in theory you can win by a single kill. When displaying kills/deaths/etc. in millions, numbers divided by 1m and rounded, so if you killed 99 950 000 people (99,95m) it will be rounded to 100.0m kills. But when calculating s...
by grzybiarz
Sun Dec 22, 2013 10:18 pm
Forum: General
Topic: Wat?
Replies: 11
Views: 589

Re: Wat?

Rounding?
by grzybiarz
Sat Dec 21, 2013 12:25 am
Forum: General
Topic: SFCON 2v2 Tournament ( Discontinued )
Replies: 106
Views: 6239

Re: Official SFCON 2v2 Winter Tournament

We lost with Stealth and Doomsday, of to loosers bracket with us :)
by grzybiarz
Tue Dec 17, 2013 1:12 pm
Forum: General
Topic: SFCON 2v2 Tournament ( Discontinued )
Replies: 106
Views: 6239

Re: Official SFCON 2v2 Winter Tournament

I see me and Rufjan are marked as forfeited, did we missed a deadline of some sort?
by grzybiarz
Mon Dec 02, 2013 8:09 am
Forum: General
Topic: SFCON 2v2 Tournament ( Discontinued )
Replies: 106
Views: 6239

Re: SFCON 2v2 Official Tournament Thread

Me (Bartek) and rufjan, the second noob team :)
by grzybiarz
Fri Nov 22, 2013 12:21 pm
Forum: Strategic Air Command
Topic: Shot Destroy Probability
Replies: 19
Views: 14046

Re: Shot Destroy Probability

3 subs vs 3 subs, each sub firing at single enemy sub, destroying them in 1st shot: 0.1%

3 subs vs 3 subs, 3 subs firing at 1st enemy sub and destroying it, then at 2nd and destroying it, and then at 3rd and destroying it: 2%.
by grzybiarz
Fri Nov 22, 2013 8:30 am
Forum: Strategic Air Command
Topic: Shot Destroy Probability
Replies: 19
Views: 14046

Re: Shot Destroy Probability

Average shoot counts are right. For each scenario I've run 1000 experiment and counted shoots needed to kill target. In table I gave average for all 1000 experiments and for top 100 with most shoots needed (the "won't just die" part). So I'm pretty sure those are right.

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