Search found 55 matches

by iScripters
Fri Aug 07, 2015 6:29 am
Forum: Modding
Topic: Modding API
Replies: 14
Views: 1785

Re: Modding API

Of course, your entire argument is that you are a fantastic modder Nope. Never said I'm a "fantastic modder". I make mods, (like these: http://forum.pluton-team.org/resources/authors/iscripters.107/) you've not actually provided any examples of this ugliness Do I really need to give an ex...
by iScripters
Thu Aug 06, 2015 6:51 pm
Forum: Modding
Topic: Modding API
Replies: 14
Views: 1785

Re: Modding API

xander wrote:blablabla
...
Your like my troofer
...
blablabla


You're*
by iScripters
Wed Aug 05, 2015 9:16 pm
Forum: Modding
Topic: Modding API
Replies: 14
Views: 1785

Re: Modding API

Not even going to touch modding until it supports Python. Other languages are okay too, but I'm not coming anywhere near Lua. Ugliest language ever. That's nice, dear. I am sure that we are all missing out on the amazing mods that you would have created, had Prison Architect supported a scripting l...
by iScripters
Mon Aug 03, 2015 3:35 pm
Forum: Modding
Topic: Modding API
Replies: 14
Views: 1785

Re: Modding API

Not even going to touch modding until it supports Python. Other languages are okay too, but I'm not coming anywhere near Lua. Ugliest language ever.
by iScripters
Thu May 28, 2015 6:24 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 33
Replies: 24
Views: 146028

Re: Prison Architect Alpha 33

It should be called the mail room and there are delivery parcels. Instead of guards or prisoners giving the mail, which is a bit strange, they should collect it at another room called the post office. If in solitary, someone can deliver it. Yeah I think so too. There should be one room where all th...
by iScripters
Sun Oct 05, 2014 4:54 pm
Forum: Modding
Topic: Error when activating two specific mods
Replies: 5
Views: 1593

Re: Error when activating two specific mods

blipadouzi wrote:Do they offer anything different? One just looks like an exact copy of the other.

From what I understand, one is for jaildoors and the other is for staffdoors..

Thanks for the tip about names :)
by iScripters
Fri Oct 03, 2014 7:19 pm
Forum: Modding
Topic: Error when activating two specific mods
Replies: 5
Views: 1593

Error when activating two specific mods

If I activate the 'Colour Coded Jaildoors' mod, everything is fine. Same for 'Ekareya Door Overhaul mod'. However, when I try to activate them at the same time, I got a persistent error dialog (if I click Ok, the same error just re-appears). The 'Fatal Error' in question states: Abort: 'Error with H...
by iScripters
Sat Sep 27, 2014 2:55 am
Forum: Modding
Topic: [Idea] Emergency Management / Life Safety Systems
Replies: 3
Views: 1476

Re: [Idea] Emergency Management / Life Safety Systems

I'm liking all of those, sadly I won't be able to help coding :(
by iScripters
Thu Sep 25, 2014 4:54 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 25
Replies: 35
Views: 135316

Re: Prison Architect Alpha 25

Awesome update once again :D Would like to have this 'panic button' be a standard game-item instead of a mod tho
by iScripters
Thu Sep 11, 2014 11:45 pm
Forum: Modding
Topic: [MOD] C.U.R.B. - Completely Useless Road Bits [v1.0]
Replies: 12
Views: 5236

Re: [MOD] C.U.R.B. - Completely Useless Road Bits [v0.1a]

This actually is awesome! :D
by iScripters
Sun Aug 31, 2014 10:02 am
Forum: Modding
Topic: [MOD] Graphics for Guard Tower mod
Replies: 27
Views: 3897

Re: [MOD] Graphics for Guard Tower mod

Maybe a guard tower is the only place where prison gates (you know, the big ones on the road) can be opened automatically from, if there's no guard tower next to it a guard has to do it manually
by iScripters
Fri Aug 29, 2014 10:25 pm
Forum: Modding
Topic: Toilet room Mod (RELEASED)
Replies: 9
Views: 3999

Re: Toilet room Mod (WIP)

rsdworker wrote:currently working on washing hand feature for prisoner to wash hands at sink which is nicely done

Now that, I would like!
by iScripters
Fri Aug 29, 2014 9:26 pm
Forum: Modding
Topic: Toilet room Mod (RELEASED)
Replies: 9
Views: 3999

Re: Toilet room Mod (WIP)

rsdworker wrote:first release will be out in few minutes - doing final tweaks to mod and testing

Edit: its now up in steam workshop


I personally don't see the need for this mod, but still good job! Keep it up :D The more mods, the better :)
by iScripters
Thu Jul 31, 2014 2:10 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 23
Replies: 49
Views: 129324

Re: Prison Architect Alpha 23

This stuff is so awesome :D
Out of curiosity, since I'm not that into the servo stuff and all, would it be possible to make some sort of air-lock with the logic bridges? So Door #2 can only open if Door #1 is closed, and vice versa?
by iScripters
Sat Mar 22, 2014 12:05 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 18
Replies: 36
Views: 96718

Re: Prison Architect Alpha 18

Hey Chris, you guys just got featured on a Dutch gaming website :) http://www.gamer.nl/preview/454118/prison-architect-huisje-boompje-prikkeldraad
(Maybe use a translator :P)

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