Would be nice to manage having high risk prisoners and low risk ones.
Search found 3 matches
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- Accept resource A : Allow to store this kind of resource there, but does not go take it in other storages - Refuse resource A : Do not allow to store it, but if they already is some in the room, let it there - Collect resource A : Allow to store this resource, and try to put the available ones he...
- Thu May 30, 2013 1:05 pm
- Forum: Community Members
- Topic: [Suggestion] Obvious UI Overlay when in Emergancy State
- Replies: 16
- Views: 512