Search found 94 matches

by Pruvan
Sun Feb 01, 2015 5:26 am
Forum: Modding
Topic: Help: finding objects and setting them to a variable
Replies: 3
Views: 232

Re: Help: finding objects and setting them to a variable

If you're trying to get the number of objects in the table returned by GetNearbyObjects, you're going to have to manually iterate through it and count the iterations. tonumber() won't work for that.
by Pruvan
Sun Feb 01, 2015 5:22 am
Forum: Modding
Topic: Attempt to compare with a nil value
Replies: 2
Views: 251

Re: Attempt to compare with a nil value

The end at line 59 ends your Update function. Everything below that is no longer inside it.
by Pruvan
Sat Jan 24, 2015 9:48 pm
Forum: Modding
Topic: Attempt to call global 'require' (a nil value)???
Replies: 7
Views: 2617

Re: Attempt to call global 'require' (a nil value)???

ronnie4444 wrote:It's confusing why anyone would ban "dofile()" and such from their game.


My guess is to prevent mods from uploading malicious software to users.
by Pruvan
Fri Jan 23, 2015 10:41 pm
Forum: Modding
Topic: Object property type
Replies: 1
Views: 195

Re: Object property type

Use tonumber() to convert the strings you get back into a number.
by Pruvan
Sat Jan 17, 2015 10:29 pm
Forum: Modding
Topic: [MOD] Need Help
Replies: 12
Views: 865

Re: [MOD] Need Help

Nope, haven't really tried it out. It's not really used by anyone I reckon, given how clunky it is.
by Pruvan
Sat Jan 17, 2015 10:18 pm
Forum: Modding
Topic: [MOD] Need Help
Replies: 12
Views: 865

Re: [MOD] Need Help

The game using objects.png instead of your sprites.png was caused by the missing 's', yes. After fixing that I noticed it wasn't drawing correctly, which was caused by the wrong coordinates (x 7 → 6, y 1 → 0). For staff you should also use rotatetype 1 instead of 0. For more information on rotatetyp...
by Pruvan
Sat Jan 17, 2015 10:08 pm
Forum: Modding
Topic: [help] Annoying grey lines on edges
Replies: 6
Views: 378

Re: [help] Annoying grey lines on edges

The game compresses the sprite graphic files inside the engine before drawing them. This causes compression loss, causing stray pixels to cross over into adjacent sprites. Those are the grey lines you see. The only way to avoid this would be to have a space between all of the game's individual sprit...
by Pruvan
Sat Jan 17, 2015 10:03 pm
Forum: Modding
Topic: [MOD] Need Help
Replies: 12
Views: 865

Re: [MOD] Need Help

Checked your files, there's nothing wrong with your sprites, but your file name is indeed wrong, as Knoest pointed out. It should be called sprites.png NOT sprite.png (you forgot the 's'). This is why your mod wasn't loading it. Your materials.txt file was a little off as well, the sprite coordinate...
by Pruvan
Sat Jan 17, 2015 9:43 pm
Forum: Modding
Topic: [MOD] Need Help
Replies: 12
Views: 865

Re: [MOD] Need Help

Try this site: http://postimage.org/

Very simple to use, 's where I usually post my images.

EDIT: Ninja'd.
by Pruvan
Sat Jan 17, 2015 9:35 pm
Forum: Modding
Topic: [MOD] Need Help
Replies: 12
Views: 865

Re: [MOD] Need Help

Most likely there's something wrong with your sprites.png file. Post it here for us to see.
by Pruvan
Wed Jan 14, 2015 7:59 pm
Forum: Modding
Topic: [MOD][WIP] Functional Electric Chair A-28
Replies: 6
Views: 5253

Re: [MOD][WIP] Functional Electric Chair A-28

Updated to Alpha-28.
by Pruvan
Wed Jan 14, 2015 11:05 am
Forum: Modding
Topic: [Tutorial] RotateTypes Explained
Replies: 10
Views: 10927

Re: [Tutorial] RotateTypes Explained

RotateType 1 and 3 have another difference: RotateType 3 sprites are arranged with walls, RotateType 1 sprites are not! Are you talking about the AttachToWall tag? (materials.txt) It's true that a lot of objects using RotateType 3 have this tag set to true, but it is in no way related to the Rotate...
by Pruvan
Wed Jan 14, 2015 10:44 am
Forum: Modding
Topic: {deleted post}
Replies: 12
Views: 1094

Re: POW Mod Update

In other news, Jasper has been kicked off the PoW team.

What's that I taste? Could it be... Mmm, yes. The unmistakable taste of ironic justice.

JASPer.Gamer.9.0 wrote:Jasper Greenham
(obviously the Best Modder)


I haven't laughed this hard in a long time. Thanks for the giggles.
by Pruvan
Sun Nov 02, 2014 8:03 am
Forum: General
Topic: Your admission to playing FFXII on an emulator
Replies: 18
Views: 2399

Re: Your admission to playing FFXII on an emulator

I do not wish for this to become a big deal Then why did you bring this to a public forum? You could've asked them this directly via their support page or even a direct e-mail. The only reason you would ask this question here is to up the drama. Also, you serious? The game is 8 years old and no lon...
by Pruvan
Wed Oct 29, 2014 3:43 pm
Forum: Community Members
Topic: Advice From an Actual Correction Officer
Replies: 52
Views: 1131

Re: Advice From an Actual Correction Officer

Posting for relevance: Kotaku discussion

Should shed a few lights on what Introversion intended/intends the game to be.

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