Single player version with working AI:
http://gtanczyk.warsztat.io/Dupocracy/g ... l?loopback
Next thing I will work on are UI and performance improvements.
New screenshot:
Search found 6 matches
- Thu Jun 20, 2013 12:17 am
- Forum: Think Tank
- Topic: HTML5 Defcon
- Replies: 12
- Views: 32006
- Sun Jun 09, 2013 10:24 pm
- Forum: Think Tank
- Topic: HTML5 Defcon
- Replies: 12
- Views: 32006
Most likely it was one of those bugs, I will fix them all :) I've just started working on AI, however I didn't play DEFCON vs computer, so I'm not sure if I can do it properly. Should be done within a week. Btw. I have some experience in programming AI, here is link to my programming game: http://ww...
- Wed Jun 05, 2013 7:58 pm
- Forum: Think Tank
- Topic: HTML5 Defcon
- Replies: 12
- Views: 32006
Thanks for response. There was some significant progress in development, however there are still no ships, submarines, bombers nor fighters ;) Maybe it will be playable before end of June. Gameplay is not finished yet(no scoreboard, victory modes, game speed, alliances etc.) and I will have to put a...
- Fri May 24, 2013 8:07 pm
- Forum: Think Tank
- Topic: HTML5 Defcon
- Replies: 12
- Views: 32006
Networking in this game is a kind of pseudo peer to peer, in code it looks like players are directly connected to each other. One of players is a host. For now it works via websocket server(hosted on amazon ec2), however its only role is to exchange messages between players, handle timeouts, disconn...
- Wed May 22, 2013 8:08 pm
- Forum: Introversion Lounge
- Topic: Let's go.........RANDOM!
- Replies: 16223
- Views: 4491606
I think I posted this in wrong forums: http://forums.introversion.co.uk/defcon ... php?t=8928
- Wed May 22, 2013 7:45 pm
- Forum: Think Tank
- Topic: HTML5 Defcon
- Replies: 12
- Views: 32006
HTML5 Defcon
Hello! My name is Grzegorz, I love DEFCON game, bought it few years ago, played online very often. Recently I started work on HTML5 DEFCON clone. The game is written in JavaScript language(vanilla) and is supposed to work in my GameCloud solution. It's "noBackend" type of service, which le...