Search found 112 matches
- Sun Jun 01, 2014 3:01 pm
- Forum: Community Members
- Topic: Continuous Intake: Nothing but Max. Sec.
- Replies: 4
- Views: 369
Re: Continuous Intake: Nothing but Max. Sec.
That's how it was last time I played continuous at least, 6+ months ago.
- Sun Jun 01, 2014 2:45 pm
- Forum: Community Members
- Topic: What's the point of MinSec prisoners?
- Replies: 5
- Views: 478
Re: What's the point of MinSec prisoners?
It's not really balanced at the moment, but I reckon that is fine for being alpha. From an efficiency point of view, in the current state of the game, I'd say there's no reason to play with medium either. The current level of prison aggression / mechanics makes incidents near impossible once you've ...
- Sat Feb 01, 2014 12:53 pm
- Forum: Community Members
- Topic: Income issue
- Replies: 8
- Views: 867
Re: Income issue
I sort of hope that GUI and game logic isn't that tightly coupled, as I don't see how fixing the scrollbar could realistically cause this.
- Tue Jul 09, 2013 1:37 pm
- Forum: Community Members
- Topic: Suggestion: Timestamps for save files
- Replies: 4
- Views: 491
- Mon Jul 01, 2013 8:38 pm
- Forum: Community Members
- Topic: Shrinking prison and the infinite rage loop
- Replies: 27
- Views: 1827
- Mon Jul 01, 2013 8:35 pm
- Forum: Community Members
- Topic: Assignment logic failure?
- Replies: 1
- Views: 193
- Sun Jun 30, 2013 2:06 pm
- Forum: Community Members
- Topic: Released Prisoners Not Leaving
- Replies: 11
- Views: 1168
- Sun Jun 30, 2013 2:03 pm
- Forum: Community Members
- Topic: Things I've noticed with alpha 11
- Replies: 8
- Views: 1215
One thing I've noticed is that everyone seems to pause before doing anything. Is it that they're pausing to pathfind but the time it takes for them to find their way is very noticable. It could be because I'm playing on an Alpha 10 prison... I don't know I only get this, same as a10, with >150 pris...
- Sun Jun 30, 2013 2:02 pm
- Forum: Community Members
- Topic: so has the laundry room been fixed ?
- Replies: 24
- Views: 1728
that's right, and laundry baskets are now pushed faster and prisoners don't become violent if they have dirty clothes, the same with comfort now too :) Yep, now there's zero reason to have more than 1-2 guards in any sized prison if not for moving new prisoners to their cells... No more morning sho...
- Sun Jun 30, 2013 10:55 am
- Forum: Community Members
- Topic: Released Prisoners Not Leaving
- Replies: 11
- Views: 1168
- Sun Jun 30, 2013 10:53 am
- Forum: Community Members
- Topic: Suggest wake-up call w/o showers
- Replies: 13
- Views: 747
- Sun Jun 30, 2013 10:49 am
- Forum: Community Members
- Topic: Alpha 11: Slow/Lazy Workshop Workers
- Replies: 2
- Views: 255
- Sun Jun 30, 2013 12:08 am
- Forum: Community Members
- Topic: Help: For some reason Utilities is locked by Bureaucracy
- Replies: 2
- Views: 407
As far as I know, the utility-lock is only there when the savefile is bad, try opening it up and ensure that these 2 lines are there (somewhere in the first 20ish lines): EnabledElectricity true EnabledWater true Fog of War is currently bugged in alpha 11 it seems, meaning its impossible to start a ...
- Sat Jun 29, 2013 11:59 pm
- Forum: General
- Topic: The Tech behind this amazing game
- Replies: 4
- Views: 1029
Vid of Chris streaming some while working I believe
http://www.twitch.tv/introversionsoftware/b/415133214
As already mentioned, visual studio c++.
http://www.twitch.tv/introversionsoftware/b/415133214
As already mentioned, visual studio c++.
- Sat Jun 29, 2013 11:52 am
- Forum: Community Members
- Topic: Things I've noticed with alpha 11
- Replies: 8
- Views: 1215
- Material sometimes is accounted wrong for. For example I had a pipe went missing but the program showed still I had one piece ( see screenshot ). After I send a work man manually to pick up the missing piece they finished the job. . That happened fairly often in a10, so it's not new. Couple of th...