Search found 112 matches

by asmo0
Sun Jun 01, 2014 3:01 pm
Forum: Community Members
Topic: Continuous Intake: Nothing but Max. Sec.
Replies: 4
Views: 136

Re: Continuous Intake: Nothing but Max. Sec.

That's how it was last time I played continuous at least, 6+ months ago.
by asmo0
Sun Jun 01, 2014 2:45 pm
Forum: Community Members
Topic: What's the point of MinSec prisoners?
Replies: 5
Views: 222

Re: What's the point of MinSec prisoners?

It's not really balanced at the moment, but I reckon that is fine for being alpha. From an efficiency point of view, in the current state of the game, I'd say there's no reason to play with medium either. The current level of prison aggression / mechanics makes incidents near impossible once you've ...
by asmo0
Sat Feb 01, 2014 12:53 pm
Forum: Community Members
Topic: Income issue
Replies: 8
Views: 260

Re: Income issue

I sort of hope that GUI and game logic isn't that tightly coupled, as I don't see how fixing the scrollbar could realistically cause this.
by asmo0
Tue Jul 09, 2013 1:37 pm
Forum: Community Members
Topic: Suggestion: Timestamps for save files
Replies: 4
Views: 108

The names tend to get a bit strange, I normally ensure that my current savefile is nr 1 by adding several zeroes/spaces in front. Could also do something like "z *insert real name" -> "y *insert real name" -> ... I'm not sure what's used for reading the files, but it's generally ...
by asmo0
Mon Jul 01, 2013 8:38 pm
Forum: Community Members
Topic: Shrinking prison and the infinite rage loop
Replies: 27
Views: 858

It's a little bit annoying yes. I wanted to see if performance had improved any at 150+, couldn't get there without manually editing the savefile.
by asmo0
Mon Jul 01, 2013 8:35 pm
Forum: Community Members
Topic: Assignment logic failure?
Replies: 1
Views: 46

I haven't noticed it being any worse since update, but all the things you mentioned have been very apparent for a long time. Its certainly a problem I feel I have to design around to avoid wasting too much time on traveling pointlessly.
by asmo0
Sun Jun 30, 2013 2:06 pm
Forum: Community Members
Topic: Released Prisoners Not Leaving
Replies: 11
Views: 387

christhekiller wrote:Probably at a certain point just turn off the Staff Only Exit not during work time
Thats what I was doing for a while, till I litterally couldn't spend my money anymore and just hired some more chefs and removed kitchen workers.
by asmo0
Sun Jun 30, 2013 2:03 pm
Forum: Community Members
Topic: Things I've noticed with alpha 11
Replies: 8
Views: 490

One thing I've noticed is that everyone seems to pause before doing anything. Is it that they're pausing to pathfind but the time it takes for them to find their way is very noticable. It could be because I'm playing on an Alpha 10 prison... I don't know I only get this, same as a10, with >150 pris...
by asmo0
Sun Jun 30, 2013 2:02 pm
Forum: Community Members
Topic: so has the laundry room been fixed ?
Replies: 24
Views: 647

that's right, and laundry baskets are now pushed faster and prisoners don't become violent if they have dirty clothes, the same with comfort now too :) Yep, now there's zero reason to have more than 1-2 guards in any sized prison if not for moving new prisoners to their cells... No more morning sho...
by asmo0
Sun Jun 30, 2013 10:55 am
Forum: Community Members
Topic: Released Prisoners Not Leaving
Replies: 11
Views: 387

Anyone figured out a good way to both let prisoners leave and employ prisoners in the kitchen without escaping? It's a bit annoying.
by asmo0
Sun Jun 30, 2013 10:53 am
Forum: Community Members
Topic: Suggest wake-up call w/o showers
Replies: 13
Views: 308

I have free time from 6am to 11am before I feed my inmates and send them to work. All of them wake up when they please and shower on their own, with no need for "Shower" in the regime at all. That's cause they're programmed to wake up at 10am regardless. Also, you probably allow them more...
by asmo0
Sun Jun 30, 2013 10:49 am
Forum: Community Members
Topic: Alpha 11: Slow/Lazy Workshop Workers
Replies: 2
Views: 91

Maybe your old prison isn't porting well to the new prison?
My new workshop is more efficient than it was due to the change at least.
by asmo0
Sun Jun 30, 2013 12:08 am
Forum: Community Members
Topic: Help: For some reason Utilities is locked by Bureaucracy
Replies: 2
Views: 117

As far as I know, the utility-lock is only there when the savefile is bad, try opening it up and ensure that these 2 lines are there (somewhere in the first 20ish lines): EnabledElectricity true EnabledWater true Fog of War is currently bugged in alpha 11 it seems, meaning its impossible to start a ...
by asmo0
Sat Jun 29, 2013 11:59 pm
Forum: General
Topic: The Tech behind this amazing game
Replies: 4
Views: 674

Vid of Chris streaming some while working I believe
http://www.twitch.tv/introversionsoftware/b/415133214

As already mentioned, visual studio c++.
by asmo0
Sat Jun 29, 2013 11:52 am
Forum: Community Members
Topic: Things I've noticed with alpha 11
Replies: 8
Views: 490

- Material sometimes is accounted wrong for. For example I had a pipe went missing but the program showed still I had one piece ( see screenshot ). After I send a work man manually to pick up the missing piece they finished the job. . That happened fairly often in a10, so it's not new. Couple of th...

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