Search found 55 matches
- Fri Mar 04, 2016 2:01 pm
- Forum: General
- Topic: Update 4 - Clone tool removed, wtf?
- Replies: 3
- Views: 857
Update 4 - Clone tool removed, wtf?
Why was it removed? I was hoping it would be made larger. If it didn't have a negative impact on the game, then why not leave it in and why not make it an unlimited size? Now we're stuck with a few default designs instead of being able to customize how our own cells look and clone them? Any plans on...
- Fri Mar 28, 2014 6:53 pm
- Forum: Community Members
- Topic: Gardening Improvements
- Replies: 8
- Views: 887
Re: Gardening Improvements
And if it was something optional, you wouldn't have to place it if you don't like the thought of doing it.
Just like you don't have to use Forestry or a Workshop if you don't want to even though they are in the current game.
Just like you don't have to use Forestry or a Workshop if you don't want to even though they are in the current game.
- Fri Mar 28, 2014 10:19 am
- Forum: Community Members
- Topic: Gardening Improvements
- Replies: 8
- Views: 887
Re: Gardening Improvements
oo, yes, I forgot about forestry. Need a place to keep those tools as well.
And you are correct, adding market zone is pointless with the addition of the new Exports zone.
And you are correct, adding market zone is pointless with the addition of the new Exports zone.
- Thu Mar 27, 2014 8:27 pm
- Forum: Community Members
- Topic: Gardening Improvements
- Replies: 8
- Views: 887
Gardening Improvements
For a while now after starting a new prison and plopping a few gardeners I've watched them and wished for more Many things come to mind: 1. Where do the gardeners keep their supplies? Need a storage shed or something for their rakes. 2. Why can't prisoners do gardening? Build a storage shed and assi...
- Fri Feb 28, 2014 9:14 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 18
- Replies: 36
- Views: 122061
Re: Prison Architect Alpha 18
Wooo, thanks for the schools
And I must say that I find myself eagerly anticipating PA updates near the end of every month.
Love the game
And I must say that I find myself eagerly anticipating PA updates near the end of every month.
Love the game
- Wed Oct 09, 2013 8:31 pm
- Forum: General
- Topic: High capacity prisons
- Replies: 7
- Views: 2331
Re: High capacity prisons
yea...due to the bugs with laundry carts, I have yet to actually *use* laundry in any prison so haven't the slightest clue how to make an efficient laundry setup.
- Tue Oct 08, 2013 1:20 am
- Forum: General
- Topic: Savegame Fixer (Gets rid of dead ppl, fixes failing jobs..)
- Replies: 7
- Views: 1741
Re: Savegame Fixer (Gets rid of dead ppl, fixes failing jobs
Don't know if it's easy to pinpoint or fix, but I've had a few prisons get stuck with 'ghost' pipes or electrical cable. Think it happens when a job is cancelled and the worker drops the piece of utility. But I'm not sure as I haven't figured out how to replicate it. End result though is that the ut...
- Mon Oct 07, 2013 8:58 pm
- Forum: General
- Topic: High capacity prisons
- Replies: 7
- Views: 2331
Re: High capacity prisons
One word: riot Followup word: excitement :twisted: If you see any major flaws in it though, I'm all ears. I haven't actually tested it with that many prisoners yet, just built it based on theory. Freetime will allow prisoners to shower etc when they want to to prevent over crowding of the shower ar...
- Mon Oct 07, 2013 8:22 pm
- Forum: General
- Topic: High capacity prisons
- Replies: 7
- Views: 2331
Re: High capacity prisons
http://www.tuwr.net/~pa/1059.jpg http://steamcommunity.com/sharedfiles/filedetails/?id=184315123 Features: -1059 prisoner capacity. -72 stoves = 2304 ingredients if there are 36 cooks. -Canteen has seating for 976 - not enough for *everybody* but not everybody will try to sit at once. -577 shower h...
- Mon Oct 07, 2013 8:19 pm
- Forum: General
- Topic: High capacity prisons
- Replies: 7
- Views: 2331
High capacity prisons
Alpha 14 really reduced the lag and allows much larger prisons (at least for me)
So wondering if anybody has made any truly high capacity prisons.
Finished one a few days ago that has a capacity of 1059 and am currently working on one that will have a capacity of around 3000.
So wondering if anybody has made any truly high capacity prisons.
Finished one a few days ago that has a capacity of 1059 and am currently working on one that will have a capacity of around 3000.
- Mon Oct 07, 2013 6:25 pm
- Forum: Community Members
- Topic: Fail to publish prison.
- Replies: 8
- Views: 762
Re: Fail to publish prison.
its a known bug. there was a different topic about it a while back.
currently you can only have 1 prison published at a time.
if you go on steam and delete your current published prison the game will allow you to publish a new prison.
currently you can only have 1 prison published at a time.
if you go on steam and delete your current published prison the game will allow you to publish a new prison.
- Fri Sep 13, 2013 6:13 pm
- Forum: Community Members
- Topic: Workers taking a longer route then necessary
- Replies: 15
- Views: 1196
Re: Workers taking a longer route then necessary
note 'threw' means taking the dark blue path in that picture Actually 'threw' is the past tense of 'to throw'. The word you're after is 'through'. I'm not usually a grammar nazi, but your repeated abuses forced my hand. lol, I apologize for that. I normally catch those mistakes while proof reading ...
- Fri Sep 13, 2013 2:25 pm
- Forum: Community Members
- Topic: [Suggestion] Less useless suggestions
- Replies: 12
- Views: 1173
Re: [Suggestion] Less useless suggestions
whats useless and useful is all a matter of personal opinion.
- Fri Sep 13, 2013 2:22 pm
- Forum: Community Members
- Topic: Workers taking a longer route then necessary
- Replies: 15
- Views: 1196
Re: Workers taking a longer route then necessary
sorry for not replying had carpel tunnel surgery on my wrist on wednesday so can't really type that much. did some more tests, laying floor tiles in a building off the bottom left of that picture 15 workers hanging around the delivery zone/garbage zone (note 'threw' means taking the dark blue path i...
- Thu Sep 12, 2013 1:15 am
- Forum: Community Members
- Topic: Workers taking a longer route then necessary
- Replies: 15
- Views: 1196
Workers taking a longer route then necessary
Reported this to mantis but wondering if anybody else has any thoughts on it or experienced it http://bugs.introversion.co.uk/view.php?id=2766 http://www.tuwr.net/~pa/longroutes.jpg The Red route (76 tiles) is preferred over the light blue route (63 tiles) The Yellow route (98 tiles) is preferred ov...