Search found 70 matches

by vulgarman
Wed May 16, 2018 8:14 pm
Forum: General
Topic: Prison Workshops not cutting logs
Replies: 3
Views: 469

Re: Prison Workshops not cutting logs

you need to have someone pass carpentry, or have some tables in there, or both. I forget. once they can make beds, they'll cut wood.
by vulgarman
Tue May 15, 2018 7:25 pm
Forum: Modding
Topic: Made my first mod, fire hazards
Replies: 0
Views: 497

Made my first mod, fire hazards

Something simple to start out. If it's electric, it'll catch fire when wet. Fire Hazards It was pretty easy, since I've been a long time save-file-editor. This was just messing around in the materials.txt Using the modding quickstart guide I got the file structure up and running immediately. Uploadi...
by vulgarman
Fri Oct 25, 2013 11:44 pm
Forum: Community Members
Topic: Suggestion - Pallets and Semitrucks
Replies: 3
Views: 143

Re: Suggestion - Pallets and Semitrucks

VoiD88 wrote:
knoest26 wrote:How the pallets should move and the routefinding

Same as laundry baskets are pushed by prisoners already, I don't see an issue there xD


Like these man-powered pallet trucks
by vulgarman
Sat Oct 12, 2013 12:45 am
Forum: Community Members
Topic: Dogs Kill Prisoners
Replies: 16
Views: 768

Re: Dogs Kill Prisoners

I stopped a riot in the canteen by spawning around 15 dogs & handlers in there. Because this seems obviously wrong to me, I am going to once again suggest that staff should not *poof* into existence, but should arrive on the truck like any other supply. And maybe they should arrive at 8 in the ...
by vulgarman
Fri Oct 11, 2013 4:23 am
Forum: Community Members
Topic: What's next BIG step for Alpha15?
Replies: 25
Views: 808

Re: What's next BIG step for Alpha15?

I think in Alpha 12 or 13 image thread there was a few pics of AC ducts http://forums.introversion.co.uk/viewtopic.php?f=43&t=21425&p=542161&hilit=Alpha+12+images#p542161 lots of new images in there The AC ducts might be from old builds, where during a riot, the roof would cover the top...
by vulgarman
Fri Oct 11, 2013 4:15 am
Forum: Community Members
Topic: Dogs Kill Prisoners
Replies: 16
Views: 768

Re: Dogs Kill Prisoners

I stopped a riot in the canteen by spawning around 15 dogs & handlers in there.

No death by dog.
by vulgarman
Tue Oct 08, 2013 5:55 pm
Forum: Community Members
Topic: what happened with tunnel digging?
Replies: 9
Views: 299

Re: what happened with tunnel digging?

As noted in the change log, tunneling has been nerfed. Only prisoners with the "Clever" hidden trait will attempt to dig tunnels, they require a tool, and they must be motivated. Details are in the release announcement . xander Nice, well looks like I'll be editing in clever trait in the ...
by vulgarman
Thu Oct 03, 2013 4:59 am
Forum: Community Members
Topic: A little Delay.
Replies: 3
Views: 292

A little Delay.

Further, is seems Chris is going to be attending to a short Delay for the foreseeable future.

:mrgreen:
by vulgarman
Thu Sep 19, 2013 5:12 am
Forum: Community Members
Topic: This game should be in outer space.
Replies: 136
Views: 7019

Re: This game should be in outer space.

No. This game should be in the center of the earth, and a prison for mole people.
by vulgarman
Thu Sep 19, 2013 5:08 am
Forum: Community Members
Topic: How do you make prisoners stop fighting/destroying?
Replies: 6
Views: 196

Re: How do you make prisoners stop fighting/destroying?

search the prisoner. that usually gets a guard to break the hover-loop.
by vulgarman
Fri Sep 13, 2013 4:08 am
Forum: Community Members
Topic: [Suggestion] New Sector
Replies: 19
Views: 430

Re: [Suggestion] New Sector

if(maxsec.cells >= maxsec.prisoners){ no maxsec in genpop } else { maxsec in genpop } if(minsec.cells >= minsec.prisoners){ no minsec in genpop } else { minsec in genpop } In English, if you've got more min/max cells than you have min/max prisoners, genpop will be genpop only. Not that orange shirt...
by vulgarman
Sat Sep 07, 2013 10:06 am
Forum: Community Members
Topic: [deleted]
Replies: 3
Views: 68

Re: [deleted]

Wait, so this isn't just a joke thread? I feel like I missed out on the content. Unless it went off topic in the first post. I'd like Freedom need prisoners to go wandering around where they shouldn't be. Not trying to escape, but just wandering into offices and storage, because, why not? What have ...
by vulgarman
Sat Sep 07, 2013 9:47 am
Forum: Community Members
Topic: The lonely Guard.
Replies: 3
Views: 126

The lonely Guard.

Just another late evening shift guarding the main entrance to the prison. http://i307.photobucket.com/albums/nn320/vulgarman/Prison%20Architect/Prisoner_D1.jpg The guard doesn't mind the company, it seems. http://i307.photobucket.com/albums/nn320/vulgarman/Prison%20Architect/Prisoner_D2.jpg He even ...
by vulgarman
Fri Sep 06, 2013 9:01 am
Forum: Community Members
Topic: Riot trigger (Help please)
Replies: 20
Views: 223

Re: Riot trigger (Help please)

depends how far away the hole is.
by vulgarman
Fri Sep 06, 2013 9:00 am
Forum: Community Members
Topic: [suggestion] Prisoner Lifecycle
Replies: 5
Views: 255

Re: [suggestion] Prisoner Lifecycle

or maybe you find them swinging from the lightbulb in their cell if your psychiatrist tells a bad joke . That's what I read. So the guys that have a life sentence eventually get released? And don't age? Huh. Alright. It's like a time travel prison. You stop aging when you enter, but everyone else d...

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