Search found 19 matches

by Kolchak
Fri Aug 28, 2015 11:33 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 36
Replies: 20
Views: 160712

Re: Prison Architect Alpha 36

A few questions about the future: - I assume there will be more content with v.1 launch in October? - After that, will it be entirely optimization (traditional beta/post-release) or might beta include adding a few pieces of content which tie-up loose ends? - A good example to differentiate would be ...
by Kolchak
Fri Feb 28, 2014 5:57 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 18
Replies: 36
Views: 96738

Re: Prison Architect Alpha 18

"Dogs unable/unwilling to enter staff only zones" - the spirit was willing but the spelling was weak! Perhaps a General Education Course for someone...? :D
by Kolchak
Fri Dec 27, 2013 11:57 pm
Forum: General
Topic: British Boarding School Mod
Replies: 17
Views: 7016

Re: British Boarding School Mod

Hello, really enjoyed the mod; any comment on compatibility with Alpha 16? I assume it will need updating but does it work (albeit unrealistically?)
by Kolchak
Thu Oct 03, 2013 12:05 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 14
Replies: 43
Views: 64514

Re: Prison Architect Alpha 14

None of my dogs are hurt, yet, but I love the idea of them being healed equally with guards etc. - maybe a morale drop for guards who are seen to only after the dogs!
by Kolchak
Wed Sep 04, 2013 8:57 am
Forum: General
Topic: Reports/Prisoners
Replies: 4
Views: 582

Re: Reports/Prisoners

With a psychiatrist, as well as the general "20 prisoners really need to sleep" graph, there should be a display (when you mouse over a prisoner) of all their needs above a certain level, and the precise level of the need (i.e Clothing +++++++) - needs which are red in the prison wide grap...
by Kolchak
Sat Aug 31, 2013 9:45 pm
Forum: General
Topic: Solitary punishemt problem
Replies: 5
Views: 648

Chris has already fixed this bug for Alpha 14, apparently. I, personally, can't see why it should deprive you of a months gameplay (unless you also have the Deployment issue)
by Kolchak
Tue Jul 30, 2013 12:39 pm
Forum: Introversion Lounge
Topic: UNORIGINAL TROLL
Replies: 11
Views: 1665

Wow that was funny ... apart from the fact the joke was played (successfully) a few days ago ... and the fact that 'Alpha 12 is out' isn't posted in the Lounge ... oh and don't forget the fact that it's an 'Alpha 12 out' joke (which are more traumatic than hilarious)
by Kolchak
Tue Jul 30, 2013 12:33 pm
Forum: General
Topic: how to manage workshop ?
Replies: 7
Views: 4582

The first issue seems like a common or garden worker issue ... how about moving the workers (manually) who are supposed to be doing it? Or cancelling the job and re-ordering it? Secondly, they need one space below both the press and the saw; and I think it is slightly more efficient to have them tou...
by Kolchak
Mon Jul 29, 2013 10:59 am
Forum: General
Topic: Separation of max security prisoners
Replies: 16
Views: 8897

This belongs in General; because it is a question about how it can mechanically be done in the current version, not a request for better separation (of which there are many in the Alpha forum). Quite ironically, however, I think it is only added separation features (which I shan't detail, as this is...
by Kolchak
Fri Jul 26, 2013 10:42 pm
Forum: General
Topic: A prison sim without jailbreaks?
Replies: 21
Views: 2572

paktsardines wrote:
This isn't the developer forum. Why do you want to make baby Jesus cry?


Theological question - Does the baby Jesus really cry when some-one posts a suggestion in the General forum? I knew that Lucifer threw a party ... but had heard nothing about Jesus' tears!
by Kolchak
Mon Jul 22, 2013 8:54 am
Forum: General
Topic: How to manage cameras?
Replies: 14
Views: 3358

There should be series of lines at the start of the .prison files such as "EnabledElectricity true" etc. I think that any line which reads false is deleted, so just add below the last enabled line "EnabledVisibility true" - which adds fog of war (I know it technically disables vi...
by Kolchak
Sun Jul 21, 2013 7:23 am
Forum: General
Topic: A strange game. The only winning move is not to play.
Replies: 5
Views: 1092

Since the non-story mode is usually referred to as Sandbox mode, I can see why there is no 'winning' at the moment. That said, I would welcome some additional opportunities to fail. These could be: a larger than 50% escape within 24hrs, the implementation of inspections (every 7 days or so) and fail...
by Kolchak
Sun Jul 21, 2013 7:14 am
Forum: General
Topic: Why is my kitchen sink flashing? I've got water to it!!
Replies: 2
Views: 4425

Have you got water all the way to it? There must be a pipe in one of the squares which the sink occupies, not just adjacent. Also check your water pump is connected to an electricity supply, and that there is a complete system of pipes from the pump to the sink
by Kolchak
Wed Jul 10, 2013 11:18 am
Forum: General
Topic: PA Alpha 11 Sprites/Images
Replies: 23
Views: 5240

The knife is an interesting one ... I have heard that a contraband 'overlay' is being planned to allow you to see main sources of contraband, which inmates steal the most etc. However, if it was a button to open the overlay it would be in blue wouldn't it? Green suggests a room ... maybe guards will...
by Kolchak
Mon Jul 01, 2013 9:55 am
Forum: General
Topic: PA Alpha 11 Sprites/Images
Replies: 23
Views: 5240

Many things intrigue me about these; - what will be the use of the blue, red, and orange doors? - Why is there so much stuff that is too good to give to prisoners, but would fit in a staff room? (I'm thinking here about the vanity object, the wardrobe, the double bed, the bath, etc.) - Which room wi...

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