Search found 11 matches

by Pigster
Thu Sep 26, 2013 6:37 pm
Forum: Community Members
Topic: Were tunnels in the game before?
Replies: 9
Views: 295

Re: Were tunnels in the game before?

Easy for me to claim it, as I have no proof, but I'm sure I had a tunnel back in A9 or 10. It was one of those, 'eh, did I just see that right?' kind of moments.

Then again, I drink a lot.
by Pigster
Sun Aug 11, 2013 10:54 am
Forum: Community Members
Topic: Peace and Harmony - metal detectors are not needed
Replies: 5
Views: 259

I saved before starting the shakedown. After I move house I intend to go back, get to about 200 inmates then do the shakedown.
by Pigster
Sat Aug 10, 2013 10:21 pm
Forum: Community Members
Topic: Peace and Harmony - metal detectors are not needed
Replies: 5
Views: 259

Peace and Harmony - metal detectors are not needed

I haven't built one. I haven't done a shakedown. Until now. I found a thing or two. But for seventeen days, everyone has been happily getting along with each other. Soz. I'm a bit of a Muppet, I'm not sure how to properly link the screenshot. Here's hoping. http://steamcommunity.com/profiles/7656119...
by Pigster
Sat Aug 03, 2013 4:55 pm
Forum: Community Members
Topic: [suggestion] Prisoner ages
Replies: 6
Views: 159

I have logged a bug pointing out that you can have a 21 year old prisoner who has already spent 40 years in prison.

A simple trick would be to increase each prisoner's age in line with how quickly their time in prison is going up.
by Pigster
Thu Aug 01, 2013 9:43 am
Forum: Community Members
Topic: Clone Visitors(Alpha 12)
Replies: 2
Views: 266

Snot a new bug.

I had the multiple copy of visitor bug in A10.

But I didn't know how to log on to Mantis :(
by Pigster
Wed Jul 31, 2013 10:38 am
Forum: Community Members
Topic: So what regime do you use?
Replies: 18
Views: 777

9pm-2am sleep
3-5 yard
6-11 work
12-1 eat
2-9 work

Although I do cheat by putting showers and some beds in the yard.

Keeps 156 happy. Add one more and it is anarchy.
by Pigster
Sat Jul 13, 2013 8:53 pm
Forum: Community Members
Topic: Fences are watertight
Replies: 6
Views: 298

Fences are watertight

I hope this hasn't been spotted before, I did a quick look and couldn't spot it. I have put my shower heads in my yard (like you get near the beach?) and plan to contain the resulting flood with drains/leaving enough distance from TVs etc. but since I'm still building up my prison, I've not yet buil...
by Pigster
Fri Jul 05, 2013 7:14 pm
Forum: Community Members
Topic: Do I smell or something?
Replies: 8
Views: 399

Now that must be a bug.

I have a bit of a queue of deliveries and one of the prisoners being delivered got released status before he arrived!

Or my smell is especially fantastic.
by Pigster
Fri Jul 05, 2013 6:28 pm
Forum: Community Members
Topic: Do I smell or something?
Replies: 8
Views: 399

Do I smell or something?

I'm not sure if this counts as a bug, but is anyone else struggling to build up a population? I'm on day 32 and since about day 15 my population has been leaving me faster than new inmates are arriving. I had a maximum of just short of 200 and it has gradually dropped to the current 97! I'm less tha...
by Pigster
Sun Jun 16, 2013 6:41 pm
Forum: Community Members
Topic: Laundry idea
Replies: 1
Views: 97

This is at the moment my biggest bugbear with the game. You don't need an incentive to build a laundry - if you don't pretty soon things are going to fall apart. The same goes for pretty much every room: no shower - riots; no kitchen - riots etc. The early game is essentially the same every time - b...
by Pigster
Sun Apr 07, 2013 11:27 am
Forum: Community Members
Topic: Current Suggestions Compilation List
Replies: 331
Views: 19399

Decrepid conditions

How about linking the disrepair of the buildings/equipment to the mood of inmates? General decay over time, if not repaired, could give escapees a weak spot. You could have a new employee - painter and decorator, who had the job of... well you guess, but who could be sent in after a riot to make it ...

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