Search found 10 matches

by ssaavedra
Tue Mar 26, 2013 9:35 pm
Forum: Community Members
Topic: Staff only Zones to powerful?
Replies: 8
Views: 1012

The way it should work is that the guards prevent prisoners from going in those zones rather than prisoners simply never wanting to go in there. So if you have a staff only zone but nobody there to guard it then the prisoners would be able to get in. If a guard see's someone in there he will try to...
by ssaavedra
Tue Mar 26, 2013 9:29 pm
Forum: Community Members
Topic: Dragable zones
Replies: 14
Views: 1050

And by the way, how do we put which doors get assigned to which zones?
We can "cheat" the system by moving the doors one block in/out of the zone and rebuilding the walls to the door too, but that's also kind of annoying and space-wasting.
by ssaavedra
Tue Mar 26, 2013 9:20 pm
Forum: Community Members
Topic: [Suggestion] Lockdown doors and staff routes
Replies: 8
Views: 708

Re: [Suggestion] Lockdown doors and staff routes

In alpha 8 you can already do this by placing standard prison doors and setting them to locked open. They will then stay open until you hit the lockdown button and then they'll slam shut. In fact it seems to me that some of your issues with guards having to run around opening lots of doors could be...
by ssaavedra
Tue Mar 26, 2013 9:08 pm
Forum: Community Members
Topic: REQUIRES ENTRANCE
Replies: 9
Views: 519

you can delete it and add the money manually in the savegame, only search for your money integer and edit it. Actually, searching for the string Balance is more reproducible and scriptable ;) But anyway, should creating foundations cost money if right-clicked before starting? Because it seems to me...
by ssaavedra
Tue Mar 26, 2013 9:03 pm
Forum: Community Members
Topic: Lag in Alpha 8
Replies: 17
Views: 1195

Mine is also lagging, and besides of multithreading in Prison Architect, there seems to be that two threads eat their capabilities: my CPU is 4-core, and 2 of the cores would be at 100% (making the game "seem" like it is at 50%, but actually it is full capacity within those two threads). T...
by ssaavedra
Tue Mar 26, 2013 3:24 am
Forum: Community Members
Topic: [Suggestion] Lockdown doors and staff routes
Replies: 8
Views: 708

[Suggestion] Lockdown doors and staff routes

Related: http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?t=557 Prisons usually have "prisoners zones" and "safe zones", where safe means staff-only. Currently, staff pathfinding goes by something that I haven't quite determined yet, but that is close to the minimum...
by ssaavedra
Tue Mar 26, 2013 2:39 am
Forum: Community Members
Topic: [Suggestion?] Behaviour for the Power Supply
Replies: 9
Views: 650

I already thought it was intentional, but, as xander says in the bugtracker, the switches should remember that they're off. I believe all real prisons require a diesel backup generator. That would a good feature to add to the game. I'm with you. I didn't mean that I wanted to use Power Stations ever...
by ssaavedra
Tue Mar 26, 2013 2:36 am
Forum: Community Members
Topic: Problem with bugtracker account
Replies: 0
Views: 93

Problem with bugtracker account

I didn't know where to post this. I think my bugtracker account registration messed up (maybe I misspelled my email, I dont know). I have set up an account with another name (ssaavedra2) so that I can see current bugs. However, for consistency, I'd like to know if there's any way of getting my forum...
by ssaavedra
Sun Mar 24, 2013 8:46 pm
Forum: Community Members
Topic: [Suggestion?] Behaviour for the Power Supply
Replies: 9
Views: 650

[Suggestion?] Behaviour for the Power Supply

It happened to me that having two Power Stations connected to the same cables triggered a bug by which both of them would get out of power. Re-arming them does not fix it, and cutting the cables, then rearming doesn't either (maybe there's some cached value that doesn't get recalc'd in the process, ...
by ssaavedra
Sun Mar 24, 2013 8:00 pm
Forum: Community Members
Topic: [Suggestion] Steam Cloud
Replies: 4
Views: 478

[Suggestion] Steam Cloud

Now that Alpha 8 has just come to Steam and they have thought about this Early Access model, I think it would be a very nice feature if you could incorporate Steam Cloud for savegames when the game is installed from ( compiled for ) Steam. This way, we could keep our savegames backed up directly, an...

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