Search found 8 matches

by groovybluedog
Sat May 07, 2016 8:38 am
Forum: General
Topic: Feature idea: Cellblocks
Replies: 4
Views: 529

Re: Feature idea: Cellblocks

I could not agree more. They should also give you defined controls for each block, like the other guy said, separate regimes is a start!
by groovybluedog
Sat May 07, 2016 4:59 am
Forum: Community Members
Topic: [Suggestion] Allow me to set the priority of deployments
Replies: 3
Views: 114

Re: [Suggestion] Allow me to set the priority of deployments

That's a very good idea ! For some critical situations it could be very usefull. I propose that for maximum priority patrols instead of "a guard leaves his post to rest in the staff room then a guard is called to ensure the patrole" it could be like "the guard who wants to rest must ...
by groovybluedog
Wed May 04, 2016 6:06 am
Forum: General
Topic: [Suggestion] Stop a camera's movement/make static
Replies: 0
Views: 316

[Suggestion] Stop a camera's movement/make static

One idea would be to add a button or command (e.g. ctrl click) to the CCTV cameras where I could "pause" their panning; in other words, I want to create a fixed network of cameras where they won't pointlessly move and overlap and leave areas dark that don't need to be dark. Quite simple, y...
by groovybluedog
Wed May 04, 2016 6:02 am
Forum: General
Topic: [Suggestion] Manually adjust priorities
Replies: 2
Views: 287

Re: [Suggestion] Manually adjust priorities

i was hoping something like that to be implemented in update 6, they added priorities to buildings (really great in some instance) but you cannot prioritize stuff like cooking, healing people and so on. i still have the same problem with mi canteens, everything was fine until i added the 5th kitche...
by groovybluedog
Tue May 03, 2016 3:29 am
Forum: Community Members
Topic: [Suggestion] Allow me to set the priority of deployments
Replies: 3
Views: 114

[Suggestion] Allow me to set the priority of deployments

With the deployments, there are some more important ones that others. Some, are just there to make use of those wondering guards and are not so important... So my idea is to implement some sort of priority system for all types of deployment on a per-deployment and per-position/guard (not specific to...
by groovybluedog
Sat Aug 09, 2014 12:19 pm
Forum: Community Members
Topic: Purpose of CCTV when "Fog of War" is disabled.
Replies: 5
Views: 210

Re: Purpose of CCTV when "Fog of War" is disabled.

I notice a similar thing too. What really annoys me is when I have a prison that needs attending to yet guards go and sit in the deliveries area and have to walk half of the map to open a door that I have chosen not to use door control for.
by groovybluedog
Fri Aug 01, 2014 7:20 pm
Forum: Community Members
Topic: [NEW USERS, READ FIRST] How to post a suggestion or question
Replies: 44
Views: 6538

Re: [NEW USERS, READ FIRST] How to post a suggestion or ques

Remember there have been tens of thousands of Prison Architect forum posts: . If you're having a problem playing or running the game, it is highly likely that someone else has had it before and solved it. . If you have suggestions for the game it is highly likely that someone else has suggested the...
by groovybluedog
Mon Apr 22, 2013 11:55 pm
Forum: General
Topic: Patrol routes for Doctors and Janitors
Replies: 3
Views: 625

I am in complete agreement with this idea, it's a good suggestion and definitely needs to be implemented.

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