Search found 316 matches
- Mon Apr 06, 2015 5:26 am
- Forum: General
- Topic: Yard Time vs Free Time?
- Replies: 3
- Views: 1473
Re: Yard Time vs Free Time?
I do it because I want to force my prisoners out of my canteen after eating. Yard and shower time are nice ways to force your prisoners into certain areas of your prison
- Fri Apr 03, 2015 11:18 pm
- Forum: Community Members
- Topic: Execution leads to more deaths...
- Replies: 23
- Views: 2230
Re: Execution leads to more deaths...
It would be so much simpler if the game just figured out the path your Death Row inmate would take and would force that area to be clear of all non-essential personnel. Ie, even paroling guards would clear out. It seems silly to lock down your whole prison just for an execution imo. But clearing a h...
- Sat Jan 10, 2015 2:58 pm
- Forum: Community Members
- Topic: Giving people drug Treatment is bad .-.
- Replies: 11
- Views: 1211
Re: Giving people drug Treatment is bad .-.
There's also the issue that K9 units abandon their posts when they find someone carrying a drug.
Also, it sometimes gets so bad with these addicts that I've had a few start to starve because they kept getting caught with drugs and would be sitting in a jail cell through meal times
Also, it sometimes gets so bad with these addicts that I've had a few start to starve because they kept getting caught with drugs and would be sitting in a jail cell through meal times
- Sat Dec 20, 2014 6:27 pm
- Forum: Community Members
- Topic: [feedback] Deployment Scheduler (A28)
- Replies: 10
- Views: 1279
Re: [feedback] Deployment Scheduler (A28)
It just seems a bit clunky at the moment for me. With only 7 different schedules (minus the white 24 hour one) it's a bit of a pain in the arse to get everything set up correctly. Why not have it more like the programs scheduler (the newer one that lets you be more detailed). All the hours would be ...
- Tue Sep 30, 2014 10:25 am
- Forum: Community Members
- Topic: Prisoner security level snowball effect?
- Replies: 5
- Views: 445
Re: Prisoner security level snowball effect?
[...] if they passed the Psychologists therapy and if they did I knock them back down to med nice approach! Did you notice them becoming actually nicer? Or do you often have to change them back? Im really curious about this! Getting nicer? Nah I don't pay enough attention to the individuals to noti...
- Tue Sep 30, 2014 10:23 am
- Forum: Community Members
- Topic: [suggestion] Instigator and Volatile is too OP combined
- Replies: 8
- Views: 662
Re: [suggestion] Instigator and Volatile is too OP combined
Why'd you keep sacrificing guards? There are riot police for a reason
- Tue Sep 30, 2014 10:21 am
- Forum: Community Members
- Topic: Prisoner security level snowball effect?
- Replies: 5
- Views: 445
Re: Prisoner security level snowball effect?
It kind of does. But only so much. The only people I've noticed getting upgraded automatically are the murderers or those who inflict serious injury. But they're still essentially who they were when they were med security I assume, so they won't be as volatile or prone to bitching as those who come ...
- Tue Sep 30, 2014 10:17 am
- Forum: Community Members
- Topic: [Bug] STOP THE NOISE!!!
- Replies: 5
- Views: 640
Re: [Bug] STOP THE NOISE!!!
I've had it happen when I've been laying out flooring
- Sun Sep 28, 2014 8:21 am
- Forum: Community Members
- Topic: Using CI feature to execute prisoners.
- Replies: 8
- Views: 702
Re: Using CI feature to execute prisoners.
Well, when I deliberately overpopulate my prison by 700 prisoners, 30-40 deaths a day isn't a big deal. I'm trying to find ways to break the game. The ability to create large riots on demand seems like I succeeded. I'm pretty sure if you weren't so cowardly and did in fact mess around with failure ...
- Tue Aug 19, 2014 5:52 pm
- Forum: Community Members
- Topic: [suggestion]marital encounters room
- Replies: 12
- Views: 1236
Re: [suggestion]marital encounters room
Y'all just wanna see your lil sprites bangin'
- Wed Aug 06, 2014 11:32 am
- Forum: Community Members
- Topic: [Suggestion] Set Staff Work Areas
- Replies: 24
- Views: 2173
Re: [Suggestion] Set Staff Work Areas
Thanks for all the support :D Drake, if you select a few workmen and click on the trucks, similar to how you order a guard to go to a certain area, then they'll go to your deliveries and start unloading cargo. It's a bit tedious but they'll completely unload/ load a truck before they decide to leave...
- Tue Jul 29, 2014 7:39 am
- Forum: Community Members
- Topic: [suggestion] Log Rack
- Replies: 14
- Views: 1815
Re: [suggestion] Log Rack
Usually I'll just remove the forestry room if my workshop is starting to get full. It's not ideal, but it's a sort-of fix for your problem. But don't get me wrong, I like the idea and would love to see it in-game
- Thu Jul 10, 2014 11:28 am
- Forum: Community Members
- Topic: [Suggestion] Psyc Ward
- Replies: 10
- Views: 693
Re: [Suggestion] Psyc Ward
Damn Xander and his links
- Tue Jul 01, 2014 4:14 am
- Forum: Community Members
- Topic: Kitchen Safety/Hygiene
- Replies: 15
- Views: 1164
Re: Kitchen Safety/Hygiene
Does it say under the program if there are any prisoners interested in it?
If there aren't any prisoners interested try reducing punishments/ removing Armed Guards.
If there aren't any prisoners interested try reducing punishments/ removing Armed Guards.
- Sun Jun 29, 2014 6:58 pm
- Forum: Community Members
- Topic: [Suggestion] Food carts
- Replies: 9
- Views: 746
Re: [Suggestion] Food carts
Correct handling of food for locked up or solitary would be to load the needed amount in a food cart per cell block which houses locked up prisoners, have one guard or workman move the cart to the cell block(s) and have guards distribute the meals to the cells. Cooks start moving food 1 hour before...