Search found 316 matches

by christhekiller
Mon Apr 06, 2015 5:26 am
Forum: General
Topic: Yard Time vs Free Time?
Replies: 3
Views: 1473

Re: Yard Time vs Free Time?

I do it because I want to force my prisoners out of my canteen after eating. Yard and shower time are nice ways to force your prisoners into certain areas of your prison
by christhekiller
Fri Apr 03, 2015 11:18 pm
Forum: Community Members
Topic: Execution leads to more deaths...
Replies: 23
Views: 2230

Re: Execution leads to more deaths...

It would be so much simpler if the game just figured out the path your Death Row inmate would take and would force that area to be clear of all non-essential personnel. Ie, even paroling guards would clear out. It seems silly to lock down your whole prison just for an execution imo. But clearing a h...
by christhekiller
Sat Jan 10, 2015 2:58 pm
Forum: Community Members
Topic: Giving people drug Treatment is bad .-.
Replies: 11
Views: 1211

Re: Giving people drug Treatment is bad .-.

There's also the issue that K9 units abandon their posts when they find someone carrying a drug.


Also, it sometimes gets so bad with these addicts that I've had a few start to starve because they kept getting caught with drugs and would be sitting in a jail cell through meal times
by christhekiller
Sat Dec 20, 2014 6:27 pm
Forum: Community Members
Topic: [feedback] Deployment Scheduler (A28)
Replies: 10
Views: 1279

Re: [feedback] Deployment Scheduler (A28)

It just seems a bit clunky at the moment for me. With only 7 different schedules (minus the white 24 hour one) it's a bit of a pain in the arse to get everything set up correctly. Why not have it more like the programs scheduler (the newer one that lets you be more detailed). All the hours would be ...
by christhekiller
Tue Sep 30, 2014 10:25 am
Forum: Community Members
Topic: Prisoner security level snowball effect?
Replies: 5
Views: 445

Re: Prisoner security level snowball effect?

[...] if they passed the Psychologists therapy and if they did I knock them back down to med nice approach! Did you notice them becoming actually nicer? Or do you often have to change them back? Im really curious about this! Getting nicer? Nah I don't pay enough attention to the individuals to noti...
by christhekiller
Tue Sep 30, 2014 10:23 am
Forum: Community Members
Topic: [suggestion] Instigator and Volatile is too OP combined
Replies: 8
Views: 662

Re: [suggestion] Instigator and Volatile is too OP combined

Why'd you keep sacrificing guards? There are riot police for a reason
by christhekiller
Tue Sep 30, 2014 10:21 am
Forum: Community Members
Topic: Prisoner security level snowball effect?
Replies: 5
Views: 445

Re: Prisoner security level snowball effect?

It kind of does. But only so much. The only people I've noticed getting upgraded automatically are the murderers or those who inflict serious injury. But they're still essentially who they were when they were med security I assume, so they won't be as volatile or prone to bitching as those who come ...
by christhekiller
Tue Sep 30, 2014 10:17 am
Forum: Community Members
Topic: [Bug] STOP THE NOISE!!!
Replies: 5
Views: 640

Re: [Bug] STOP THE NOISE!!!

I've had it happen when I've been laying out flooring
by christhekiller
Sun Sep 28, 2014 8:21 am
Forum: Community Members
Topic: Using CI feature to execute prisoners.
Replies: 8
Views: 702

Re: Using CI feature to execute prisoners.

Well, when I deliberately overpopulate my prison by 700 prisoners, 30-40 deaths a day isn't a big deal. I'm trying to find ways to break the game. The ability to create large riots on demand seems like I succeeded. I'm pretty sure if you weren't so cowardly and did in fact mess around with failure ...
by christhekiller
Tue Aug 19, 2014 5:52 pm
Forum: Community Members
Topic: [suggestion]marital encounters room
Replies: 12
Views: 1236

Re: [suggestion]marital encounters room

Y'all just wanna see your lil sprites bangin'
by christhekiller
Wed Aug 06, 2014 11:32 am
Forum: Community Members
Topic: [Suggestion] Set Staff Work Areas
Replies: 24
Views: 2173

Re: [Suggestion] Set Staff Work Areas

Thanks for all the support :D Drake, if you select a few workmen and click on the trucks, similar to how you order a guard to go to a certain area, then they'll go to your deliveries and start unloading cargo. It's a bit tedious but they'll completely unload/ load a truck before they decide to leave...
by christhekiller
Tue Jul 29, 2014 7:39 am
Forum: Community Members
Topic: [suggestion] Log Rack
Replies: 14
Views: 1815

Re: [suggestion] Log Rack

Usually I'll just remove the forestry room if my workshop is starting to get full. It's not ideal, but it's a sort-of fix for your problem. But don't get me wrong, I like the idea and would love to see it in-game
by christhekiller
Thu Jul 10, 2014 11:28 am
Forum: Community Members
Topic: [Suggestion] Psyc Ward
Replies: 10
Views: 693

Re: [Suggestion] Psyc Ward

xander wrote:Haven't we talked about prisoners with mutant powers before?

xander


Damn Xander and his links
by christhekiller
Tue Jul 01, 2014 4:14 am
Forum: Community Members
Topic: Kitchen Safety/Hygiene
Replies: 15
Views: 1164

Re: Kitchen Safety/Hygiene

Does it say under the program if there are any prisoners interested in it?

If there aren't any prisoners interested try reducing punishments/ removing Armed Guards.
by christhekiller
Sun Jun 29, 2014 6:58 pm
Forum: Community Members
Topic: [Suggestion] Food carts
Replies: 9
Views: 746

Re: [Suggestion] Food carts

Correct handling of food for locked up or solitary would be to load the needed amount in a food cart per cell block which houses locked up prisoners, have one guard or workman move the cart to the cell block(s) and have guards distribute the meals to the cells. Cooks start moving food 1 hour before...

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