christopher1006 wrote:But how do you display it so that it's unquestionably a hill and not a random texture so the play can tell at a glance relative height?
Shading at the bottom end of the hill, more light at the summit.
christopher1006 wrote:But how do you display it so that it's unquestionably a hill and not a random texture so the play can tell at a glance relative height?
'bang bang bang bang, reload, bang bang bang KILLSTREAK!