Search found 110 matches

by Daimaju
Sat Apr 04, 2015 12:16 am
Forum: Community Members
Topic: [Suggestion] Choice of Execution Method
Replies: 21
Views: 2133

Re: [Suggestion] Choice of Execution Method

You could argue that the gas chamber is 'graphically safe' as well, but there might be some people linking it to death camps from a few decades back. So? Gas chambers are real. People have been killed in these - and I'm not referring to death camps. Why does everything has to be related to the fuck...
by Daimaju
Wed Apr 01, 2015 6:40 pm
Forum: Community Members
Topic: [Suggestion] Choice of Execution Method
Replies: 21
Views: 2133

Re: [Suggestion] Choice of Execution Method

What none of you seem to understand is that this is NOT an American prison. Except everyone does, starting with post #3, where the poster clearly reminded the OP that this isn't about American prisons. Maybe try reading a thread before you answer and blame everyone of ignorance, while practicing it...
by Daimaju
Tue Mar 31, 2015 10:09 pm
Forum: Community Members
Topic: [Suggestion] Execution failures
Replies: 7
Views: 1650

Re: [Suggestion] Execution failures

There is no need to have botched executions in this game. It's already a touchy enough subject and will likely result in a Mature rating from the ESRB once released, without the need for that much depth. Right, because inmates stabbing "a snitch" or an ex-cop to death with a shard is cool...
by Daimaju
Tue Mar 31, 2015 9:55 pm
Forum: Community Members
Topic: [Suggestion] Choice of Execution Method
Replies: 21
Views: 2133

Re: [Suggestion] Choice of Execution Method

Well, I want them to focus on further development but I'd prefer the lethal injection over the chair, so I hope they might add this if time and resources allow. If not... we have some skilled modders who already do amazing stuff. Exchanging the chair with a gurney that has the functionality of a bed...
by Daimaju
Sun Apr 13, 2014 2:08 pm
Forum: Community Members
Topic: I HAVE FIGURED OUT HOW TO HAVE MORE MATERIALS IN GAME!!!!
Replies: 7
Views: 780

Re: I HAVE FIGURED OUT HOW TO HAVE MORE MATERIALS IN GAME!!!

mfkdso wrote:(i also hacked in the materials like)

Image
Also, writing all caps in the topic or thread title is a no go...
by Daimaju
Fri Feb 07, 2014 4:26 pm
Forum: Community Members
Topic: Edited/Hacked Save File!
Replies: 12
Views: 1192

Re: Edited/Hacked Save File!

xander wrote:
Daimaju wrote:So 1337! xD

My daughter was born at 1337 o'clock (1:37 PM). I thought that was incredibly awesome, but it seems that 1337 5p34|< is no longer a thing. :(

xander

Never was if you ask me, but let's just concur that your daughter is indeed 1337 for being born at that exact time! :)
by Daimaju
Fri Feb 07, 2014 2:43 pm
Forum: Community Members
Topic: Edited/Hacked Save File!
Replies: 12
Views: 1192

Re: Edited/Hacked Save File!

I have made an edited save file with: -Everything Unlocked. -Balance at 999,999,999. -No fog of war -Policy now has punishments for murder and complaints. (NOT EDITABLE FOR YOU, BUT 60 HOURS IN SOLITARY FOR COMPLAINING AND 600 HOURS IN SOLITARY FOR MURDER!!!) -AND MORE! Download link: https://mega....
by Daimaju
Mon Feb 03, 2014 1:21 pm
Forum: Community Members
Topic: [Bugfix] Alpha 17 Dogs
Replies: 10
Views: 1654

Re: [Bugfix] Alpha 17 Dogs

Step one, locate your main.dat open it with winrar and extract the contents. They are located in the following: Windows Vista, 7, and 8: C:\Users\your-username\AppData\Local\Introversion\Prison Architect Windows XP: C:\documents and settings\your-username\local settings\application data\introversio...
by Daimaju
Mon Feb 03, 2014 12:36 pm
Forum: Community Members
Topic: Deactivate electricity...
Replies: 7
Views: 763

Re: Deactivate electricity...

Is there any freaking way to just disable that "need" all together? I fucking dont get how the mechanics for it works. I enable all the capacitators, and then the power station, the red bar thing goes half way up, but still it cuts out again. Its ridicolous and stupid. How do I get rid of...
by Daimaju
Mon Nov 11, 2013 11:09 pm
Forum: Community Members
Topic: [Suggestion] DEATH ROW :D
Replies: 22
Views: 1936

Re: [Suggestion] DEATH ROW :D

You should have your own control, if you want to give them bad lives and enjoy it, do it. But not control about life or death, this is beyond stupid. This is a prison "sim", not, as mentioned above, call of stupid. Executions should not be "fun", they should confront you with a ...
by Daimaju
Thu Aug 08, 2013 5:06 pm
Forum: Community Members
Topic: Prison Architect: Global Financial Crisis Mod 0.99
Replies: 178
Views: 16192

paktsardines wrote:Sorry..I got stuck in a pointless argument. ;)

Will put it up when I finish work tomorrow. Sorry for the delay.

Oh, so now it's Chris' fault!?
*ba-dum-tis!'

:lol:
by Daimaju
Sat Aug 03, 2013 12:46 pm
Forum: Community Members
Topic: Suggestion: "Human rights inspector"
Replies: 9
Views: 1087

They might send a SAR team...and try to explain it to their relatives why they starved in a dark holding cell :P
by Daimaju
Sat Aug 03, 2013 12:39 pm
Forum: Community Members
Topic: Suggestion: "Human rights inspector"
Replies: 9
Views: 1087

Suggestion: "Human rights inspector"

After reading this: personally I make a private holding cell, stick the most violent offenders in there, Lock the door and then wait awhile(running up the temp in the prison if need be).. usually they will off each other and I let the victor back into general population til the need arises again. (a...
by Daimaju
Sat Aug 03, 2013 12:16 pm
Forum: Community Members
Topic: Prisoners don't get punishment if they are too much miscount
Replies: 5
Views: 628

Re: Prisoners don't get punishment if they are too much misc

berke1100 wrote:There is any fix for it ?

The chair. About time Chris adds it! :twisted:
by Daimaju
Sat Aug 03, 2013 12:06 pm
Forum: Community Members
Topic: [suggestion] Deliverable blood/plasma
Replies: 24
Views: 1943

paktsardines wrote:
What does this add, other than a bottleneck to rapid healing


It adds depth. Chefs need food to do their jobs, doctors need supplies to do theirs.

+1

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