They would still have to support it regardless of whats being stated in the terms.
Technically they don't have to do anything but in practice they would
I would like to have access to such tools, but I can't say it's something they should prioritize at this stage.
Search found 146 matches
- Sun Sep 28, 2014 7:40 am
- Forum: Modding
- Topic: With the new mod stuff, this should be brought up again IMO
- Replies: 7
- Views: 2122
- Sat Sep 27, 2014 10:38 pm
- Forum: Modding
- Topic: [riot starting] modding
- Replies: 6
- Views: 4609
Re: [riot starting] modding
Starting a fire should be doable, a riot as well if you grab hold of x number of prisoners and force their needs to crazy values?
Might be some flags related to rioting as well.
Non modding way would be to call firemen, aim at power generator and ka-boom :p
Might be some flags related to rioting as well.
Non modding way would be to call firemen, aim at power generator and ka-boom :p
- Sat Sep 27, 2014 11:10 am
- Forum: Modding
- Topic: [mod request] Arkham Asylum
- Replies: 3
- Views: 1590
Re: [mod request] Arkham Asylum
Because it's early, it's more tempting to team up for larger projects once more of the modding system is implemented
- Sat Sep 27, 2014 9:37 am
- Forum: Modding
- Topic: In a mod's lua scripts, is it possible to....
- Replies: 5
- Views: 2777
Re: In a mod's lua scripts, is it possible to....
Isn't this the most up to date collection of object properties we have? http://devwiki.introversion.co.uk/pa/index.php/Modding_Quickstart_Guide#Properties_5 edit: Nvm, there's more than that which can be set with Game.SetFlag for the objects. Is it possible to check for room uid or even just type at...
- Sat Sep 27, 2014 9:24 am
- Forum: Modding
- Topic: With the new mod stuff, this should be brought up again IMO
- Replies: 7
- Views: 2122
Re: With the new mod stuff, this should be brought up again
Then they would have to support these tools officially in some sense at least, which may not be ideal.
- Fri Sep 26, 2014 1:57 pm
- Forum: Community Members
- Topic: [Bug] CCTV Monitors Alpha 25
- Replies: 4
- Views: 549
Re: [Bug] CCTV Monitors Alpha 25
does these issues also occur on maps created in Alpha-25?
or is ut just when loading maps from older veraions?
or is ut just when loading maps from older veraions?
- Thu Sep 25, 2014 11:57 am
- Forum: Community Members
- Topic: Will IntroVersion deliver Prison Architect?
- Replies: 28
- Views: 2113
Re: Will IntroVersion deliver Prison Architect?
I understand the concern but for a company like IV there's not a chance of them not delivering. They have years of experience and have over it's many years shown that they deliver their products. I don't want to repeat what Xander and others have said above to the letter but I agree with them. From ...
- Thu Sep 25, 2014 10:08 am
- Forum: Community Members
- Topic: BugBash-2?
- Replies: 26
- Views: 1877
Re: BugBash-2?
Trying to remember all your passwords and login information is like memorizing the phone book these days if you don't have it written down on physical paper somewhere. Using a unique password for everything is impossible without writing it down or using software like 1Password to help you remember....
- Thu Sep 25, 2014 8:27 am
- Forum: Community Members
- Topic: BugBash-2?
- Replies: 26
- Views: 1877
Re: BugBash-2?
You need to login with your iv account, then with another account for mantis.
You will have to create the mantis account first if you haven't already
You will have to create the mantis account first if you haven't already
- Thu Sep 18, 2014 5:48 pm
- Forum: Community Members
- Topic: Bug: fog of war does not grey out areas
- Replies: 4
- Views: 322
Re: Bug: fog of war does not grey out areas
If it's in the tracker then all the discussions and data about the issue will be in one place, the one place where we strive to gather all the bug information
- Thu Sep 18, 2014 12:57 pm
- Forum: Community Members
- Topic: Game wont save
- Replies: 29
- Views: 1955
Re: Game wont save
RuZone wrote:I found how to solve our problem. Need to change the save file extension "*.prison-temp" to "*.prison" !
That works as a workaround for some of these issues but not all
- Thu Sep 18, 2014 9:50 am
- Forum: Community Members
- Topic: Game wont save
- Replies: 29
- Views: 1955
Re: Game wont save
@Everyone: It's very important that you submit bug reports for them induvidually! Even if it's seemingly the same issue, because we have several different problems with saves in Alpha-24. That way we can keep discussion going on each issue seperately to identify and resolve each of them. Else it ea...
- Wed Sep 17, 2014 10:00 am
- Forum: Modding
- Topic: HowTo Sprite?
- Replies: 2
- Views: 1253
- Tue Sep 16, 2014 10:37 pm
- Forum: Modding
- Topic: Modding Stable?
- Replies: 20
- Views: 3904
Re: Modding Stable?
It's a big issue that will need to be dealt with later when more systems are in place.
A lot of systems which greatly affect performance is still being built and/or designed
There's no denying that this is a big issue, and it's clear that the developers work with long term solutions.
A lot of systems which greatly affect performance is still being built and/or designed
There's no denying that this is a big issue, and it's clear that the developers work with long term solutions.
- Tue Sep 16, 2014 11:23 am
- Forum: Community Members
- Topic: Problem with save and load
- Replies: 2
- Views: 302
Re: Problem with save and load
@Deemedrol: You do not have the same issue as the op has then, but a different issue. Cryilic is supposed to be supported as of this fix: http://bugs.introversion.co.uk/view.php?id=379 It may be a whole new issue, or a resurfacing of the old issue. Eitherway I'd want you to report it as a new issue...