Search found 9 matches

by CoffeeBalls21
Wed Mar 09, 2016 6:35 pm
Forum: Modding
Topic: Need info about listeners for new Buttons
Replies: 9
Views: 1184

Re: Need info about listeners for new Buttons

Currently none, but it gives us the ability to expand in future if people want other things. Thanks elDiablo, Is there a dedicated place were Modders can request features for future versions? This is my mod below and it works as it is but there is a lot more I would like to do with it given access ...
by CoffeeBalls21
Sat Mar 05, 2016 8:01 pm
Forum: Modding
Topic: Need info about listeners for new Buttons
Replies: 9
Views: 1184

Re: Need info about listeners for new Buttons

elDiablo wrote:Yeah, sorry about that everyone. We intended to give out the example mods with the update. My bad! Well done on figuring it out!


Can I ask what other arguments can be used for the Interface Type other than "Button"
by CoffeeBalls21
Fri Feb 06, 2015 9:51 pm
Forum: Modding
Topic: Editing guard behavior
Replies: 3
Views: 388

Re: Editing guard behavior

I have hacked the behaviour of Riot Guards in my Aviation mod. If not deployed by a call out they try to run continuously of the map, with a bit of magic I prevent them from doing this and some what make them usable. They are controlled by an item that they carry on them. Your welcome to have a look...
by CoffeeBalls21
Fri Feb 06, 2015 9:44 pm
Forum: Modding
Topic: [Mod] Aviation - A Helicopter Mod - Alpha_29 v2.0
Replies: 3
Views: 1745

[Mod] Aviation - A Helicopter Mod - Alpha_29 v2.0

Hi all just to let you all know I have updated my mod Aviation. It allows for the use of Helicopter pads in your prisons. You can use it to get prisoner into your prison in an alternative way. It also allows for precise deployment of prisoners. Give it a go your selves at: http://steamcommunity.com/...
by CoffeeBalls21
Sat Jan 31, 2015 8:03 pm
Forum: Modding
Topic: Help with static object that uses a weapon?
Replies: 11
Views: 449

Re: Help with static object that uses a weapon?

The get and set Property must in close the first argument with "".
by CoffeeBalls21
Sat Jan 31, 2015 12:37 am
Forum: Modding
Topic: Help with static object that uses a weapon?
Replies: 11
Views: 449

Re: Help with static object that uses a weapon?

Make your sentry a entity and then on creation save its position with: Object.SetProperty(Pos.x, this.Pos.x) and Object.SetProperty(Pos.y, this.Pos.y). Now in the update function set: this.Pos.x to Object.GetProperty(Pos.x) and this.Pox.y to Object.SetProperty(Pos.y, this.Pos.y). This will prevent t...
by CoffeeBalls21
Fri Jan 30, 2015 11:56 pm
Forum: Modding
Topic: [Mod] Aviation - A Helicopter Mod
Replies: 2
Views: 1863

[Mod] Aviation - A Helicopter Mod

Hi my name is CoffeeBalls21 and I have created a mod called Aviation. It allows for the use of Helicopter pads in your prisons. You can use it to get prisoner into your prison in an alternative way. It also allows for precise deployment of prisoners. Give it a go your selves at: http://steamcommunit...
by CoffeeBalls21
Mon Jan 26, 2015 12:51 pm
Forum: Modding
Topic: What is the scope enforcement on lua files in PA?
Replies: 8
Views: 884

Re: What is the scope enforcement on lua files in PA?

I'm am interested in more catches like: Make the other two scriptable. Let them check if your first object is around (GetNearbyObjects()). If not, delete them. Additionally you can save the Id of the first object as a variable and check for it if there will be many objects in a small place. Good lu...
by CoffeeBalls21
Mon Jan 26, 2015 4:23 am
Forum: Modding
Topic: What is the scope enforcement on lua files in PA?
Replies: 8
Views: 884

Re: What is the scope enforcement on lua files in PA?

I'm am interested in more catches like: function Dump() function Dismantle() function Sell() It would be a very nice way to do some clean up before the object and script associated with it was destroyed. I am building a mod that has a multi object approach. When I build an object it also spawns in t...

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