Hi guys,
I've started a new map but haven't selected Unlimited Funds, is there a way that I can turn this on once already in game? I don't want to begin again because I've planned everything out already.
Editing the "Balance" in the save file doesn't seem to work anymore.
Any ideas?
Search found 31 matches
- Tue Jan 10, 2017 8:43 pm
- Forum: Community Members
- Topic: Unlimited funds
- Replies: 0
- Views: 706
- Tue Apr 08, 2014 2:58 pm
- Forum: Community Members
- Topic: Modding tips
- Replies: 3
- Views: 310
Re: Modding tips
Bump for bumps sake.
- Wed Apr 02, 2014 11:58 am
- Forum: Community Members
- Topic: [Mod] Alpha 19 User Interface Fix
- Replies: 6
- Views: 709
Re: [Mod] Alpha 19 User Interface Fix
This looks a good Mod! Will try it out tonight.
- Tue Apr 01, 2014 7:07 pm
- Forum: Community Members
- Topic: Income Bug
- Replies: 9
- Views: 585
Re: Income Bug
Not too sure if I saw it right but by cashflow seemed to stop... well, flowing when I had a negative balance. Anyone else seen this?
- Tue Apr 01, 2014 7:05 pm
- Forum: Community Members
- Topic: Materials Mods (not Mod post)
- Replies: 0
- Views: 164
Materials Mods (not Mod post)
Hi all,
Some of the materials mods are great to have installed. I particularly like to fix the windows but, not being a modder myself, I always forget how to make mods compatible with new updates. Can someone remind me? Or even point me to a window fix that will work with a19.
Thanks
Some of the materials mods are great to have installed. I particularly like to fix the windows but, not being a modder myself, I always forget how to make mods compatible with new updates. Can someone remind me? Or even point me to a window fix that will work with a19.
Thanks
- Tue Apr 01, 2014 6:54 pm
- Forum: Community Members
- Topic: Fixes for Alpha 20
- Replies: 7
- Views: 648
Re: Fixes for Alpha 20
Not a gripe but both people getting stuck on door corners and the inability to build in the centre of a "+" are known issues.
I quite like your idea of maybe having the game slow down when incidents occur. Maybe a "centre-on" mechanic would be good.
I quite like your idea of maybe having the game slow down when incidents occur. Maybe a "centre-on" mechanic would be good.
- Mon Mar 31, 2014 7:18 pm
- Forum: Community Members
- Topic: UI Clutter?
- Replies: 2
- Views: 220
Re: UI Clutter?
My suggestion for sub-menuing is: =BUILD - Planning . Walls . Objects . Pathways - Foundations . Build . Remove - Materials . All floors & walls - Objects . All objects - Utilities . All utilities - Clone = STAFF - Hire . All staff to hire - Deployment . Leads to the deployment/patrol screen for...
- Mon Mar 31, 2014 1:35 pm
- Forum: Community Members
- Topic: UI Clutter?
- Replies: 2
- Views: 220
UI Clutter?
Hi all, Really enjoying the latest Alpha but I began to notice that there is now quite a lot going on with the UI in-game. I wonder what your thoughts were on this. I think it would be good to see some sub-menus added to de-clutter the bottom bar from the 12 (Build, Deploy, etc. +4 (Actions) +1(Repo...
- Fri Jan 31, 2014 4:12 pm
- Forum: Community Members
- Topic: Can someone remind me how to make mods compatible.
- Replies: 1
- Views: 284
Can someone remind me how to make mods compatible.
How do I make mods compatible with new alpha? I know its really simple but I've forgotten.
Help appreciated.
Help appreciated.
- Tue Jul 02, 2013 8:24 am
- Forum: Community Members
- Topic: Summary of livestream
- Replies: 3
- Views: 374
- Sat Jun 29, 2013 3:02 pm
- Forum: Community Members
- Topic: Delivering Garbage?
- Replies: 7
- Views: 408
- Sat Jun 29, 2013 10:55 am
- Forum: Community Members
- Topic: Fog of War on regardless :/
- Replies: 4
- Views: 643
Fog of War on regardless :/
I started a new prison as I often do and turned F.O.W. and continuous intake off to suit my play style. But regardless of my settings choice F.O.W. is still active. Checked the save file and "enabledvisiblity true" Hmmm..... bug?
- Sat Jun 29, 2013 10:50 am
- Forum: Community Members
- Topic: They uplaoded this quick on youtube... o.0
- Replies: 26
- Views: 2625
- Sat Jun 29, 2013 1:31 am
- Forum: Community Members
- Topic: They uplaoded this quick on youtube... o.0
- Replies: 26
- Views: 2625
- Fri Jun 28, 2013 6:19 pm
- Forum: Community Members
- Topic: Love the new feature, but ...
- Replies: 15
- Views: 1579