Search found 37 matches
- Sun Oct 12, 2014 2:55 pm
- Forum: Community Members
- Topic: Bug Bash: Help us verify bugs
- Replies: 26
- Views: 5072
Re: Bug Bash: Help us verify bugs
That would be good, though if anybody with the power to do so is reading this, can you remove the BB1J build from the Betas tab on Steam altogether then please? Can't see as it serves any purpose whatsoever, and most people when they see a beta version available expect it to be later than the curren...
- Sat Oct 11, 2014 5:51 pm
- Forum: Community Members
- Topic: Bug Bash: Help us verify bugs
- Replies: 26
- Views: 5072
Re: Bug Bash: Help us verify bugs
Will we get any interim builds before the next monthly one as we did with BB1? BB1 had 10 interims during the month (up to 1J), 11 days into October and we've have 0 so far with BB2. If/when they decide to issue an interim, will we get told? Or will we have to keep changing the build over to Beta in...
- Thu Oct 02, 2014 3:52 pm
- Forum: Community Members
- Topic: [Rant] PA development and what has been left behind
- Replies: 21
- Views: 1610
Re: [Rant] PA development and what has been left behind
Also on the OPs original point... you don't need a separate canteen for your other prisoner types, just alter the regime so that those guys use the canteen facilities you already have at a different time. At least until they do manage to fix the multiple kitchens/laundries issue, which I admit reall...
- Wed Oct 01, 2014 10:03 pm
- Forum: Community Members
- Topic: [suggestion] improvement on the lights system
- Replies: 4
- Views: 483
Re: [suggestion] improvement on the lights system
And they still call it "broadband"?
- Wed Oct 01, 2014 4:30 pm
- Forum: Community Members
- Topic: [suggestion] improvement on the lights system
- Replies: 4
- Views: 483
Re: [suggestion] improvement on the lights system
i don't know if this has been mentioned or not, sorry i can't look it up (Nepal isn't known for it's broadband speed, so searching takes several minutes) Huh? How does the search page take "several minutes" to load, yet loading up the main forum page itself, clicking on new post, and then...
- Mon Sep 29, 2014 11:28 pm
- Forum: Community Members
- Topic: [Suggestion] Designated Pathways
- Replies: 8
- Views: 628
Re: [Suggestion] Designated Pathways
I think a less complicated way around this would be to require all new inmates to be escorted to a holding cell first, before then being assigned a cell and taken to it by a second guard. This would serve two benefits... 1) it would get all prisoners inside your walls quicker. It's somewhat unrealis...
- Mon Sep 29, 2014 9:55 pm
- Forum: Community Members
- Topic: Bug Bash: Help us verify bugs
- Replies: 26
- Views: 5072
Re: Bug Bash: Help us verify bugs
Care to refresh the beta build on Steam to A25 level as a start point please? That way people can get ready and turn on the beta mode in preparation for BB2.
Thanks
Thanks
- Mon Sep 29, 2014 9:52 pm
- Forum: Community Members
- Topic: [bug] Sound effect stuck
- Replies: 7
- Views: 692
Re: [bug] Sound effect stuck
Quitting and re-loading fixes it for a short time only.
As a workaround until they fix it, can somebody with better skills than I whip up a quick mod to replace that one sound with a small clip of silence? I've seen sounds being replaced by mods, so I assume this is possible?
As a workaround until they fix it, can somebody with better skills than I whip up a quick mod to replace that one sound with a small clip of silence? I've seen sounds being replaced by mods, so I assume this is possible?
- Mon Sep 29, 2014 9:44 pm
- Forum: Community Members
- Topic: Please update Steam beta(bugbash) to A25
- Replies: 2
- Views: 307
Please update Steam beta(bugbash) to A25
IV, please can you update the bugbash beta build on steam to mirror A25. I keep enabling Beta downloads to see if bugbash has started yet, only to find it gives me an old Bugbash 1j build or something like that, so I have to revert to non-beta again. Please update it to mirror A25 as a starting poin...
- Mon Sep 29, 2014 9:39 pm
- Forum: Community Members
- Topic: [Bug] STOP THE NOISE!!!
- Replies: 5
- Views: 669
Re: [Bug] STOP THE NOISE!!!
Argh, I thought it was just me..... that noise as I move my mouse around is driving me insane. I can't play till it's fixed as I don't like complete silence (speakers off) either.
Is there anything to delete just that one sound somehow? Or a mod to replace it with a sound of silence?
Is there anything to delete just that one sound somehow? Or a mod to replace it with a sound of silence?
- Mon Sep 29, 2014 9:36 pm
- Forum: Community Members
- Topic: A25 - Worst patch ever IMO...
- Replies: 35
- Views: 3347
Re: A25 - Worst patch ever IMO...
* Prisoners categories: It doesn't make sense to have 5 categories. Its a mess with so many categories... Merge "min security prisoners" and "protective custody prisoners" into "min security prisoners". Merge "max security prisoners" and "super max priso...
- Mon Sep 29, 2014 3:15 pm
- Forum: Community Members
- Topic: [Suggestion] Panic BUtton
- Replies: 10
- Views: 909
Re: [Suggestion] Panic BUtton
Good idea blip
- Mon Sep 29, 2014 2:37 pm
- Forum: Community Members
- Topic: [Suggestion] Panic BUtton
- Replies: 10
- Views: 909
Re: [Suggestion] Panic BUtton
Personally, I like that this one is a mod, this way the player can decide if they want the feature as part of their prisons or not. Just as if it wasn't a mod and was in the game, the player can decide if they want the object as part of their prisons or not. Should we make everything a mod? Jail do...
- Sun Sep 28, 2014 12:27 pm
- Forum: Community Members
- Topic: [suggestion] Administrative personell should have guard keys
- Replies: 10
- Views: 859
Re: [suggestion] Administrative personell should have guard
Actually, the warden not having jail door keys is completely sensible and realistic. He potentially doesn't have training and weapons to handle any attack from a prisoner, therefore wouldn't just be roaming secure prisoner areas of his jail un-escorted anyway. I agree the security chief should proba...
- Sat Sep 13, 2014 12:44 pm
- Forum: Community Members
- Topic: [SUGGESTION] Foundations: Stop placing lights automatically
- Replies: 9
- Views: 985
Re: [SUGGESTION] Foundations: Stop placing lights automatica
Indeed. They added a foundations with concrete walls, it should be just as easy to add foundations with no lights. I mean, hardly ever do I draw foundations for a single room. Almost always I draw a large area of foundations, then place internal walls to subdivide the space. Having auto placed light...