Search found 6 matches
- Wed Feb 20, 2013 5:32 am
- Forum: Community Members
- Topic: Feature Ideas
- Replies: 4
- Views: 352
- Mon Feb 18, 2013 2:16 am
- Forum: Introversion Blog
- Topic: A Roadmap for Prison architect
- Replies: 34
- Views: 82818
The escape tunnels look like an awesome mechanic. Will workers be able to 'bump' into these escape tunnels occasionally, when building power lines or water pipes? If a prisoner is found to be digging an escape tunnel, will the tunnels be filled-in by the workers? Will there be ways to make it harder...
- Mon Feb 18, 2013 1:51 am
- Forum: Community Members
- Topic: Attack dogs
- Replies: 46
- Views: 4583
- Mon Feb 18, 2013 1:31 am
- Forum: Community Members
- Topic: Upcoming Feature: GUNS!
- Replies: 34
- Views: 2104
Although having guns in the game is gonna be interesting, I wonder how it'll work. The guards probably won't be allowed to use the guns in the usual canteen fights, but they'd use them if a prisoner tries to escape the confines of the prison. Also, the guards should use the guns to scare prisoners i...
- Mon Feb 18, 2013 12:40 am
- Forum: Community Members
- Topic: [FEATURE REQUEST] Cloning Tool & Story Mode
- Replies: 4
- Views: 437
- Tue Feb 12, 2013 8:53 pm
- Forum: Community Members
- Topic: Suggestion: Deployment Routines
- Replies: 8
- Views: 555
I agree. During 'eat' time, we could make a bunch of guards patrol the canteen, to prevent fights. After the 'eat' time is done, the guards will just return to their previous positions or their designated positions based on the schedule. Maybe we could assign only some of the guards for picking up t...
