Search found 15 matches
- Sat Jun 15, 2013 9:57 am
- Forum: Community Members
- Topic: [brainstorming] achievements
- Replies: 19
- Views: 1144
I read this article a few weeks ago on achievements: http://www.gamasutra.com/blogs/GregMcClanahan/20091202/3709/Achievement_Design_101.php The summary (for me) is that achievements should be fun, and not a grind to complete. So parts that you cannot control well (such as healing a guard back from <...
- Mon May 06, 2013 9:46 pm
- Forum: Community Members
- Topic: Is there anyway to mod number of prisoner uniforms?
- Replies: 11
- Views: 1004
There's a discussion in one of the other threads I think, about exactly how many extra uniforms are required. I have about 1.5 uniforms per inmate in my prison and it seems to be working quite nicely. As you say, I suspect it depends somewhat on your prison size, layout, how many prisoners are worki...
- Wed May 01, 2013 10:32 pm
- Forum: Community Members
- Topic: Is there anyway to mod number of prisoner uniforms?
- Replies: 11
- Views: 1004
- Mon Mar 25, 2013 9:04 pm
- Forum: Community Members
- Topic: More realistic solitary / force solitary option
- Replies: 5
- Views: 826
I think this might just be a limitation of the game at present. As you say, cooks should deliver food to prisoners who are locked up. Since they don't, anyone locked up for a significant period of time quickly get angry due to a high food need meaning they smash something / someone as soon as they g...
- Mon Mar 25, 2013 8:49 pm
- Forum: Community Members
- Topic: Idea for long game
- Replies: 12
- Views: 825
I think longer term there is going to be a campaign system. You kinda see this with the tutorial level showing a short story and teaching you how to build the electric chair, so I assume there will be further levels with different challenges to overcome. No idea how long this would be, but I'm assum...
- Sat Mar 23, 2013 3:21 pm
- Forum: Community Members
- Topic: Prisoners won't leave cells
- Replies: 6
- Views: 769
- Fri Mar 22, 2013 6:29 pm
- Forum: Community Members
- Topic: Prisoners won't leave cells
- Replies: 6
- Views: 769
- Tue Mar 19, 2013 8:15 pm
- Forum: Community Members
- Topic: Having things prisoners can buy in game.
- Replies: 7
- Views: 589
I guess whatever they can buy in prisons currently? Some items I can imagine being added to the game: Cigarettes (do they allow this in prisons?) Chocolate / sweets Toiletries like toothpaste, shaving utilities?, nicer soap, etc... Softer toilet paper! Books Playing cards I guess ultimately purchase...
- Wed Feb 20, 2013 8:25 pm
- Forum: Community Members
- Topic: Request from a colour blind
- Replies: 23
- Views: 2066
This thread reminds me of a recent article I read about the new Sim City game. http://www.pcgamer.com/2013/02/01/why-games-need-color-blind-modes-see-simcity-with-simulated-color-blindness/ In short, the Sim City guys added some filters so that they could see what the game looked like to colorblind ...
- Wed Feb 20, 2013 8:20 pm
- Forum: Community Members
- Topic: Hi!
- Replies: 2
- Views: 390
- Tue Feb 19, 2013 10:22 pm
- Forum: Community Members
- Topic: Batman
- Replies: 11
- Views: 931
I like the idea, but my immediate thought on reading this thread was the opposite (and probably along the same lines as christopher1006). That is -- rather than Batman cleaning up your prisoners, I actually thought he would keep dropping off super-violent prisoners at your prison over time (such as ...
- Sun Feb 17, 2013 11:36 am
- Forum: Community Members
- Topic: Remove "Tech Tree"
- Replies: 19
- Views: 1606
- Sat Feb 16, 2013 12:12 pm
- Forum: Community Members
- Topic: Paul Langdon turns into a Rectangle
- Replies: 7
- Views: 432
- Wed Feb 13, 2013 8:30 pm
- Forum: Community Members
- Topic: Strange bug i've found.
- Replies: 5
- Views: 394
- Wed Feb 13, 2013 8:24 pm
- Forum: Community Members
- Topic: [Suggestion] Upgradable Clone Tool
- Replies: 9
- Views: 915
My own thoughts on this is that the fully-featured clone tool should actually just be available at the start of the game. I'd much rather be researching new room types or more furniture rather than additional levels of a (IMO) somewhat boring tool. Currently the most I've used it is for making cells...