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Alpha 20 released

Alpha 20 released

Postby Chris » Tue Apr 29, 2014 12:48 pm

Alpha 20 has been released! Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here:
http://www.prison-architect.com/builds.html

You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.
http://www.prison-architect.com/register

Here is our video demonstrating the new features:


Prisoner Grading
All prisoners have a new 'Grading' tab in their rap sheet, in which they are scored on four key metrics:

- PUNISHMENT To what extent has this prisoner been punished? Long jail terms and solitary increase this.
- REFORM How successful have your reform attempts been? Passing reform programs and working increases this
- SECURITY Was the prisoner kept safely locked away? Fights and escapes detract from this, armed lockdown counts towards it
- HEALTH A measure of the welfare of your prisoner. Keeping them well fed and exercised will increase this.

These factors are combined, together with their age, number of prior convictions etc, to produce an estimate of their Re-offending chance.

Image

There is a new overall grading 'score' screen, available from the build toolbar
The gradings for all your released prisoners are combined together and shown
This screen shows what type of prison you have produced, and how successful you have been.

Image

Failure conditions
It is now possible to fail when building your prison, in certain circumstances. This constitutes a game over event. All failure conditions come with a verbal warning from the CEO, giving you chance to avert the failure.

Note : Failure conditions are turned off for existing prisons. This is to avoid any nasty bugs in the new failure system destroying peoples prisons immediately on load. Failure conditions default to ON for all new prisons.

There are currently four failure conditions:

RIOT
If you let a riot run for too long, the government will be forced to step in and take over your prison. In this event you will be sacked, and the National Guard will be deployed to retake your prison by force.

Image

BANKRUPTCY
If you have a negative bank balance and a negative cashflow, you are bankrupt. You will have 24 hours to put in place a financial rescue package before being sacked.

ESCAPES
Too many escapes in a single day is a PR disaster waiting to happen. If more escapes occur the next day you will be sacked.

DEATHS
Too many deaths in a single day will trigger a warning. If more deaths occur the next day you will be sacked. You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.

Image

Wandering around your own prison is a really interesting experience, and turns the game on its head. The fog-of-war changes to reflect the fact you can only see things directly within your line of sight.

Image


Full change list
Code: Select all
= Prisoner Grading
    All prisoners have a new 'Grading' tab in their rap sheet, in which they are scored on four key metrics:
   
        - PUNISHMENT    To what extent has this prisoner been punished? Long jail terms and solitary increase this.
        - REFORM        How successful have your reform attempts been? Passing reform programs and working increases this
        - SECURITY      Was the prisoner kept safely locked away? Fights and escapes detract from this, armed lockdown counts towards it
        - HEALTH        A measure of the welfare of your prisoner. Keeping them well fed and exercised will increase this.
       
    These factors are combined, together with their age, number of prior convictions etc, to produce an estimate of their
    Re-offending chance.

    There is a new overall grading 'score' screen, available from the build toolbar
    The gradings for all your released prisoners are combined together and shown
    This screen shows what type of prison you have produced, and how successful you have been

= Failure conditions            (!!! TURNED OFF FOR PRE-EXISTING PRISONS !!!)
    It is now possible to fail when building your prison, in certain circumstances. This constitutes a game over event.
    All failure conditions come with a verbal warning from the CEO, giving you chance to avert the failure.
    There are currently four failure conditions:

        - RIOT          If you let a riot run for too long, the government will be forced to step in and take over your prison.
                        In this event you will be sacked, and the National Guard will be deployed to retake your prison by force.
                       
        - BANKRUPTCY    If you have a negative bank balance and a negative cashflow, you are bankrupt.
                        You will have 24 hours to put in place a financial rescue package before being sacked.

        - DEATHS        Too many deaths in a single day will trigger a warning. If more deaths occur the next day you will be sacked.
                        You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.
                       
        - ESCAPES       Too many escapes in a single day is a PR disaster waiting to happen.
                        If more escapes occur the next day you will be sacked.

    - NOTE : Failure conditions are OFF for all pre-existing prisons. They will apply when you create a new prison.
             You can manually turn them on by adding this line to your save file at the top:
                FailureConditions    true

    - On screen counters will popup to notify you of deaths and escapes that occurred today

- It is now much easier to find foreign language translations in the Steam Workshop.
    Go to the main menu / Extras / Mods / Find more translations
    Fixed: Many steam mods were incorrectly tagged as language translations

- Finance continued
    - The "Days without incident" bonus now scales based on how many prisoners you have.
      You now need 200 prisoners on site to achieve the maximum bonus increase of $1,000 per day.
      This scales up each day you achieve it, up to a maximum of $10,000 per day, requiring
      200 prisoners without incident for 10 or more days. Good luck!

    - You can no longer trade in shares, or sell your prison, if there have been any deaths or escapes
      in the past 24 hours. This should put a stop to unconsionable players who helped prisoners escape
      or commit murder in order to profit from share trading!
     
    - Yesterday's exports are now reflected in your cashflow as income

- New graphics added for body armour upgrades (guards, armed guards and dog handlers)

- Fixed : Exports zone would not work correctly if placed above the Deliveries zone,
          or placed vertically aligned with the Deliveries or garbage zones

- Fixed : Having negative cash reserves stopped hourly cashflow from happening

- Fixed : Prisoner sentences counted down faster on larger maps, due to the time warp factor used

- Fixed : In the "New prison" window, the "Fog of war" and "Continuous intake" tick boxes didn't work properly

- Fixed : Particles and sun shadows are now correctly obscured by fog of war




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Chris
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Re: Alpha 20 released

Postby rsdworker » Tue Apr 29, 2014 1:54 pm

nice - i like it
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Re: Alpha 20 released

Postby davcin » Tue Apr 29, 2014 2:06 pm

Thanks for the new alpha!
Have you ever consider to release alphas more frequently (weekly, for example)?
(with less content/stuff, obviously)
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Re: Alpha 20 released

Postby Igor_Ryzhkov » Tue Apr 29, 2014 2:08 pm

I love it. You should make it so you can actaully decide to be a prisoner to begin with, You gotta work, eat etc. and you should be able to for example join or lead a gang, make fights, sell drugs or just do normal and serve your time ^^ But Really add gangs! btw the game rocks ^^
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Re: Alpha 20 released

Postby Citizen » Tue Apr 29, 2014 2:13 pm

Nice. That new fog of war is pure win!
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Re: Alpha 20 released

Postby iisjreg » Tue Apr 29, 2014 4:43 pm

Chris wrote:...You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.

Wandering around your own prison is a really interesting experience, and turns the game on its head. The fog-of-war changes to reflect the fact you can only see things directly within your line of sight.
...




Mind.


Blown.
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Re: Alpha 20 released

Postby WalterCool » Tue Apr 29, 2014 5:41 pm

Yay! Thanks! Great update pals!
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Re: Alpha 20 released

Postby H3nkTheTank » Tue Apr 29, 2014 7:14 pm

I'm getting this bug now where I con't start any program. None of them are working at the moment. It was working fine yesterday
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Re: Alpha 20 released

Postby RGeezy911 » Tue Apr 29, 2014 7:46 pm

Thanks for the update Chris.
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Re: Alpha 20 released

Postby Sporegen » Tue Apr 29, 2014 9:06 pm

Nice update, looking forward to the next one!
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Re: Alpha 20 released

Postby sutieday » Wed Apr 30, 2014 1:44 am

Nice update! The National Guards are cool with their assault rifles.

Btw, there is a bug where PA crashes on Ubuntu linux when it autosaves or if you manually save since alpha 19 and now it's in 20. Can you guys fix it? It has already been reported.
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Re: Alpha 20 released

Postby 111none » Wed Apr 30, 2014 3:43 am

sutieday wrote:Nice update! The National Guards are cool with their assault rifles.

Btw, there is a bug where PA crashes on Ubuntu linux when it autosaves or if you manually save since alpha 19 and now it's in 20. Can you guys fix it? It has already been reported.

Turn off autosave, the bugs been there since alpha 2
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Re: Alpha 20 released

Postby jensolaf » Wed Apr 30, 2014 1:11 pm

i can still open doors with the notepad thingy :D and control guards but, it's still in alpha :)
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Re: Alpha 20 released

Postby Rho » Wed Apr 30, 2014 1:27 pm

I love the fact that you can walk around in your own prison. I can even imagine this becoming a part of the game, busting out of my friends place downloaded from the workshop. Abusing the power of insight to cut certain power lines and thus opening doors and the like.
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Re: Alpha 20 released

Postby J4CKB0Y » Wed Apr 30, 2014 9:53 pm

As a prisoner, I escaped my prison... Only to find I can't actually "escape"! (Leave the map.) So I was just left to run around the prison... Also while I'm a prisoner I can sack the staff, control the "Always open / Always closed" stuff on doors and dismantle objects. As well as running the same speed on all game speeds... Although the rest of the stuff is mind blowing... Maybe this can be fixed in Alpha 21. A lot of potential with the new (and awesome) "Failure" stuff... As always, amazing update adding much more factors in containing prisoners and trying to not kill everyone during a riot... It's hard... Keep the awesomeness coming :)
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