Our first major update
to the Prison Architect alpha launched a week ago or so, and we are hard at work on the next. Now that the crazy excitement of the alpha launch has died down, we’ve had some time to look up from our desks and start to think about the medium to long term plans for the project. This blog is about those plans.
Firstly and for those that don’t follow us on Twitter, you may not have heard us expressing our shock and excitement at just how successful our alpha launch has been. Prison Architect has already raised a great deal of money for Introversion, and we’ve seen a fantastic community form quickly around the game. Our private wiki was previously empty but has already been filled by community written articles, the modding scene is already exploring the (deliberately) very open save game files and LUA scripts used in game, and we already have translations underway into several other languages. We have Alpha forums full of great ideas for the game and we have a growing bug database to match! And if you search for Prison Architect on YouTube you will find a whole host of brilliant and often funny playthroughs.
Haven’t you purchased the Alpha yet? You really should, we think you’ll enjoy it, and we want you to be part of the process. Go to www.prison-architect.com
We decided early on that we’d share our sales figures, because there’s just no reason to keep this data secret, and it might help other indies with their own game launch plans. We think the model we’ve used - a Paid Alpha crossed with Kickstarter style tiers is an excellent model for Indie Games right now, and these figures back that up. Here is our first four weeks of sales data, complete with per-day graph and tier breakdown, so you can see who bought what. At 10,000 sales and over $360,000 in revenue in just four weeks, it’s fair to say these sales are way beyond our expectations.
We had a fantastic time at the Eurogamer Expo recently, and watched with excitement as a LOT of people stopped by our stand to play our game. We did a stage talk on the Saturday and the Sunday, and we demonstrated many of the upcoming features of Prison Architect live on stage. Luckily Eurogamer recorded the whole thing, and you can watch the video at the link below. In this video I demonstrate Escape Tunnels, Deployment, Rioting, Riot Guards, Paramedics, and a few other things. Also see me having to think on my feet when I totally loaded the wrong save game and had to crash out to Xcode to fix it, live on stage.